'94 John Starks amethyst card
92 Overall
  • 87 INS
  • 93 OUT
  • 92 PLY
  • 89 ATH
  • 95 DEF
  • 40 REB

Max Nut Potential

Written by donnymost68

2K blessed us with these throwback playoff moments players today (4/16/18), and I couldn't be happier that they made another Amethyst John Starks (he had a barely used Amy last year.) I loved using his card in 2K17, and then I saw him have these insane HOF badges (posterizer, limitless, defensive stopper, catch and shoot), and to top it all off, he was only 20k. Ridiculous (in a good way). Check it out.

Bought for: 20,000 MT

Strengths:

  • Inside scoring: He rarely does layups when he's driving, but when he does, he usually finishes a majority of them (nice animations too). He can also draw fouls pretty well, and his free throw is no problem.
  • Mid Range: Money in every way. Fading shot forms and standing shot form are both way too easy (right side fadeaway is a little quick on the release, but unstoppable once you learn it.)
  • 3PT: I can understand HOF catch and shoot, but HOF limitless makes Starks insane from deep. When he's hot, it's a GG.
  • Playmaking: Nice handles, pretty great ball control, and gold dimer (plus some sexy passes) lets him be a diligent PG.
  • Athleticism: He's very fast and can leap through the roof. Speaking of which.
  • Come on and slam: WELCOME TO THE JAM. 6'3, 100 tendencies and a whole lot of hops have him dunking on Whitesides, Olajuwons, Abdul-Jabbars, and even Bols. He's like Donovan Mitchell with the stats, but his animations are gorgeous and hard to block cock-backs. He flies; no joke.
  • Defense: Maybe it's because I didn't watch a lot of 90's Knicks basketball (despite being a Knicks fan myself), but I don't recall Starks being this lockdown defender. That aside, he's got the clamps. Tall players can cause him some trouble, but not enough that it's worrying. Just on-ball the tall player, and if you have a sense of defense of any kind, it shouldn't be too hard to contain them. Also, HOF defensive stopper is fantastic badge on him.

Weaknesses:

  • Rebounding: He's not meant to be a rebounder, and despite massive hops, you don't really see him grabbing any boards
  • Post Game: None, not that he needs one.
  • Size: Not a problem on offense, really, but defensively, he'd work better as a PG, even with his HOF catch and shoot.

Recommended Strategy: Drive 1v1 (aggressively), catch and shoot, mid range pull-up, take 3’s of any kind (standing, fading, and I mean launch that shit from near half court if you’re up like 5) screens and roll/fade (either role), have him run your fast break, play him at the #1 spot if you don't like height mismatches at the #2 spot

Use if: You want mini Diamond Paul George for cheap

Don't use if: You already have a serviceable point guard/dislike small shooting guards/still haven't forgiven him for that 0-17 game in the 1994 finals

Bottom Line: All these badges, stats, and animations make John Starks a powerful card on any team. With the shooting, dunking, defense, and playmaking, he really does have maximum nut potential. Insta-cop.


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