Earl Monroe '69
Good 6th Man
Written by trailblazin09
I wouldn't say this is one of the better diamond point guards in myteam right now, but this Earl Monroe card is great on offense and has served as a great scoring punch off the bench as a backup to my pink diamond Magic Johnson.
Bought for: Pulled in a throwback pack I got from the ball drop of a locker code
- Mid range jumper: His release takes some time to get used to but it's nowhere near the worst I've seen. Once I was able to get his release down he's been absolutely cash from mid range.
- Finishing layups: High layup rating and decent height for a pg has me finishing tough layups around the rim with this card consistently.
- Speed: His speed ratings definitely translate to playing with this card in a game. Fast with and without the ball, lethal acceleration. Perfect for my up-tempo style of play.
- Dunking: Low driving dunk and contact dunk ratings. Rarely dunks the ball, so he can get blocked a bit more frequently than you'd like.
- Shot release: His jumper is a tad bit slower than average but not too bad.
- Defense: This card's defensive attributes may not seem that bad, but it hasn't been that good for me on that end of the court. It's 75 shot contest rating might be part of the problem.
Recommended Strategy: Textbook pick and roll guard. Use him in p&r with a capable roll man and he'll be able to knock down mid range jumpers off the dribble if given space and can also throw accurate passes to the roll with this card's great playmaking ratings.
Other Comments: For a free diamond card, i'm happy with the way it performs.
Use if: You want a great all around scoring point guard
Don't use if: You need better defense and/or have better options at point guard on your team already.
Bottom Line: Good card, great as a spark plug off the bench.