Jamal Crawford
Rewards / Triple Threat Rewards
General information
Theme
RewardsAdded
ReleaseHeight
6'5" (195cm)Weight
185lbs (83kg)Age
40Team
New York KnicksFrom
MichiganEvolutions
Plays
P&R Ball Handler Isolation 3 PT Handoff
94 Overall
3100 Total attributesattr.
91 Outside scoring
- 93 Shot close
- 93 Shot mid
- 89 Shot 3pt
- 95 Shot IQ
- 90 Free throw
- 98 Offensive consistency
81 Inside scoring
- 94 Driving layup
- 30 Standing dunk
- 55 Driving dunk
- 92 Draw foul
- 55 Post moves
- 30 Post hook
- 62 Post fade
- 95 Hands
88 Athleticism
- 88 Speed
- 88 Acceleration
- 85 Vertical
- 44 Strength
- 95 Stamina
- 95 Hustle
- 85 Overall durability
88 Playmaking
- 88 Speed with ball
- 98 Ball handle
- 87 Passing accuracy
- 82 Passing vision
- 89 Passing IQ
73 Defending
- 48 Interior defense
- 72 Perimeter defense
- 69 Help defense IQ
- 80 Pick & roll defense IQ
- 81 Lateral quickness
- 73 Pass perception
- 78 Reaction time
- 64 Steal
- 40 Block
- 78 Shot contest
- 50 Defensive consistency
42 Rebounding
- 35 Offensive rebound
- 45 Defensive rebound
Finishing


Tear Dropper
Increases the chance of hitting floaters and runners
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rimShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Difficult Shots
Improves the ability to shoot difficult shots off the dribblePlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Floor General
Teammates receive an offensive attribute bonus when player is in the gameDefense/Rebounding

Pick Dodger
Improves a player's ability to navigate through screens effectively on defensePersonality

Alpha Dog
Enhances the ability to rally teammates
Laid Back
Chill player who is not easily riledDunks
- 0 Standing dunk
- 35 Driving dunk
- 0 Flashy dunk
- 0 Alley-oop
- 5 Putback dunk
- 25 Crash
Layups
- 40 Driving layup
- 65 Spin layup
- 60 Hop step layup
- 55 Euro step layup
- 85 Floater
Jump shooting
- 0 Step through shot
- 15 Shot under basket
- 40 Shot close
- 2 Shot close left
- 10 Shot close middle
- 7 Shot close right
- 30 Shot mid
- 60 Spot up shot mid
- 60 Off screen shot mid
- 70 Shot 3pt
- 85 Spot up shot 3pt
- 55 Off screen shot 3pt
- 75 Contested jumper mid
- 65 Contested jumper 3pt
- 20 Stepback jumper mid
- 5 Stepback jumper 3pt
- 15 Spin jumper
- 15 Transition pull up 3pt
- 25 Drive pull up 3pt
- 30 Drive pull up mid
- 20 Use glass
Drive setup
- 65 Triple threat pump fake
- 65 Triple threat jab step
- 25 Triple threat idle
- 55 Triple threat shoot
- 80 Setup with sizeup
- 50 Setup with hesitation
- 0 No setup dribble
Driving
- 50 Drive
- 35 Spot up drive
- 35 Off screen drive
- 75 Drive right
- 70 Driving crossover
- 35 Driving spin
- 70 Driving step back
- 60 Driving half spin
- 50 Driving double crossover
- 50 Driving behind the back
- 65 Driving dribble hesitation
- 35 Driving in and out
- 60 No driving dribble move
- 40 Attack strong on drive
Freelance
- 70 Shoot
- 80 Touches
- 0 Roll vs. pop
- 25 Transition spot up
- 50 Iso vs. elite defender
- 50 Iso vs. good defender
- 60 Iso vs. average defender
- 70 Iso vs. poor defender
- 10 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 10 Shoot from post
- 2 Post hook left
- 14 Post hook right
- 14 Post fade left
- 14 Post fade right
- 0 Post up and under
- 20 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 60 Dish to open man
- 45 Flashy pass
- 55 Alley oop pass
Defense
- 58 Pass interception
- 35 Take charge
- 38 On-ball steal
- 35 Contest shot
- 14 Block shot
- 40 Foul
- 30 Hard foul
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I just got him to Pink Diamond....and yes. It makes a difference. He greens a lot more at PD. He should have quick draw for sure, but outside of that offensively he is a stud. He can do everything you need a guard to do in this game outside of having a driving dunk, and is a lot more playable at PG. He ain't dunking on people, but he can dunk when he is open which makes him attacking the basket better than someone like Jason Williams or Jason Kid. He isn't the "perfect" card to play with in comparison to guys like Kobe, PG13, Lavine, D Rose, etc, but he is one of the most fun to use because his dribble animations are fire, and his hop step is too. he isn't a "cheesy" card like Giannis, LeBron or Simmons..... he requires some skill to use.
Is he worth grinding 300 wins to add to my team
i have jamal and am more than halfway on his evolution and i think he would fit well with most teams if you add the diamond kobe ad because it boosts all defense that matters for him. that way if you do want to run him at point and evolve him to do that he will a 80 perimeter, 81 steal, 84 lq and 80 pr defense. to get these up there with the shoe i mentioned, you also need to get a dimaond balanced coach like kerr or nurse. with these boosts he can be somewhat usuable at point and not a complete liability defensively. offensively, he is great and will get so much better when he gets more shooting badges at pd evolution. no quick draw but his release is very easy to green and no steady shooter which means he can hit open shots pretty consistently. he is worth it.
Is he still able to play pg? I thought i heard that he went back to sg only? Or is that only for diamond?
What are evo requirements
dude the emerald is broken enough if i get this card its wraps but does anyone know how to get it from triple threat
I think it's 400 wins in triple Threat offline
HOF relentless finish and slithery finisher, gold clutcfh shooter, deadeye, green machine, range extender, slippery offball and tireless scorer. +2 close and mid shot, +3 pass iq, +5 pass acc, +14 steal
His stats don't go up a whole lot it's mostly just badges.
which badges does he get as extra as a PD
He actually gets a lot more badges. Not sure exactly which ones but I know he gets range extender.
Gold or hof