'65 Sam Jones amethyst card

'65 Sam Jones

Rewards / Amethyst Rewards 2


General information

Theme
Rewards
Position
SG / SF
Added
Release
Height
6'4" (193cm)
Weight
198lbs (89kg)
Age
32
Plays
Mid Range P&R Ball Handler 3 PT

Hot Zones

Badges

0
0
18
1
'65 Sam Jones amethyst card

91 Overall

3136 Total attr.

92 Outside scoring

  • 95 Shot close
  • 95 Shot mid
  • 90 Shot 3pt
  • 98 Shot IQ
  • 82 Free throw
  • 98 Offensive consistency

82 Inside scoring

  • 89 Driving layup
  • 35 Standing dunk
  • 66 Driving dunk
  • 82 Draw foul
  • 51 Post moves
  • 36 Post hook
  • 65 Post fade
  • 82 Hands

81 Athleticism

  • 79 Speed
  • 80 Acceleration
  • 82 Vertical
  • 75 Strength
  • 95 Stamina
  • 92 Hustle
  • 90 Overall durability

76 Playmaking

  • 79 Speed with ball
  • 72 Ball handle
  • 82 Passing accuracy
  • 70 Passing vision
  • 85 Passing IQ

80 Defending

  • 50 Interior defense
  • 85 Perimeter defense
  • 78 Help defense IQ
  • 84 Pick & roll defense IQ
  • 85 Lateral quickness
  • 75 Pass perception
  • 82 Reaction time
  • 65 Steal
  • 43 Block
  • 82 Shot contest
  • 85 Defensive consistency

47 Rebounding

  • 48 Offensive rebound
  • 47 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Clutch Shooter

Increases the ability to knock down shots in clutch moments

Corner Specialist

Gives a boost to shots taken near the corner

Deadeye

Reduces the impact of a defender who is closing out

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Flexible Release

Reduces the penalty suffered from mis-timed jump shot releases

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Ice In Veins

Improves a player's free throw percentage during the critical moments

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Steady Shooter

Reduces the penalties for contested shots and bonuses for open shots

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Playmaking

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Defense/Rebounding

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Personality

Dunks

  • 40 Standing dunk
  • 75 Driving dunk
  • 66 Flashy dunk
  • 50 Alley-oop
  • 43 Putback dunk
  • 59 Crash

Layups

  • 66 Driving layup
  • 82 Spin layup
  • 79 Hop step layup
  • 81 Euro step layup
  • 87 Floater

Jump shooting

  • 77 Step through shot
  • 30 Shot under basket
  • 50 Shot close
  • 4 Shot close left
  • 4 Shot close middle
  • 5 Shot close right
  • 85 Shot mid
  • 55 Spot up shot mid
  • 24 Off screen shot mid
  • 0 Shot 3pt
  • 0 Spot up shot 3pt
  • 0 Off screen shot 3pt
  • 99 Contested jumper mid
  • 0 Contested jumper 3pt
  • 85 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 35 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 11 Drive pull up mid
  • 99 Use glass

Drive setup

  • 89 Triple threat pump fake
  • 72 Triple threat jab step
  • 17 Triple threat idle
  • 80 Triple threat shoot
  • 30 Setup with sizeup
  • 45 Setup with hesitation
  • 32 No setup dribble

Driving

  • 75 Drive
  • 75 Spot up drive
  • 75 Off screen drive
  • 70 Drive right
  • 54 Driving crossover
  • 60 Driving spin
  • 52 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 50 Driving behind the back
  • 0 Driving dribble hesitation
  • 15 Driving in and out
  • 70 No driving dribble move
  • 73 Attack strong on drive

Freelance

  • 95 Shoot
  • 85 Touches
  • 64 Roll vs. pop
  • 0 Transition spot up
  • 0 Iso vs. elite defender
  • 0 Iso vs. good defender
  • 0 Iso vs. average defender
  • 0 Iso vs. poor defender
  • 99 Play discipline

Post game

  • 31 Post up
  • 6 Post shimmy shot
  • 50 Post face up
  • 17 Post back down
  • 17 Post aggressive backdown
  • 30 Shoot from post
  • 3 Post hook left
  • 13 Post hook right
  • 5 Post fade left
  • 19 Post fade right
  • 15 Post up and under
  • 12 Post hop shot
  • 12 Post step back shot
  • 25 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 70 Dish to open man
  • 0 Flashy pass
  • 25 Alley oop pass

Defense

  • 62 Pass interception
  • 30 Take charge
  • 53 On-ball steal
  • 24 Contest shot
  • 24 Block shot
  • 57 Foul
  • 39 Hard foul

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Comments Sort by

    0

    Put some RESPECK on this Man’s name. He was the best shooter and one of the top scorers of his era. He also has 10 Rings.

    0

    The three wasn't even invented back then, HOW THE HELL does this man have a better three pointer than Steph, Klay, And Harris.

    2

    Pete Maravich consistently took shots from Steph Curry range before there was a three point line. I'm not familiar with Sam Jones or his career, but that's not unusual.

    2

    Some people shot it from three range back then rarely.

    0

    Should I use him or danny green in my lineup

    0

    I don’t have Danny Green to compare him to. He doesn’t have Quick Draw, so his release is a bit long.

    Deadeye, Green Machine, and Hot Zone Hunter help, but I prefer Ruby Allen and Wally Z as shooters over him.

    He’s good, not great. I wish he had Quick Draw.

    0

    Sam Jones was the best shooter of the 1960s. He was the first player to consistently take pull up and fadeaway jumpers. There may not have been a three point one back then but I'm actually ok with 2k giving him this stat.