'13 Jason Kidd amethyst card

'13 Jason Kidd

Rewards / Collector Level Rewards


General information

Theme
Rewards
Position
PG / SG
Added
Release
Height
6'4" (193cm)
Weight
205lbs (92kg)
Age
40
From
California
Plays
P&R Ball Handler Isolation Mid Range Guard Post Up

Hot Zones

Badges

0
1
31
0
'13 Jason Kidd amethyst card

91 Overall

3135 Total attr.

80 Outside scoring

  • 80 Shot close
  • 84 Shot mid
  • 74 Shot 3pt
  • 98 Shot IQ
  • 69 Free throw
  • 80 Offensive consistency

71 Inside scoring

  • 85 Driving layup
  • 25 Standing dunk
  • 29 Driving dunk
  • 65 Draw foul
  • 48 Post moves
  • 40 Post hook
  • 55 Post fade
  • 95 Hands

90 Athleticism

  • 91 Speed
  • 90 Acceleration
  • 78 Vertical
  • 68 Strength
  • 93 Stamina
  • 90 Hustle
  • 74 Overall durability

94 Playmaking

  • 94 Speed with ball
  • 93 Ball handle
  • 94 Passing accuracy
  • 95 Passing vision
  • 95 Passing IQ

86 Defending

  • 70 Interior defense
  • 85 Perimeter defense
  • 80 Help defense IQ
  • 90 Pick & roll defense IQ
  • 89 Lateral quickness
  • 80 Pass perception
  • 87 Reaction time
  • 85 Steal
  • 30 Block
  • 89 Shot contest
  • 80 Defensive consistency

55 Rebounding

  • 37 Offensive rebound
  • 62 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Playmaking

Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Dimer

Boosts the shot percentage for open teammates on jump shots after catching a pass

Downhill

Increases overall speed with the ball in transition

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Floor General

Teammates receive an offensive attribute bonus when player is in the game

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Space Creator

Improves a player's ability to create space from defender

Stop & Go

Improves a player's ability to start and stop with the ball

Tight Handles

Improves a player's ability to break down their defender

Unpluckable

Reduces the chances of getting stripped by the defender

Defense/Rebounding

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense

Interceptor

Increases chances at getting steals in passing lanes

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Tireless Defender

Reduces energy lost when exerting efforts on defense

Trapper

Makes life difficult for the offensive players when trapped

Defensive Leader

Boosts the defensive abilities of teammates when in the game

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Personality

Alpha Dog

Enhances the ability to rally teammates

Dunks

  • 40 Standing dunk
  • 1 Driving dunk
  • 0 Flashy dunk
  • 35 Alley-oop
  • 5 Putback dunk
  • 60 Crash

Layups

  • 80 Driving layup
  • 80 Spin layup
  • 85 Hop step layup
  • 90 Euro step layup
  • 90 Floater

Jump shooting

  • 99 Step through shot
  • 0 Shot under basket
  • 5 Shot close
  • 0 Shot close left
  • 0 Shot close middle
  • 0 Shot close right
  • 45 Shot mid
  • 82 Spot up shot mid
  • 30 Off screen shot mid
  • 40 Shot 3pt
  • 40 Spot up shot 3pt
  • 44 Off screen shot 3pt
  • 60 Contested jumper mid
  • 70 Contested jumper 3pt
  • 29 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 40 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 0 Drive pull up mid
  • 40 Use glass

Drive setup

  • 25 Triple threat pump fake
  • 25 Triple threat jab step
  • 25 Triple threat idle
  • 25 Triple threat shoot
  • 60 Setup with sizeup
  • 30 Setup with hesitation
  • 10 No setup dribble

Driving

  • 90 Drive
  • 90 Spot up drive
  • 90 Off screen drive
  • 50 Drive right
  • 70 Driving crossover
  • 50 Driving spin
  • 60 Driving step back
  • 60 Driving half spin
  • 30 Driving double crossover
  • 35 Driving behind the back
  • 45 Driving dribble hesitation
  • 35 Driving in and out
  • 90 No driving dribble move
  • 80 Attack strong on drive

Freelance

  • 74 Shoot
  • 69 Touches
  • 0 Roll vs. pop
  • 0 Transition spot up
  • 3 Iso vs. elite defender
  • 32 Iso vs. good defender
  • 49 Iso vs. average defender
  • 97 Iso vs. poor defender
  • 0 Play discipline

Post game

  • 0 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 0 Post back down
  • 0 Post aggressive backdown
  • 0 Shoot from post
  • 0 Post hook left
  • 35 Post hook right
  • 55 Post fade left
  • 0 Post fade right
  • 0 Post up and under
  • 0 Post hop shot
  • 0 Post step back shot
  • 0 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 50 Dish to open man
  • 70 Flashy pass
  • 80 Alley oop pass

Defense

  • 80 Pass interception
  • 65 Take charge
  • 82 On-ball steal
  • 55 Contest shot
  • 30 Block shot
  • 44 Foul
  • 70 Hard foul

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Comments Sort by

    2

    if anyone gets this card and see's this comment, let me know if 2k changed his release plz

    0

    It's probably the same. I just got him about an hour ago and did some shoot around before I had to log out. It's very slow. tbh it could have been twice as fast and it wouldn't matter. sub 80 3 pt is extremely unreliable in the current state of the game. Hid real value is the ungodly amount of badges he has. Pretty much the full range of PG stuff - first step, stop n go, dimer, and the team-wide buffs. He'll be very good early, but bring someone like Iverson to back him up for matchups where you need to hit 3's off the screen at the 1 and whatnot.

    0

    there's a spotlight challenge vs him and he seems to shoot quicker, but it still doesnt seem to go in as often as it should

    0

    +1 I will try to get him anyway but would be nice if he had a normal release for once

    -12

    you can test his release in 2kU idiot. Just find a classic or all-team team and test out Kidd.

    6

    Idiot for asking a question? That's rather rude

    -7

    sometimes you just have to use your brain a little before asking dumb questions

    5

    imagine calling me an idiot when half the time the releases are different in 2ku. Sometime you just gotta use you're brain before sayin stupid shit

    -9

    it's not different at all. They use the same card model for MyTeam. You also spelled your wrong. Just stop bro, you're dumb as rocks.

    -5

    no, i didnt spell you're wrong. if u knew anything, you would know that it means you are, but you're dumb as rocks

    2

    you both are stupid. MaddMaxx You did, in fact, use you're at the wrong time and made your sentence out of context and ssheth is stupid because releases are different between my team and 2ku. So please shut up and stop making every website toxic

    -6

    its the same exact card for jason kidd you idiot

    -1

    shut up ya dingus

    -2

    imagine commenting 3 days later

    2

    you just collected enough cards, congrats you get a drunk dude

    0

    How many cards needed to get him?