Plays
P&R Ball Handler
3 PT
Mid Range
Isolation
84
Shot close
89
Shot mid
91
Shot 3pt
95
Shot IQ
85
Free throw
90
Offensive consistency
84
Driving layup
40
Standing dunk
75
Driving dunk
75
Draw foul
61
Post moves
38
Post hook
69
Post fade
95
Hands
93
Speed
93
Acceleration
95
Vertical
51
Strength
85
Stamina
86
Hustle
75
Overall durability
92
Speed with ball
86
Ball handle
85
Passing accuracy
86
Passing vision
90
Passing IQ
54
Interior defense
78
Perimeter defense
75
Help defense IQ
81
Pick & roll defense IQ
86
Lateral quickness
52
Pass perception
63
Reaction time
70
Steal
40
Block
63
Shot contest
75
Defensive consistency
41
Offensive rebound
44
Defensive rebound
Finishing
Heightens the effectiveness of layups over taller defenders
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Gives a boost to shots taken near the corner
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Speeds up the release of a jump shot
Reduces the penalties for contested shots and bonuses for open shots
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Reduces the impact of a defender who is closing out
Playmaking
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Increases overall speed with the ball in transition
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Improves the chances of completing a successful alley-oop pass
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Increases the likelihood that tough passes can get by the defense
Improves a player's ability to break down their defender
Defense/Rebounding
Personality
40
Standing dunk
70
Driving dunk
41
Flashy dunk
25
Alley-oop
5
Putback dunk
25
Crash
41
Driving layup
70
Spin layup
69
Hop step layup
75
Euro step layup
75
Floater
74
Step through shot
23
Shot under basket
5
Shot close
14
Shot close left
72
Shot close middle
14
Shot close right
30
Shot mid
99
Spot up shot mid
45
Off screen shot mid
70
Shot 3pt
70
Spot up shot 3pt
70
Off screen shot 3pt
25
Contested jumper mid
25
Contested jumper 3pt
75
Stepback jumper mid
4
Stepback jumper 3pt
10
Spin jumper
3
Transition pull up 3pt
5
Drive pull up 3pt
10
Drive pull up mid
15
Use glass
5
Triple threat pump fake
10
Triple threat jab step
45
Triple threat idle
40
Triple threat shoot
30
Setup with sizeup
30
Setup with hesitation
40
No setup dribble
65
Drive
65
Spot up drive
65
Off screen drive
52
Drive right
40
Driving crossover
10
Driving spin
60
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
40
Driving dribble hesitation
35
Driving in and out
90
No driving dribble move
30
Attack strong on drive
50
Shoot
50
Touches
99
Roll vs. pop
15
Transition spot up
3
Iso vs. elite defender
27
Iso vs. good defender
40
Iso vs. average defender
80
Iso vs. poor defender
2
Play discipline
0
Post up
0
Post shimmy shot
0
Post face up
0
Post back down
0
Post aggressive backdown
0
Shoot from post
0
Post hook left
0
Post hook right
15
Post fade left
15
Post fade right
0
Post up and under
0
Post hop shot
0
Post step back shot
0
Post drive
0
Post spin
0
Post drop step
0
Post hop step
41
Dish to open man
75
Flashy pass
80
Alley oop pass
70
Pass interception
60
Take charge
70
On-ball steal
45
Contest shot
45
Block shot
70
Foul
25
Hard foul
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They are rewards for the spotlight challenges. You need to use certain cards from the KG set to complete the challenges. This card is the reward from challenge 11 I think and you need Paul Pierce