'14 Ray Allen
Rewards / PRIME Rewards
General information
Theme
Prime RewardAdded
Sep 27th, 2019Height
6'5" (195cm)Weight
205lbs (92kg)Age
31From
ConnecticutSource
PRIME: Series INickname
Sugar RayEvolutions
Plays
Mid Range 3 PT P&R Ball Handler Isolation
99 Overall
3512 Total attributesattr.
98 Outside scoring
- 96 Shot close
- 97 Shot mid
- 99 Shot 3pt
- 98 Shot IQ
- 99 Free throw
- 95 Offensive consistency
90 Inside scoring
- 96 Driving layup
- 40 Standing dunk
- 90 Driving dunk
- 94 Draw foul
- 70 Post moves
- 64 Post hook
- 70 Post fade
- 98 Hands
94 Athleticism
- 95 Speed
- 95 Acceleration
- 90 Vertical
- 70 Strength
- 98 Stamina
- 82 Hustle
- 85 Overall durability
85 Playmaking
- 90 Speed with ball
- 92 Ball handle
- 84 Passing accuracy
- 78 Passing vision
- 89 Passing IQ
90 Defending
- 65 Interior defense
- 95 Perimeter defense
- 97 Help defense IQ
- 84 Pick & roll defense IQ
- 95 Lateral quickness
- 95 Pass perception
- 78 Reaction time
- 95 Steal
- 69 Block
- 78 Shot contest
- 95 Defensive consistency
63 Rebounding
- 59 Offensive rebound
- 64 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
99 | SG SF | 90 | 98 | 85 | 94 | 90 | 63 |
![]()
|
40 | SG SF | 25 | 25 | 25 | 25 | 39 | 25 |
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Quick Draw
Speeds up the release of a jump shot
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Deep Fades
Improves the chance of making a post fadeaway from deep range
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakesPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defenderDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality
Dunks
- 40 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 0 Alley-oop
- 15 Putback dunk
- 20 Crash
Layups
- 40 Driving layup
- 79 Spin layup
- 78 Hop step layup
- 78 Euro step layup
- 77 Floater
Jump shooting
- 87 Step through shot
- 30 Shot under basket
- 5 Shot close
- 11 Shot close left
- 72 Shot close middle
- 17 Shot close right
- 15 Shot mid
- 68 Spot up shot mid
- 60 Off screen shot mid
- 55 Shot 3pt
- 65 Spot up shot 3pt
- 46 Off screen shot 3pt
- 25 Contested jumper mid
- 20 Contested jumper 3pt
- 30 Stepback jumper mid
- 4 Stepback jumper 3pt
- 10 Spin jumper
- 5 Transition pull up 3pt
- 5 Drive pull up 3pt
- 11 Drive pull up mid
- 35 Use glass
Drive setup
- 20 Triple threat pump fake
- 10 Triple threat jab step
- 60 Triple threat idle
- 10 Triple threat shoot
- 10 Setup with sizeup
- 10 Setup with hesitation
- 80 No setup dribble
Driving
- 50 Drive
- 50 Spot up drive
- 50 Off screen drive
- 52 Drive right
- 15 Driving crossover
- 0 Driving spin
- 45 Driving step back
- 15 Driving half spin
- 0 Driving double crossover
- 10 Driving behind the back
- 0 Driving dribble hesitation
- 20 Driving in and out
- 90 No driving dribble move
- 20 Attack strong on drive
Freelance
- 72 Shoot
- 46 Touches
- 0 Roll vs. pop
- 15 Transition spot up
- 0 Iso vs. elite defender
- 5 Iso vs. good defender
- 8 Iso vs. average defender
- 15 Iso vs. poor defender
- 3 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 15 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 58 Dish to open man
- 15 Flashy pass
- 5 Alley oop pass
Defense
- 64 Pass interception
- 55 Take charge
- 68 On-ball steal
- 60 Contest shot
- 60 Block shot
- 46 Foul
- 20 Hard foul
Review of Ray Allen
5, written by KingDoggo
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Comments Sort by
99 3 point HOF range extender and basically HOF every shooting badge and 100 driving and flashy dunk tendency
I like it 2k
And I still can't get his release down. I make it rain with Giannis and build a house with the bricks from Ray
His release in 2K19 was really bad, they made it a lot better this year.
Show 2 replies...Let’s pray his release isn’t as fucked as last year
Man i wish that this card had a higher post fade in 75-80 range, dude could really score in the post as evident on Bonzi Wells in 2005 Playoffs against the Kings, against Steve Nash, and Trenton Hassell of the Timberwolves.
Nickname: Sugar Ray
Wonder if Jesus Shuttlesworth is trademarked or something cause thats only nickname ive ever heard him called
Jesus Shuttlesworth is trademarked because it came from Ray Allen’s star appearance in a spike lee movie. This happened with ray in college so he couldn’t trademark anything because he had image and likeness rules
Is this card still relevant?
He is again...He's also got one of the very best releases in the game.
I’m not sure but I’m really torn on if I should lock it or not cuz I finally got enough to buy Tim Duncan and I’m so tempted
Any improvements? Need help
https://2kmtcentral.com/20/lineups/122254/suggestions
https://2kmtcentral.com/20/lineups/133296/nms-plz-review-lin-is-at-93
any suggestion or comment would be amazing :)
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Guys please help me with me lineup
https://2kmtcentral.com/20/lineups/90340/my-team
This is a 10/10 card.....the Ray Allen we have always wanted since he retired. I remember NBA 2k16 we had a rewards one that was with the Bucks, and while they got his shot decent, he had no athletic ability. When that Ray was super athletic in Milwaukee. This GO Ray is amazing. Def. one of the most fun cards in MyTeam, and they finally fixed his release. I don't like telling people to lock in sets, ties up MT too much...... but if you are fiscally able to. I would.
This card has an evo why didn't they put that
i have this card and was kind've regretting the lock in, but after a super easy evolution this card came from out of my lineup to my backup 2. it is now insane and nowhere near a regret
Shooting
Lower Base
Ray Allen
Upper Release
Ray Allen
Contested
Normal
Free Throw
Ray Allen
Leaner
Normal
Spin Jumper
Normal 3
Hop Jumper
Normal
Post
Post Fade
Fade 1
Post Hook
Hook 2
Post Hop Shot
Post Hop Shot 8
Post Shimmy Fade
Shimmy Fade 9
Post Spin Shot
Small
Dribble Moves
Dribble Style
Base
Size Up Packages
Normal 1
Moving Crossover
Pro 7
Moving Behind The Back
Pro 1
Moving Spin
Pro 7
Moving Hesitation
Pro 7
Triple Threat Style
Normal 3
Handedness
Dominant Hand
Right
Dominant Dunk Hand
Right
Layups/Dunks
Layup Package
Circus
Go To Dunk
Basic One handers off one
Dunk Pack 1
Rim Grazers off one
Dunk Pack 2
None
Dunk Pack 3
None
Dunk Pack 4
None
Dunk Pack 5
None
Dunk Pack 6
None
Dunk Pack 7
None
Dunk Pack 8
None
Dunk Pack 9
None
Dunk Pack 10
None
Dunk Pack 11
None
Dunk Pack 12
None
Dunk Pack 13
None
Dunk Pack 14
None
Im all for ray allen having a GO but cmon this dude gets a GO before he gets a diamond and a pink diamond. So basically every other card he gets this year will be worse than this one? 2k definitely needs to come up with a system for who gets a GO each year and actually release them later in the year. 2k had us grinding for a GO dominique wilkins and a GO jason richardson that nobody is even using now. Its a waste. We shouldnt really see GO’s until around the all star break.
Him getting a GO before a diamond or PD isn't crazy. You have to lock in a set to get him, and his PD will still be good. But you have to find a way to reward the die hards and the people actually dumping money in the game as well as the grinders. It has to be a mix. I do think they should add in another domination after the all star break to give the guys that like to grind something else to grind for. But the first attainable GO that you don't have to grind for should def. be around Dec. The life span of the game is short
deep fades?
yes it is cheesy just look at troydans video about him
ik but since when does ray allen shot fadeways lol
Show 1 reply...When he played for the sonics against other guards like Steve Nash, Juan Dixon, Mike Bibby, Bobby Jackson, Michael Finley. Ray Allen was a well rounded player, especially in his Sonic days, could score coming of screens, coul create his own shot of the dribble, and could score from the post against mismatches.
Is he a evo card? If not why has it said 40 overall for weeks? Faggot company
No, they'll update his stats once he's actually released, but it is weird how some stats aren't 25
the best part about this comment is that now that he's updated it's even funnier lmfao
https://2kmtcentral.com/20/lineups/286355/suggestions-70k-mt
i dont get it.
before this card was updated it had 25 on every stat except for his pick and roll defense iq which was an 84
ohhhhh...
i see.
https://2kmtcentral.com/20/lineups/247915/no-money-spent-suggestions#comment-1859303