'87 Julius Erving amethyst card
99 94

'87 Julius Erving

Rewards / Amethyst Rewards 2


General information

Theme
Rewards
Position
SF
Height
6'6" (198cm)
Weight
200lbs (90kg)
Age
31
Evolutions
  •  
Plays
Isolation Post Up Low Mid Range

Hot Zones

Badges

0
0
19
0
'87 Julius Erving amethyst card

90 Overall

3348 Total attr.

69 Outside scoring

  • 69 Shot close
  • 70 Shot mid
  • 60 Shot 3pt
  • 98 Shot IQ
  • 84 Free throw
  • 98 Offensive consistency

76 Inside scoring

  • 85 Driving layup
  • 80 Standing dunk
  • 85 Driving dunk
  • 82 Draw foul
  • 75 Post moves
  • 69 Post hook
  • 70 Post fade
  • 95 Hands

85 Athleticism

  • 79 Speed
  • 79 Acceleration
  • 98 Vertical
  • 85 Strength
  • 95 Stamina
  • 95 Hustle
  • 95 Overall durability

74 Playmaking

  • 72 Speed with ball
  • 85 Ball handle
  • 74 Passing accuracy
  • 65 Passing vision
  • 84 Passing IQ

82 Defending

  • 74 Interior defense
  • 80 Perimeter defense
  • 96 Help defense IQ
  • 95 Pick & roll defense IQ
  • 75 Lateral quickness
  • 90 Pass perception
  • 91 Reaction time
  • 75 Steal
  • 60 Block
  • 91 Shot contest
  • 85 Defensive consistency

57 Rebounding

  • 63 Offensive rebound
  • 55 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Showtime

Boosts team's Takeover meters after completing a highlight play

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Corner Specialist

Gives a boost to shots taken near the corner

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Playmaking

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound

Downhill

Increases overall speed with the ball in transition

Space Creator

Improves a player's ability to create space from defender

Defense/Rebounding

Chase Down Artist

Raises the chances of getting a chase-down block

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Personality

Alpha Dog

Enhances the ability to rally teammates

Dunks

  • 80 Standing dunk
  • 99 Driving dunk
  • 99 Flashy dunk
  • 95 Alley-oop
  • 25 Putback dunk
  • 35 Crash

Layups

  • 99 Driving layup
  • 97 Spin layup
  • 95 Hop step layup
  • 93 Euro step layup
  • 98 Floater

Jump shooting

  • 94 Step through shot
  • 46 Shot under basket
  • 71 Shot close
  • 20 Shot close left
  • 56 Shot close middle
  • 23 Shot close right
  • 68 Shot mid
  • 64 Spot up shot mid
  • 70 Off screen shot mid
  • 0 Shot 3pt
  • 11 Spot up shot 3pt
  • 60 Off screen shot 3pt
  • 68 Contested jumper mid
  • 30 Contested jumper 3pt
  • 55 Stepback jumper mid
  • 4 Stepback jumper 3pt
  • 15 Spin jumper
  • 6 Transition pull up 3pt
  • 3 Drive pull up 3pt
  • 9 Drive pull up mid
  • 30 Use glass

Drive setup

  • 15 Triple threat pump fake
  • 15 Triple threat jab step
  • 40 Triple threat idle
  • 30 Triple threat shoot
  • 50 Setup with sizeup
  • 30 Setup with hesitation
  • 20 No setup dribble

Driving

  • 85 Drive
  • 85 Spot up drive
  • 85 Off screen drive
  • 53 Drive right
  • 40 Driving crossover
  • 40 Driving spin
  • 50 Driving step back
  • 15 Driving half spin
  • 0 Driving double crossover
  • 25 Driving behind the back
  • 35 Driving dribble hesitation
  • 20 Driving in and out
  • 99 No driving dribble move
  • 70 Attack strong on drive

Freelance

  • 77 Shoot
  • 95 Touches
  • 99 Roll vs. pop
  • 0 Transition spot up
  • 3 Iso vs. elite defender
  • 29 Iso vs. good defender
  • 44 Iso vs. average defender
  • 88 Iso vs. poor defender
  • 3 Play discipline

Post game

  • 79 Post up
  • 40 Post shimmy shot
  • 35 Post face up
  • 15 Post back down
  • 5 Post aggressive backdown
  • 35 Shoot from post
  • 50 Post hook left
  • 50 Post hook right
  • 50 Post fade left
  • 50 Post fade right
  • 23 Post up and under
  • 30 Post hop shot
  • 30 Post step back shot
  • 25 Post drive
  • 25 Post spin
  • 15 Post drop step
  • 23 Post hop step

Passing

  • 65 Dish to open man
  • 65 Flashy pass
  • 78 Alley oop pass

Defense

  • 68 Pass interception
  • 58 Take charge
  • 64 On-ball steal
  • 70 Contest shot
  • 70 Block shot
  • 60 Foul
  • 30 Hard foul

Write a review...

Share your opinion of Julius Erving

Comments Sort by