John Wall diamond card
84 84

John Wall

Premium / PRIME V.I.P.


General information

Theme
Prime VIP
Position
PG / SG
Height
6'4" (193cm)
Weight
210lbs (95kg)
Age
29
From
Kentucky
Plays
P&R Point Isolation Handoff

Hot Zones

Badges

4
3
30
3
John Wall diamond card

94 Overall

3267 Total attr.

83 Outside scoring

  • 92 Shot close
  • 85 Shot mid
  • 79 Shot 3pt
  • 96 Shot IQ
  • 84 Free throw
  • 95 Offensive consistency

84 Inside scoring

  • 96 Driving layup
  • 25 Standing dunk
  • 90 Driving dunk
  • 84 Draw foul
  • 42 Post moves
  • 35 Post hook
  • 57 Post fade
  • 95 Hands

96 Athleticism

  • 97 Speed
  • 97 Acceleration
  • 95 Vertical
  • 60 Strength
  • 95 Stamina
  • 95 Hustle
  • 84 Overall durability

92 Playmaking

  • 97 Speed with ball
  • 90 Ball handle
  • 89 Passing accuracy
  • 95 Passing vision
  • 96 Passing IQ

84 Defending

  • 38 Interior defense
  • 87 Perimeter defense
  • 82 Help defense IQ
  • 86 Pick & roll defense IQ
  • 87 Lateral quickness
  • 92 Pass perception
  • 76 Reaction time
  • 85 Steal
  • 62 Block
  • 86 Shot contest
  • 85 Defensive consistency

45 Rebounding

  • 32 Offensive rebound
  • 50 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pro Touch

Gives an additional boost for having good layup timing

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Playmaking

Downhill

Increases overall speed with the ball in transition

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Bail Out

Increases the chances of successfully completing a pass from mid-air

Dimer

Boosts the shot percentage for open teammates on jump shots after catching a pass

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Space Creator

Improves a player's ability to create space from defender

Stop & Go

Improves a player's ability to start and stop with the ball

Tight Handles

Improves a player's ability to break down their defender

Floor General

Teammates receive an offensive attribute bonus when player is in the game

Unpluckable

Reduces the chances of getting stripped by the defender

Defense/Rebounding

Chase Down Artist

Raises the chances of getting a chase-down block

Tireless Defender

Reduces energy lost when exerting efforts on defense

Trapper

Makes life difficult for the offensive players when trapped

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball

Personality

Alpha Dog

Enhances the ability to rally teammates

Keep It Real

Responds best to tough love

Expressive

Not one to hide emotion during big moments

Dunks

  • 0 Standing dunk
  • 95 Driving dunk
  • 95 Flashy dunk
  • 50 Alley-oop
  • 5 Putback dunk
  • 25 Crash

Layups

  • 60 Driving layup
  • 55 Spin layup
  • 65 Hop step layup
  • 80 Euro step layup
  • 35 Floater

Jump shooting

  • 32 Step through shot
  • 52 Shot under basket
  • 35 Shot close
  • 10 Shot close left
  • 27 Shot close middle
  • 63 Shot close right
  • 45 Shot mid
  • 50 Spot up shot mid
  • 45 Off screen shot mid
  • 45 Shot 3pt
  • 75 Spot up shot 3pt
  • 30 Off screen shot 3pt
  • 76 Contested jumper mid
  • 15 Contested jumper 3pt
  • 55 Stepback jumper mid
  • 20 Stepback jumper 3pt
  • 20 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 30 Drive pull up mid
  • 25 Use glass

Drive setup

  • 55 Triple threat pump fake
  • 55 Triple threat jab step
  • 0 Triple threat idle
  • 25 Triple threat shoot
  • 10 Setup with sizeup
  • 45 Setup with hesitation
  • 10 No setup dribble

Driving

  • 75 Drive
  • 60 Spot up drive
  • 75 Off screen drive
  • 75 Drive right
  • 40 Driving crossover
  • 30 Driving spin
  • 30 Driving step back
  • 35 Driving half spin
  • 35 Driving double crossover
  • 30 Driving behind the back
  • 45 Driving dribble hesitation
  • 20 Driving in and out
  • 90 No driving dribble move
  • 85 Attack strong on drive

Freelance

  • 85 Shoot
  • 90 Touches
  • 0 Roll vs. pop
  • 0 Transition spot up
  • 60 Iso vs. elite defender
  • 60 Iso vs. good defender
  • 70 Iso vs. average defender
  • 80 Iso vs. poor defender
  • 25 Play discipline

Post game

  • 10 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 10 Post back down
  • 0 Post aggressive backdown
  • 55 Shoot from post
  • 0 Post hook left
  • 0 Post hook right
  • 6 Post fade left
  • 33 Post fade right
  • 0 Post up and under
  • 20 Post hop shot
  • 0 Post step back shot
  • 25 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 55 Dish to open man
  • 50 Flashy pass
  • 95 Alley oop pass

Defense

  • 64 Pass interception
  • 20 Take charge
  • 91 On-ball steal
  • 75 Contest shot
  • 28 Block shot
  • 40 Foul
  • 15 Hard foul

Write a review...

Share your opinion of John Wall

Comments Sort by