Ja Morant ruby card
78

General information

Position
PG / SG
Height
6'3" (190cm)
Weight
175lbs (79kg)
Age
20
Dynamic Duo
86 R.J. Barrett
Plays
P&R Ball Handler Cutter

Hot Zones

Badges

3
3
25
0
Ja Morant ruby card

88 Overall

3049 Total attr. +45

83 Outside scoring +2

  • 84 Shot close +3
  • 82 Shot mid +3
  • 85 Shot 3pt
  • 85 Shot IQ +8
  • 81 Free throw
  • 95 Offensive consistency +3

76 Inside scoring +2

  • 86 Driving layup +2
  • 25 Standing dunk
  • 92 Driving dunk
  • 69 Draw foul +6
  • 37 Post moves
  • 34 Post hook
  • 37 Post fade
  • 85 Hands

91 Athleticism

  • 92 Speed
  • 92 Acceleration
  • 94 Vertical
  • 42 Strength
  • 95 Stamina
  • 95 Hustle
  • 80 Overall durability

89 Playmaking +1

  • 92 Speed with ball
  • 89 Ball handle +2
  • 86 Passing accuracy
  • 90 Passing vision +2
  • 89 Passing IQ

78 Defending

  • 39 Interior defense
  • 82 Perimeter defense
  • 70 Help defense IQ
  • 86 Pick & roll defense IQ
  • 84 Lateral quickness
  • 68 Pass perception +6
  • 76 Reaction time
  • 67 Steal
  • 52 Block
  • 86 Shot contest
  • 50 Defensive consistency +10

49 Rebounding

  • 42 Offensive rebound
  • 52 Defensive rebound
Updates OVR POS INS OUT PLY ATH DEF REB
11/26/19 (Viewing) 88 PG SG 76 83 89 91 78 49
11/19/19 88 PG SG 76 83 89 91 78 49

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pro Touch

Gives an additional boost for having good layup timing

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Showtime

Boosts team's Takeover meters after completing a highlight play

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Deadeye

Reduces the impact of a defender who is closing out

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Quick Draw

Speeds up the release of a jump shot

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Playmaking

Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Bail Out

Increases the chances of successfully completing a pass from mid-air

Dimer

Boosts the shot percentage for open teammates on jump shots after catching a pass

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Floor General

Teammates receive an offensive attribute bonus when player is in the game

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Downhill

Increases overall speed with the ball in transition

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Stop & Go

Improves a player's ability to start and stop with the ball

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Tight Handles

Improves a player's ability to break down their defender

Unpluckable

Reduces the chances of getting stripped by the defender

Defense/Rebounding

Personality

Dunks

  • 0 Standing dunk
  • 95 Driving dunk
  • 95 Flashy dunk
  • 25 Alley-oop
  • 5 Putback dunk
  • 60 Crash

Layups

  • 60 Driving layup
  • 55 Spin layup
  • 55 Hop step layup
  • 40 Euro step layup
  • 55 Floater

Jump shooting

  • 0 Step through shot
  • 47 Shot under basket
  • 55 Shot close
  • 26 Shot close left
  • 46 Shot close middle
  • 28 Shot close right
  • 30 Shot mid
  • 50 Spot up shot mid
  • 45 Off screen shot mid
  • 25 Shot 3pt
  • 75 Spot up shot 3pt
  • 30 Off screen shot 3pt
  • 30 Contested jumper mid
  • 20 Contested jumper 3pt
  • 35 Stepback jumper mid
  • 20 Stepback jumper 3pt
  • 5 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 12 Drive pull up mid
  • 1 Use glass

Drive setup

  • 5 Triple threat pump fake
  • 5 Triple threat jab step
  • 0 Triple threat idle
  • 0 Triple threat shoot
  • 0 Setup with sizeup
  • 15 Setup with hesitation
  • 25 No setup dribble

Driving

  • 65 Drive
  • 75 Spot up drive
  • 75 Off screen drive
  • 75 Drive right
  • 60 Driving crossover
  • 25 Driving spin
  • 40 Driving step back
  • 10 Driving half spin
  • 15 Driving double crossover
  • 15 Driving behind the back
  • 35 Driving dribble hesitation
  • 5 Driving in and out
  • 45 No driving dribble move
  • 45 Attack strong on drive

Freelance

  • 70 Shoot
  • 75 Touches
  • 0 Roll vs. pop
  • 5 Transition spot up
  • 5 Iso vs. elite defender
  • 5 Iso vs. good defender
  • 15 Iso vs. average defender
  • 25 Iso vs. poor defender
  • 60 Play discipline

Post game

  • 0 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 0 Post back down
  • 0 Post aggressive backdown
  • 10 Shoot from post
  • 0 Post hook left
  • 5 Post hook right
  • 20 Post fade left
  • 25 Post fade right
  • 0 Post up and under
  • 20 Post hop shot
  • 0 Post step back shot
  • 0 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 55 Dish to open man
  • 45 Flashy pass
  • 40 Alley oop pass

Defense

  • 55 Pass interception
  • 20 Take charge
  • 45 On-ball steal
  • 85 Contest shot
  • 15 Block shot
  • 60 Foul
  • 40 Hard foul

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