'11 Yao Ming pinkdiamond card

'11 Yao Ming

Premium / PRIME V.I.P.


General information

Theme
Prime VIP
Position
C / PF
Height
7'6" (228cm)
Weight
310lbs (140kg)
Age
29
From
China
Nickname
Yao
Plays
Post Up Low Post Up High P&R Roll Man Mid Range

Hot Zones

Badges

0
0
18
14
'11 Yao Ming pinkdiamond card

96 Overall

3171 Total attr.

89 Outside scoring

  • 98 Shot close
  • 94 Shot mid
  • 75 Shot 3pt
  • 98 Shot IQ
  • 94 Free throw
  • 98 Offensive consistency

91 Inside scoring

  • 78 Driving layup
  • 90 Standing dunk
  • 70 Driving dunk
  • 94 Draw foul
  • 97 Post moves
  • 97 Post hook
  • 75 Post fade
  • 98 Hands

71 Athleticism

  • 37 Speed
  • 30 Acceleration
  • 59 Vertical
  • 94 Strength
  • 95 Stamina
  • 95 Hustle
  • 97 Overall durability

50 Playmaking

  • 25 Speed with ball
  • 51 Ball handle
  • 60 Passing accuracy
  • 43 Passing vision
  • 70 Passing IQ

83 Defending

  • 94 Interior defense
  • 26 Perimeter defense
  • 94 Help defense IQ
  • 72 Pick & roll defense IQ
  • 40 Lateral quickness
  • 72 Pass perception
  • 92 Reaction time
  • 55 Steal
  • 95 Block
  • 92 Shot contest
  • 90 Defensive consistency

96 Rebounding

  • 95 Offensive rebound
  • 96 Defensive rebound

Finishing

Backdown Punisher

Increases the chances of a player successfully backing down their opponent

Dropstepper

Improves a player's ability to effectively use dropsteps in the post

Pick & Roller

Increases shot percentage as the roller in a pick & roll

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Deep Hooks

Boosts the shot percentage when shooting hooks from a deep distance

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pro Touch

Gives an additional boost for having good layup timing

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Deep Fades

Improves the chance of making a post fadeaway from deep range

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Ice In Veins

Improves a player's free throw percentage during the critical moments

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Quick Draw

Speeds up the release of a jump shot

Playmaking

Dream Shake

Raises the chances that a defender bites when doing fakes in the posts

Post Spin Technician

Improves the ability of a post spin or drive to work effectively

Defense/Rebounding

Box

Improves a player's ability to box out opponents

Brick Wall

Increases effectiveness of screens and drains energy from opponents on physical contact

Intimidator

Intimidates offensive players causing them to miss shots more often

Moving Truck

Strengthens a defender's ability to move people around in the post

Post Move Lockdown

Improves the defender's ability to defend post moves

Rim Protector

Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates

Worm

Allows rebounders to swim or spin around box outs more easily

Defensive Leader

Boosts the defensive abilities of teammates when in the game

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense

Rebound Chaser

Improves a player's ability to chase down rebounds

Tireless Defender

Reduces energy lost when exerting efforts on defense

Personality

Alpha Dog

Enhances the ability to rally teammates

Reserved

A quiet player that generally keeps to oneself

Laid Back

Chill player who is not easily riled

Dunks

  • 100 Standing dunk
  • 95 Driving dunk
  • 80 Flashy dunk
  • 99 Alley-oop
  • 83 Putback dunk
  • 30 Crash

Layups

  • 15 Driving layup
  • 39 Spin layup
  • 48 Hop step layup
  • 0 Euro step layup
  • 1 Floater

Jump shooting

  • 51 Step through shot
  • 64 Shot under basket
  • 25 Shot close
  • 58 Shot close left
  • 9 Shot close middle
  • 33 Shot close right
  • 5 Shot mid
  • 7 Spot up shot mid
  • 88 Off screen shot mid
  • 0 Shot 3pt
  • 0 Spot up shot 3pt
  • 0 Off screen shot 3pt
  • 16 Contested jumper mid
  • 0 Contested jumper 3pt
  • 0 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 0 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 0 Drive pull up mid
  • 23 Use glass

Drive setup

  • 55 Triple threat pump fake
  • 0 Triple threat jab step
  • 75 Triple threat idle
  • 0 Triple threat shoot
  • 25 Setup with sizeup
  • 5 Setup with hesitation
  • 67 No setup dribble

Driving

  • 15 Drive
  • 15 Spot up drive
  • 15 Off screen drive
  • 56 Drive right
  • 0 Driving crossover
  • 0 Driving spin
  • 0 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 0 Driving behind the back
  • 0 Driving dribble hesitation
  • 0 Driving in and out
  • 75 No driving dribble move
  • 80 Attack strong on drive

Freelance

  • 65 Shoot
  • 34 Touches
  • 99 Roll vs. pop
  • 0 Transition spot up
  • 0 Iso vs. elite defender
  • 0 Iso vs. good defender
  • 0 Iso vs. average defender
  • 0 Iso vs. poor defender
  • 99 Play discipline

Post game

  • 85 Post up
  • 31 Post shimmy shot
  • 10 Post face up
  • 5 Post back down
  • 15 Post aggressive backdown
  • 5 Shoot from post
  • 50 Post hook left
  • 5 Post hook right
  • 20 Post fade left
  • 0 Post fade right
  • 35 Post up and under
  • 0 Post hop shot
  • 0 Post step back shot
  • 59 Post drive
  • 15 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 20 Dish to open man
  • 55 Flashy pass
  • 0 Alley oop pass

Defense

  • 5 Pass interception
  • 10 Take charge
  • 7 On-ball steal
  • 88 Contest shot
  • 88 Block shot
  • 53 Foul
  • 35 Hard foul
5

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Comments Sort by

    7

    75 open three?!

    7

    And he can be PF?

    5

    A good porzingis/a. sabonis/yao card at PF and bol/tacko at C and it's over.

    6

    with either giannis or lamar at sf and ben simmons at PG... game uninstalled

    2

    And Paul George at SG

    0

    Or magic johnson at point

    7

    this card is a little underwhelming to me don't get why he can be a PF as well 2k is so dumb he should only be a C like makes no sense they want locks in positions yet most Centers can be PF's smh

    0

    It’s not hard to beat them though at PF if you’re playing SF at PF. Look at his Perimeter D. Man won’t be able to guard Lebron or something playing PF.

    2

    And how are you supposed to stop them on the offensive end with a guy giving up almost a full foot lol??
    He will just shoot over you and snag as many off rebounds as he pleases.
    Also he won't be that much of a defensive liability mainly because of his height. He will contests tons of shots and smart players will just assign him to the opposing Centers.
    Yao NEVER played PF in his career, I don't understand the logic behind this double position card honestly...

    0

    Exactly like Anthony Davis, Kevin love, Milan, Duncan makes sense but other players it doesnt like no need to position lock then

    1

    it's not about beating its 2k logic doesn't make sense they want to do position locks and have actual NBA team players playing at their position Yao Ming never played PF like it defeats the purpose of position locks cause last year we had people just playing wings at the PG and it ruined myteam this year people will just stock up on Centers at the power forward position lol

    0

    I agree a 100%. It makes 0 sense and will just make the game extra sweaty for no reason.
    Realistically you can have (spending some cash) a lineup of Simmons, Tmac, Giannis, Yao and whoever you want to use as your Center (Embiid, KAT, Bosh)... Who wants to go up against that team?? I sure wouldn't lol

    0

    Exactly and 2k gives like every damn player clamps for some reason pisses me off

    1

    For real... When were Ray and Tmac considered elite defenders deserving HOF Clamps like come on...

    I liked the idea of position locks this year but it got out of hand really quickly.

    I miss the old days where Sapphires/Rubies where your best cards till Christmas and you might get 1 diamond and 1 amy from domination.

    At the rythm we are going, we will have full GO squads by ASG weekend....

    0

    ya its annoying but its also 2k's fault for adding all these unnecessary badges as well and i miss when the best cards were just PD there's no need for Galaxy Opals they're just 99 versions of players with a more badges and a few bumped stats then their PD counterparts like i get they want everyone to shoot 3's but lets make myteam realistic we shouldn't have guys like kareem, duncan, or yao shooting 3's they should be dominant inside

    1

    Absolutely, I love playing the game early in the cycle because you have to create a lineup that fits a certain playstyle and maximize the abilities of your specialists.

    I want to be able to use Steph Curry or Kareem because of their strengths/weaknesses. The problem is that all cards look the same. They can all shoot, drive, defend at an elite level. It justs depends on animations and certain badges.

    Using a guy like D-Rose should force you to drive because he was a below average 3pts shooter but they make him a sniper on top of his well deserved attributes.

    If I decide to use a specific card, it should come at a cost (ex: Kyle Korver is a great shooter but can't really drive or defend) forcing you to make tuff choices and adjustments

    0

    Exactly because every card plays the same like Derrick rose should be a 75-80 3 point shooter like every big mid range and 3 point is boosted I get it everyone wants to shoot 3s but its becoming silly like last year when they had three GO shaq that could shoot 3s that was it for me man like it would be more fun if cards actually played like their actual self so we could get different playstyles and matchups theres no difference between cards anymore

    1

    Totally, last year's GO Simmons and Shaq were the most unrealistic cards ever but they were hard to get so in a sense I didn't care so much. However AK47, D Rob, Yao, Hakeem, Kareem pulling up from deep and greening was so annoying.

    If we had realistic cards until like May, we would see so many different lineups and people wouldn't be able to cheese like crazy. I swear that I always go up against someone with either Rose or Simmons, Butler, Kobe, Giannis and Yao... Where is the creativity in this?

    0

    Ya man that's what I hate the most like its dumb and the game is broken i took a break from myteam cause i just face the same lineups got boring

    4

    as a wise man once said "yao ming yao ming yao ming yao ming....yao ming yao ming"

    1

    Wait they got the name right this time whoa

    1

    His name is actually Ming yaoy

    0

    Had to move Tacko to the bench as Ming's back up. I will be cheesing in the next few weeks

    0

    YAO MING, YAO MING, YAOMING, YAO MIIIIING, YAO MIIIIING, YAO MIIIIING *Realizes no one hears it*

    0

    Ultimate ASSBLASTER AND HES COMING -R.I.P. CALDY

    0

    Why do I hear boss music?

    0

    I pulled this card in some packs and its pretty damn good.

    0

    Its gonbe lit

    0

    92 92 88
    '11 Yao Ming
    Premium / PRIME V.I.P.
    General information
    THEME
    Prime VIP
    POSITION
    C / PF
    ADDED
    Yesterday
    HEIGHT
    7'6" (228cm)
    WEIGHT
    310lbs (140kg)
    AGE
    29
    TEAM
    Houston Rockets
    FROM
    China
    NICKNAME
    Yao
    PLAYS

    0

    the asian G.O.A.T.

    1

    *Linsanity intensifies*

    0

    *Zhou Qi memes intensify*

    0

    Zhou Qi does not deserve his own intensifies

    -2

    PF with 3 ball, I'm uninstalling the game