'02 Kenyon Martin
Premium / Spotlight Series II: Jason Kidd
General information
Theme
Spotlight Jason KiddAdded
Jan 7th, 2020Height
6'9" (205cm)Weight
225lbs (102kg)Age
25Team
Brooklyn NetsFrom
CincinnatiNickname
K MartEvolutions
Plays
P&R Roll Man
92 Overall
3239 Total attributesattr.
81 Outside scoring
- 96 Shot close
- 85 Shot mid
- 79 Shot 3pt
- 75 Shot IQ
- 68 Free throw
- 80 Offensive consistency
82 Inside scoring
- 80 Driving layup
- 90 Standing dunk
- 70 Driving dunk
- 82 Draw foul
- 78 Post moves
- 78 Post hook
- 65 Post fade
- 97 Hands
82 Athleticism
- 74 Speed
- 81 Acceleration
- 85 Vertical
- 80 Strength
- 97 Stamina
- 95 Hustle
- 85 Overall durability
51 Playmaking
- 69 Speed with ball
- 43 Ball handle
- 48 Passing accuracy
- 53 Passing vision
- 62 Passing IQ
82 Defending
- 82 Interior defense
- 78 Perimeter defense
- 82 Help defense IQ
- 83 Pick & roll defense IQ
- 79 Lateral quickness
- 79 Pass perception
- 89 Reaction time
- 74 Steal
- 82 Block
- 87 Shot contest
- 80 Defensive consistency
93 Rebounding
- 94 Offensive rebound
- 93 Defensive rebound
Finishing


Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Backdown Punisher
Increases the chances of a player successfully backing down their opponentShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Quick Draw
Speeds up the release of a jump shotPlaymaking

Downhill
Increases overall speed with the ball in transition
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Quick First Step
Provides more explosive first steps out of tripple threat and size-upsDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Moving Truck
Strengthens a defender's ability to move people around in the post
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Worm
Allows rebounders to swim or spin around box outs more easilyPersonality

Alpha Dog
Enhances the ability to rally teammatesDunks
- 100 Standing dunk
- 100 Driving dunk
- 95 Flashy dunk
- 10 Alley-oop
- 25 Putback dunk
- 5 Crash
Layups
- 15 Driving layup
- 51 Spin layup
- 50 Hop step layup
- 60 Euro step layup
- 60 Floater
Jump shooting
- 50 Step through shot
- 49 Shot under basket
- 60 Shot close
- 6 Shot close left
- 3 Shot close middle
- 2 Shot close right
- 20 Shot mid
- 72 Spot up shot mid
- 86 Off screen shot mid
- 0 Shot 3pt
- 0 Spot up shot 3pt
- 72 Off screen shot 3pt
- 15 Contested jumper mid
- 95 Contested jumper 3pt
- 2 Stepback jumper mid
- 6 Stepback jumper 3pt
- 0 Spin jumper
- 2 Transition pull up 3pt
- 4 Drive pull up 3pt
- 4 Drive pull up mid
- 5 Use glass
Drive setup
- 55 Triple threat pump fake
- 0 Triple threat jab step
- 75 Triple threat idle
- 0 Triple threat shoot
- 0 Setup with sizeup
- 0 Setup with hesitation
- 100 No setup dribble
Driving
- 15 Drive
- 15 Spot up drive
- 15 Off screen drive
- 55 Drive right
- 0 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 75 No driving dribble move
- 35 Attack strong on drive
Freelance
- 62 Shoot
- 80 Touches
- 70 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 0 Iso vs. good defender
- 0 Iso vs. average defender
- 0 Iso vs. poor defender
- 3 Play discipline
Post game
- 2 Post up
- 0 Post shimmy shot
- 5 Post face up
- 15 Post back down
- 5 Post aggressive backdown
- 2 Shoot from post
- 50 Post hook left
- 50 Post hook right
- 50 Post fade left
- 50 Post fade right
- 8 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 49 Dish to open man
- 0 Flashy pass
- 0 Alley oop pass
Defense
- 74 Pass interception
- 50 Take charge
- 72 On-ball steal
- 86 Contest shot
- 86 Block shot
- 72 Foul
- 95 Hard foul
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Anyone know what both of the evo requirements are? If they’re not that hard I’m definitely going to pick this card up just on his athleticism and ability to play defense down low and at the perimeter.
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For the first evo you need 600 points and 300 hundred rebounds and then to get him to a pd you need 1600 point 60 games and like 800 rebounds
i just got him to a diamond then put him on the auction house
He gets gold clamps too