Plays
Isolation
Mid Range
3 PT
P&R Ball Handler
-
96
Shot close
-
88
Shot mid
-
89
Shot 3pt
-
95
Shot IQ
-
85
Free throw
-
90
Offensive consistency
-
91
Driving layup
-
65
Standing dunk
-
98
Driving dunk
-
89
Draw foul
-
84
Post moves
-
54
Post hook
-
78
Post fade
-
97
Hands
-
93
Speed
-
93
Acceleration
-
97
Vertical
-
55
Strength
-
97
Stamina
-
95
Hustle
-
84
Overall durability
-
87
Speed with ball
-
86
Ball handle
-
88
Passing accuracy
-
78
Passing vision
-
82
Passing IQ
-
59
Interior defense
-
79
Perimeter defense
-
64
Help defense IQ
-
74
Pick & roll defense IQ
-
86
Lateral quickness
-
73
Pass perception
-
84
Reaction time
-
72
Steal
-
45
Block
-
72
Shot contest
-
75
Defensive consistency
-
46
Offensive rebound
-
51
Defensive rebound
Finishing
Boosts player's Takeover meter when completing a dunk on a fastbreak
Boosts team's Takeover meters after completing a highlight play
Boosts the ability to hit high degree of difficulty layups
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage when attempting a putback after an offensive rebound
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Improves the ability to shoot difficult shots off the dribble
Gives a boost to shots taken near the corner
Reduces the impact of a defender who is closing out
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Speeds up the release of a jump shot
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Playmaking
Increases overall speed with the ball in transition
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves the likelihood of freezing or dropping a defender during dribble moves
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Improves the chances of completing a successful alley-oop pass
Improves a player's ability to start and stop with the ball
Improves a player's ability to break down their defender
Reduces the chances of getting stripped by the defender
Defense/Rebounding
Improves the ability to attempt multiple blocks in succession
Boosts the ability to stay in front of the ball handler on the perimeter
Intimidates offensive players causing them to miss shots more often
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Personality
-
40
Standing dunk
-
100
Driving dunk
-
100
Flashy dunk
-
95
Alley-oop
-
50
Putback dunk
-
35
Crash
-
75
Driving layup
-
85
Spin layup
-
95
Hop step layup
-
85
Euro step layup
-
65
Floater
-
95
Step through shot
-
47
Shot under basket
-
30
Shot close
-
18
Shot close left
-
24
Shot close middle
-
58
Shot close right
-
15
Shot mid
-
88
Spot up shot mid
-
63
Off screen shot mid
-
40
Shot 3pt
-
35
Spot up shot 3pt
-
28
Off screen shot 3pt
-
55
Contested jumper mid
-
55
Contested jumper 3pt
-
45
Stepback jumper mid
-
4
Stepback jumper 3pt
-
35
Spin jumper
-
5
Transition pull up 3pt
-
5
Drive pull up 3pt
-
11
Drive pull up mid
-
32
Use glass
-
5
Triple threat pump fake
-
20
Triple threat jab step
-
50
Triple threat idle
-
25
Triple threat shoot
-
40
Setup with sizeup
-
30
Setup with hesitation
-
30
No setup dribble
-
95
Drive
-
95
Spot up drive
-
95
Off screen drive
-
49
Drive right
-
65
Driving crossover
-
30
Driving spin
-
60
Driving step back
-
30
Driving half spin
-
15
Driving double crossover
-
0
Driving behind the back
-
75
Driving dribble hesitation
-
50
Driving in and out
-
90
No driving dribble move
-
70
Attack strong on drive
-
98
Shoot
-
93
Touches
-
20
Roll vs. pop
-
0
Transition spot up
-
3
Iso vs. elite defender
-
33
Iso vs. good defender
-
50
Iso vs. average defender
-
99
Iso vs. poor defender
-
3
Play discipline
-
0
Post up
-
0
Post shimmy shot
-
0
Post face up
-
0
Post back down
-
0
Post aggressive backdown
-
0
Shoot from post
-
0
Post hook left
-
10
Post hook right
-
10
Post fade left
-
0
Post fade right
-
0
Post up and under
-
0
Post hop shot
-
0
Post step back shot
-
0
Post drive
-
0
Post spin
-
0
Post drop step
-
0
Post hop step
-
60
Dish to open man
-
60
Flashy pass
-
10
Alley oop pass
-
99
Pass interception
-
55
Take charge
-
88
On-ball steal
-
90
Contest shot
-
63
Block shot
-
28
Foul
-
55
Hard foul
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Finally a solid Isiah Rider better than ruby or amethyst!!!
https://2kmtcentral.com/20/lineups/119303/help-me-i-have-415k-to-spend#comment-1788552
https://2kmtcentral.com/20/lineups/142769/starters
Lineup feedback requested, thank you.
https://2kmtcentral.com/20/lineups/1296/my-lineup#comment-1785924
https://2kmtcentral.com/20/lineups/113427/my-lineup
https://2kmtcentral.com/20/lineups/117097/current-team
[Deleted]
fuck me i spent 120 tokens on him and lopez when i already had 4 pink diamonds smh
https://2kmtcentral.com/20/lineups/117030/future-team
gimme advice
Brandon roy is the opal one coming out soon