Plays
P&R Ball Handler
Handoff
Cutter
-
94
Shot close
-
91
Shot mid
-
85
Shot 3pt
-
60
Shot IQ
-
88
Free throw
-
95
Offensive consistency
-
95
Driving layup
-
40
Standing dunk
-
85
Driving dunk
-
84
Draw foul
-
49
Post moves
-
40
Post hook
-
48
Post fade
-
88
Hands
-
96
Speed
-
96
Acceleration
-
85
Vertical
-
68
Strength
-
95
Stamina
-
95
Hustle
-
80
Overall durability
-
96
Speed with ball
-
90
Ball handle
-
92
Passing accuracy
-
71
Passing vision
-
92
Passing IQ
-
43
Interior defense
-
97
Perimeter defense
-
97
Help defense IQ
-
88
Pick & roll defense IQ
-
98
Lateral quickness
-
98
Pass perception
-
68
Reaction time
-
97
Steal
-
47
Block
-
87
Shot contest
-
97
Defensive consistency
-
51
Offensive rebound
-
76
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Heightens the effectiveness of layups over taller defenders
Gives an additional boost for having good layup timing
Reduces the fatigue effects from continually finishing at the rim with contact
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Speeds up the release of a jump shot
Playmaking
Boosts the shot percentage for open teammates on jump shots after catching a pass
Teammates receive an offensive attribute bonus when player is in the game
Provides more explosive first steps out of tripple threat and size-ups
Reduces the chances of getting stripped by the defender
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Increases overall speed with the ball in transition
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Reduces the amount of energy lost when performing dribble moves
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Improves a player's ability to break down their defender
Defense/Rebounding
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Raises the chances of getting a chase-down block
Improves a player's ability to bump and harass the offense off the ball
Improves the ability to attempt multiple blocks in succession
Boosts the defensive abilities of teammates when in the game
Receives an earlier cue on the Read and React system while playing defense
Personality
Can have erratic behavior
-
0
Standing dunk
-
95
Driving dunk
-
95
Flashy dunk
-
50
Alley-oop
-
20
Putback dunk
-
30
Crash
-
40
Driving layup
-
55
Spin layup
-
45
Hop step layup
-
40
Euro step layup
-
65
Floater
-
21
Step through shot
-
48
Shot under basket
-
55
Shot close
-
23
Shot close left
-
31
Shot close middle
-
46
Shot close right
-
15
Shot mid
-
45
Spot up shot mid
-
45
Off screen shot mid
-
5
Shot 3pt
-
75
Spot up shot 3pt
-
5
Off screen shot 3pt
-
30
Contested jumper mid
-
20
Contested jumper 3pt
-
0
Stepback jumper mid
-
5
Stepback jumper 3pt
-
0
Spin jumper
-
0
Transition pull up 3pt
-
0
Drive pull up 3pt
-
0
Drive pull up mid
-
15
Use glass
-
55
Triple threat pump fake
-
55
Triple threat jab step
-
20
Triple threat idle
-
35
Triple threat shoot
-
0
Setup with sizeup
-
15
Setup with hesitation
-
25
No setup dribble
-
60
Drive
-
55
Spot up drive
-
55
Off screen drive
-
75
Drive right
-
25
Driving crossover
-
15
Driving spin
-
30
Driving step back
-
15
Driving half spin
-
0
Driving double crossover
-
30
Driving behind the back
-
50
Driving dribble hesitation
-
20
Driving in and out
-
90
No driving dribble move
-
35
Attack strong on drive
-
60
Shoot
-
65
Touches
-
0
Roll vs. pop
-
0
Transition spot up
-
15
Iso vs. elite defender
-
15
Iso vs. good defender
-
25
Iso vs. average defender
-
35
Iso vs. poor defender
-
75
Play discipline
-
0
Post up
-
0
Post shimmy shot
-
0
Post face up
-
0
Post back down
-
0
Post aggressive backdown
-
55
Shoot from post
-
0
Post hook left
-
0
Post hook right
-
0
Post fade left
-
0
Post fade right
-
0
Post up and under
-
20
Post hop shot
-
0
Post step back shot
-
25
Post drive
-
0
Post spin
-
0
Post drop step
-
0
Post hop step
-
70
Dish to open man
-
35
Flashy pass
-
55
Alley oop pass
-
60
Pass interception
-
0
Take charge
-
20
On-ball steal
-
50
Contest shot
-
30
Block shot
-
60
Foul
-
15
Hard foul
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Too bad he doesn't have at least gold range, but still a really good playmaking clamper
Oh my
I need this card
ok buddy
[Deleted]
It's just the shooting
lockdown
suggestions? https://2kmtcentral.com/20/lineups/466294/my-lineup-broke-sanders-pd
GOAT
[Deleted]
Everyone who sees it check out my lineup
And UP VOTE it idiots
https://2kmtcentral.com/20/lineups/187191/i-love-lonzo