Brandon Ingram
Rewards / Spotlight Sim NBA
General information
Theme
RewardsAdded
Mar 18th, 2020Height
6'9" (205cm)Weight
190lbs (86kg)Age
25Team
New Orleans PelicansFrom
DukeSource
Spotlight Sim WestPlays
P&R Wing Handoff 3 PT Guard Post Up
98 Overall
3510 Total attributesattr.
94 Outside scoring
- 97 Shot close
- 95 Shot mid
- 95 Shot 3pt
- 92 Shot IQ
- 86 Free throw
- 98 Offensive consistency
85 Inside scoring
- 94 Driving layup
- 65 Standing dunk
- 95 Driving dunk
- 97 Draw foul
- 78 Post moves
- 71 Post hook
- 82 Post fade
- 95 Hands
83 Athleticism
- 94 Speed
- 94 Acceleration
- 95 Vertical
- 65 Strength
- 98 Stamina
- 95 Hustle
- 84 Overall durability
83 Playmaking
- 91 Speed with ball
- 86 Ball handle
- 82 Passing accuracy
- 80 Passing vision
- 82 Passing IQ
81 Defending
- 80 Interior defense
- 89 Perimeter defense
- 84 Help defense IQ
- 74 Pick & roll defense IQ
- 93 Lateral quickness
- 84 Pass perception
- 78 Reaction time
- 81 Steal
- 84 Block
- 75 Shot contest
- 90 Defensive consistency
83 Rebounding
- 79 Offensive rebound
- 85 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Deep Fades
Improves the chance of making a post fadeaway from deep range
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Quick Draw
Speeds up the release of a jump shotPlaymaking

Downhill
Increases overall speed with the ball in transition
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Space Creator
Improves a player's ability to create space from defender
Unpluckable
Reduces the chances of getting stripped by the defenderDefense/Rebounding

Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Tireless Defender
Reduces energy lost when exerting efforts on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Trapper
Makes life difficult for the offensive players when trapped
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality
Dunks
- 85 Standing dunk
- 100 Driving dunk
- 95 Flashy dunk
- 95 Alley-oop
- 10 Putback dunk
- 35 Crash
Layups
- 55 Driving layup
- 25 Spin layup
- 20 Hop step layup
- 5 Euro step layup
- 15 Floater
Jump shooting
- 0 Step through shot
- 47 Shot under basket
- 45 Shot close
- 6 Shot close left
- 23 Shot close middle
- 71 Shot close right
- 30 Shot mid
- 50 Spot up shot mid
- 40 Off screen shot mid
- 20 Shot 3pt
- 75 Spot up shot 3pt
- 35 Off screen shot 3pt
- 40 Contested jumper mid
- 25 Contested jumper 3pt
- 15 Stepback jumper mid
- 5 Stepback jumper 3pt
- 25 Spin jumper
- 10 Transition pull up 3pt
- 5 Drive pull up 3pt
- 20 Drive pull up mid
- 47 Use glass
Drive setup
- 5 Triple threat pump fake
- 15 Triple threat jab step
- 30 Triple threat idle
- 50 Triple threat shoot
- 0 Setup with sizeup
- 0 Setup with hesitation
- 0 No setup dribble
Driving
- 50 Drive
- 45 Spot up drive
- 50 Off screen drive
- 75 Drive right
- 20 Driving crossover
- 15 Driving spin
- 25 Driving step back
- 15 Driving half spin
- 5 Driving double crossover
- 5 Driving behind the back
- 20 Driving dribble hesitation
- 5 Driving in and out
- 75 No driving dribble move
- 55 Attack strong on drive
Freelance
- 65 Shoot
- 75 Touches
- 0 Roll vs. pop
- 40 Transition spot up
- 35 Iso vs. elite defender
- 35 Iso vs. good defender
- 45 Iso vs. average defender
- 55 Iso vs. poor defender
- 65 Play discipline
Post game
- 10 Post up
- 5 Post shimmy shot
- 50 Post face up
- 15 Post back down
- 0 Post aggressive backdown
- 75 Shoot from post
- 2 Post hook left
- 2 Post hook right
- 27 Post fade left
- 48 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 15 Post step back shot
- 35 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 35 Dish to open man
- 35 Flashy pass
- 35 Alley oop pass
Defense
- 50 Pass interception
- 10 Take charge
- 28 On-ball steal
- 66 Contest shot
- 25 Block shot
- 60 Foul
- 35 Hard foul
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2k hold this W for this spotlight sim cards
2k finally done right and finally drops something godly for the f2p players instead of a god damn cash grab
This is dope but i wouldnt call it godly. 95 percent of these cards are ass and wont be used. That cam reddish is NICE. That ingram and siakam are solid cards but for the extreme myteam players they might not even make their bench by the end of the year and that harden looks good on paper but when u scroll to dunk and u see 84......u pretty much know u can only use this harden off screens or dribble moves and snatch backs.
honestly, i don't get why sometimes the comments praising 2k for not eating chalk this time get upvotes, but replies mentioning that they're still trying to drink glue get downvotes... both sides have merit, just because it's not a positive response doesn't mean it isn't a valid point. both ingram & siakam have low reaction times & strength, as well as low post games, so they might have issues against bigger forwards (i.e. lebron)...yea, the cards aren't bad, but they could be better considering you need at least 840 contracts to complete all 30 current spotlight sim challenges
this will be my card
unless it invloves playing online and challenge difficulty over pro
Sooo why get the card if you don’t play online or over pro difficulty
I agree....why would you want this card if you don't use it online? The challenges are easy even on HOF.
because the 2k online community is 99% cheesing cancer, & not everyone wants to deal with that. also the challenges are only easy if a. you have a god squad or b. use a specific play from the nets playbook... otherwise they're a test of your patience, because 2k just likes to artificially make things more difficult (opposing team making stupid shots, you missing wide open shots, your players making stupid decisions/forgetting how to pass, etc.) instead of legitimately raising difficulty (making the a.i. play smarter)
https://2kmtcentral.com/20/lineups/207543/2k-lineup-19320
any advice is appreciated!
Everyone who sees it check out my lineup
And UP VOTE it idiots
https://2kmtcentral.com/20/lineups/187191/i-love-lonzo
https://2kmtcentral.com/20/lineups/213265/xbox-1-march-21-2020