'14 Ray Allen diamond card
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'14 Ray Allen

Premium / Flash 5


General information

Theme
Flash 5
Position
SG / SF
Height
6'5" (195cm)
Weight
205lbs (92kg)
Age
39
Nickname
Sugar Ray
Plays
Mid Range 3 PT

Hot Zones

Badges

0
0
34
15
'14 Ray Allen diamond card

95 Overall

3106 Total attr.

92 Outside scoring

  • 89 Shot close
  • 89 Shot mid
  • 95 Shot 3pt
  • 98 Shot IQ
  • 90 Free throw
  • 95 Offensive consistency

80 Inside scoring

  • 85 Driving layup
  • 25 Standing dunk
  • 75 Driving dunk
  • 78 Draw foul
  • 60 Post moves
  • 44 Post hook
  • 60 Post fade
  • 94 Hands

89 Athleticism

  • 90 Speed
  • 90 Acceleration
  • 75 Vertical
  • 62 Strength
  • 95 Stamina
  • 82 Hustle
  • 85 Overall durability

74 Playmaking

  • 85 Speed with ball
  • 86 Ball handle
  • 74 Passing accuracy
  • 58 Passing vision
  • 82 Passing IQ

80 Defending

  • 45 Interior defense
  • 84 Perimeter defense
  • 82 Help defense IQ
  • 80 Pick & roll defense IQ
  • 90 Lateral quickness
  • 80 Pass perception
  • 80 Reaction time
  • 60 Steal
  • 37 Block
  • 80 Shot contest
  • 80 Defensive consistency

44 Rebounding

  • 42 Offensive rebound
  • 45 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Pro Touch

Gives an additional boost for having good layup timing

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Clutch Shooter

Increases the ability to knock down shots in clutch moments

Corner Specialist

Gives a boost to shots taken near the corner

Deadeye

Reduces the impact of a defender who is closing out

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Flexible Release

Reduces the penalty suffered from mis-timed jump shot releases

Green Machine

Increases the bonus given for consecutive excellent releases

Quick Draw

Speeds up the release of a jump shot

Range Extender

Extends the range from which a player can effectively shoot

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Deep Fades

Improves the chance of making a post fadeaway from deep range

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Playmaking

Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Downhill

Increases overall speed with the ball in transition

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Space Creator

Improves a player's ability to create space from defender

Stop & Go

Improves a player's ability to start and stop with the ball

Tight Handles

Improves a player's ability to break down their defender

Unpluckable

Reduces the chances of getting stripped by the defender

Defense/Rebounding

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Tireless Defender

Reduces energy lost when exerting efforts on defense

Trapper

Makes life difficult for the offensive players when trapped

Interceptor

Increases chances at getting steals in passing lanes

Intimidator

Intimidates offensive players causing them to miss shots more often

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Defensive Leader

Boosts the defensive abilities of teammates when in the game

Personality

Laid Back

Chill player who is not easily riled

Dunks

  • 40 Standing dunk
  • 95 Driving dunk
  • 15 Flashy dunk
  • 80 Alley-oop
  • 15 Putback dunk
  • 20 Crash

Layups

  • 40 Driving layup
  • 79 Spin layup
  • 78 Hop step layup
  • 78 Euro step layup
  • 77 Floater

Jump shooting

  • 87 Step through shot
  • 30 Shot under basket
  • 5 Shot close
  • 4 Shot close left
  • 4 Shot close middle
  • 5 Shot close right
  • 15 Shot mid
  • 68 Spot up shot mid
  • 60 Off screen shot mid
  • 55 Shot 3pt
  • 65 Spot up shot 3pt
  • 46 Off screen shot 3pt
  • 25 Contested jumper mid
  • 20 Contested jumper 3pt
  • 30 Stepback jumper mid
  • 4 Stepback jumper 3pt
  • 10 Spin jumper
  • 5 Transition pull up 3pt
  • 5 Drive pull up 3pt
  • 11 Drive pull up mid
  • 35 Use glass

Drive setup

  • 20 Triple threat pump fake
  • 10 Triple threat jab step
  • 60 Triple threat idle
  • 10 Triple threat shoot
  • 10 Setup with sizeup
  • 10 Setup with hesitation
  • 80 No setup dribble

Driving

  • 50 Drive
  • 50 Spot up drive
  • 50 Off screen drive
  • 52 Drive right
  • 15 Driving crossover
  • 0 Driving spin
  • 45 Driving step back
  • 15 Driving half spin
  • 0 Driving double crossover
  • 10 Driving behind the back
  • 0 Driving dribble hesitation
  • 20 Driving in and out
  • 90 No driving dribble move
  • 20 Attack strong on drive

Freelance

  • 72 Shoot
  • 46 Touches
  • 0 Roll vs. pop
  • 15 Transition spot up
  • 0 Iso vs. elite defender
  • 5 Iso vs. good defender
  • 8 Iso vs. average defender
  • 15 Iso vs. poor defender
  • 3 Play discipline

Post game

  • 0 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 0 Post back down
  • 0 Post aggressive backdown
  • 0 Shoot from post
  • 0 Post hook left
  • 0 Post hook right
  • 15 Post fade left
  • 0 Post fade right
  • 0 Post up and under
  • 0 Post hop shot
  • 0 Post step back shot
  • 0 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 58 Dish to open man
  • 15 Flashy pass
  • 5 Alley oop pass

Defense

  • 64 Pass interception
  • 55 Take charge
  • 68 On-ball steal
  • 60 Contest shot
  • 60 Block shot
  • 46 Foul
  • 20 Hard foul

Ray Allen

3, written by lukasj2003
5

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