'04 Charles Oakley pinkdiamond card
89

'04 Charles Oakley

Rewards / Historic Spotlight Sim East


General information

Theme
Rewards
Position
C / PF
Height
6'9" (205cm)
Weight
225lbs (102kg)
Age
31
Plays
Post Up Low P&R Roll Man

Hot Zones

Badges

0
0
25
30
'04 Charles Oakley pinkdiamond card

97 Overall

3586 Total attr.

90 Outside scoring

  • 94 Shot close
  • 92 Shot mid
  • 86 Shot 3pt
  • 84 Shot IQ
  • 89 Free throw
  • 85 Offensive consistency

82 Inside scoring

  • 89 Driving layup
  • 80 Standing dunk
  • 85 Driving dunk
  • 88 Draw foul
  • 79 Post moves
  • 72 Post hook
  • 74 Post fade
  • 95 Hands

92 Athleticism

  • 93 Speed
  • 93 Acceleration
  • 92 Vertical
  • 90 Strength
  • 95 Stamina
  • 98 Hustle
  • 89 Overall durability

85 Playmaking

  • 88 Speed with ball
  • 86 Ball handle
  • 84 Passing accuracy
  • 82 Passing vision
  • 89 Passing IQ

91 Defending

  • 95 Interior defense
  • 95 Perimeter defense
  • 95 Help defense IQ
  • 95 Pick & roll defense IQ
  • 95 Lateral quickness
  • 94 Pass perception
  • 80 Reaction time
  • 88 Steal
  • 88 Block
  • 80 Shot contest
  • 98 Defensive consistency

91 Rebounding

  • 88 Offensive rebound
  • 92 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Dropstepper

Improves a player's ability to effectively use dropsteps in the post

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Pick & Roller

Increases shot percentage as the roller in a pick & roll

Pro Touch

Gives an additional boost for having good layup timing

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Backdown Punisher

Increases the chances of a player successfully backing down their opponent

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Deep Hooks

Boosts the shot percentage when shooting hooks from a deep distance

Showtime

Boosts team's Takeover meters after completing a highlight play

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Flexible Release

Reduces the penalty suffered from mis-timed jump shot releases

Green Machine

Increases the bonus given for consecutive excellent releases

Quick Draw

Speeds up the release of a jump shot

Corner Specialist

Gives a boost to shots taken near the corner

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Range Extender

Extends the range from which a player can effectively shoot

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Playmaking

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound

Downhill

Increases overall speed with the ball in transition

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Tight Handles

Improves a player's ability to break down their defender

Bail Out

Increases the chances of successfully completing a pass from mid-air

Dimer

Boosts the shot percentage for open teammates on jump shots after catching a pass

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Post Spin Technician

Improves the ability of a post spin or drive to work effectively

Stop & Go

Improves a player's ability to start and stop with the ball

Unpluckable

Reduces the chances of getting stripped by the defender

Defense/Rebounding

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense

Intimidator

Intimidates offensive players causing them to miss shots more often

Moving Truck

Strengthens a defender's ability to move people around in the post

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Post Move Lockdown

Improves the defender's ability to defend post moves

Rim Protector

Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates

Tireless Defender

Reduces energy lost when exerting efforts on defense

Trapper

Makes life difficult for the offensive players when trapped

Defensive Leader

Boosts the defensive abilities of teammates when in the game

Box

Improves a player's ability to box out opponents

Brick Wall

Increases effectiveness of screens and drains energy from opponents on physical contact

Chase Down Artist

Raises the chances of getting a chase-down block

Interceptor

Increases chances at getting steals in passing lanes

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Rebound Chaser

Improves a player's ability to chase down rebounds

Worm

Allows rebounders to swim or spin around box outs more easily

Personality

Enforcer

Adds more grit and toughness to a player

Expressive

Not one to hide emotion during big moments

Dunks

  • 95 Standing dunk
  • 100 Driving dunk
  • 100 Flashy dunk
  • 95 Alley-oop
  • 50 Putback dunk
  • 2 Crash

Layups

  • 65 Driving layup
  • 43 Spin layup
  • 43 Hop step layup
  • 46 Euro step layup
  • 46 Floater

Jump shooting

  • 42 Step through shot
  • 38 Shot under basket
  • 25 Shot close
  • 30 Shot close left
  • 49 Shot close middle
  • 21 Shot close right
  • 30 Shot mid
  • 53 Spot up shot mid
  • 20 Off screen shot mid
  • 0 Shot 3pt
  • 0 Spot up shot 3pt
  • 63 Off screen shot 3pt
  • 30 Contested jumper mid
  • 99 Contested jumper 3pt
  • 12 Stepback jumper mid
  • 6 Stepback jumper 3pt
  • 60 Spin jumper
  • 2 Transition pull up 3pt
  • 4 Drive pull up 3pt
  • 4 Drive pull up mid
  • 15 Use glass

Drive setup

  • 55 Triple threat pump fake
  • 0 Triple threat jab step
  • 75 Triple threat idle
  • 0 Triple threat shoot
  • 20 Setup with sizeup
  • 9 Setup with hesitation
  • 82 No setup dribble

Driving

  • 15 Drive
  • 15 Spot up drive
  • 15 Off screen drive
  • 62 Drive right
  • 0 Driving crossover
  • 0 Driving spin
  • 0 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 0 Driving behind the back
  • 0 Driving dribble hesitation
  • 0 Driving in and out
  • 75 No driving dribble move
  • 31 Attack strong on drive

Freelance

  • 66 Shoot
  • 73 Touches
  • 0 Roll vs. pop
  • 0 Transition spot up
  • 1 Iso vs. elite defender
  • 9 Iso vs. good defender
  • 14 Iso vs. average defender
  • 27 Iso vs. poor defender
  • 3 Play discipline

Post game

  • 30 Post up
  • 20 Post shimmy shot
  • 35 Post face up
  • 50 Post back down
  • 30 Post aggressive backdown
  • 20 Shoot from post
  • 50 Post hook left
  • 20 Post hook right
  • 20 Post fade left
  • 50 Post fade right
  • 30 Post up and under
  • 10 Post hop shot
  • 10 Post step back shot
  • 25 Post drive
  • 35 Post spin
  • 45 Post drop step
  • 28 Post hop step

Passing

  • 41 Dish to open man
  • 40 Flashy pass
  • 35 Alley oop pass

Defense

  • 48 Pass interception
  • 90 Take charge
  • 53 On-ball steal
  • 20 Contest shot
  • 20 Block shot
  • 63 Foul
  • 99 Hard foul

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