'80 Earl Monroe diamond card
93 Overall
  • 81 INS
  • 89 OUT
  • 90 PLY
  • 89 ATH
  • 80 DEF
  • 36 REB

Earl Monroe User Review

Written by KingDoggo

Earl Monroe is solid point guard. I found him amazing off the bench but can be good as a starter if u dont have any other good point guards. I wouldn't run this card at the two guard (shooting guard) but because he's 6'3 and more of a passing play runner especially if you have a ray allen, but if you have no other choice then go ahead.

Bought for: Pulled

Strengths:

  • Inside scoring: Great at finishing near the rim especially on fast breaks. While I was running him at point guard in unlimited, he dunked over a Gheorghe MureČ™an during a fast break
  • Doesn't miss open shots, especially from beyond the three point line, but efficient inside the paint and mid range as well.
  • Decent at stealing and can catch the in bounding steal.
  • Good pass interceptor

Weaknesses:

  • Rebounding: Gives away too many rebounds and easy baskets, defensive liability, NO WAY you're gonna block a jumper with this card unless you're too good.
  • Bad at pull up jumpers
  • The post, but you most likely wont play this card in the post.

Recommended Strategy:Run him on a fast break, step up for an easy dunk or step back for a shot

Other Comments: Use him off the bench

Use if: You want an athletic playmaking point guard that can dunk and not miss an open shot.

Don't use if: You have a rebounding team

Bottom Line: Decent finisher, great shooter, Good pick pocket and perimeter defender. Good card art.


Comments Sort by

No comments, create an account and be the first to comment!