Plays
Isolation
P&R Ball Handler
Handoff
90
Shot close
86
Shot mid
85
Shot 3pt
98
Shot IQ
86
Free throw
98
Offensive consistency
98
Driving layup
35
Standing dunk
84
Driving dunk
98
Draw foul
75
Post moves
60
Post hook
84
Post fade
98
Hands
89
Speed
89
Acceleration
87
Vertical
74
Strength
98
Stamina
97
Hustle
99
Overall durability
89
Speed with ball
97
Ball handle
78
Passing accuracy
91
Passing vision
98
Passing IQ
62
Interior defense
70
Perimeter defense
63
Help defense IQ
70
Pick & roll defense IQ
75
Lateral quickness
82
Pass perception
90
Reaction time
43
Steal
56
Block
75
Shot contest
65
Defensive consistency
37
Offensive rebound
78
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Improves the ability to convert contact layups and dunks in traffi
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Reduces the fatigue effects from continually finishing at the rim with contact
Provides more explosive first steps out of tripple threat and size-ups
Boosts the shot percentage for layups when moving across the paint
Gives an additional boost for having good layup timing
Improves a player's ability to avoid contact when attacking the rim
Heightens the effectiveness of layups over taller defenders
Shooting
Reduces the penalties for contested shots and bonuses for open shots
Boosts shot percentages as shot attempts accrue throughout the game
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Reduces the impact of a defender who is closing out
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Improves the chance of making a post fadeaway from deep range
Improves a player's free throw percentage during the critical moments
Playmaking
Improves a player's ability to create space from defender
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Boosts the shot percentage for open teammates on jump shots after catching a pass
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to start and stop with the ball
Improves a player's ability to break down their defender
Reduces the chances of getting stripped by the defender
Improves a player's ability to make effective outlet passes after grabbing a rebound
Increases overall speed with the ball in transition
Defense/Rebounding
Increases chances at getting steals in passing lanes
Personality
Enhances the ability to rally teammates
A quiet player that generally keeps to oneself
Believes in own abilities and values personal success
Responds best when patted on the back
Not one to hide emotion during big moments
A player who prefers living in large metropolitan centers
A player who prefers living in a warm climate
A player who prefers living in low tax areas
0
Standing dunk
70
Driving dunk
5
Flashy dunk
25
Alley-oop
5
Putback dunk
20
Crash
95
Driving layup
75
Spin layup
70
Hop step layup
99
Euro step layup
60
Floater
22
Step through shot
62
Shot under basket
34
Shot close
25
Shot close left
61
Shot close middle
14
Shot close right
2
Shot mid
60
Spot up shot mid
55
Off screen shot mid
99
Shot 3pt
99
Spot up shot 3pt
60
Off screen shot 3pt
45
Contested jumper mid
75
Contested jumper 3pt
5
Stepback jumper mid
60
Stepback jumper 3pt
35
Spin jumper
20
Transition pull up 3pt
10
Drive pull up 3pt
0
Drive pull up mid
45
Use glass
80
Triple threat pump fake
80
Triple threat jab step
5
Triple threat idle
65
Triple threat shoot
25
Setup with sizeup
50
Setup with hesitation
25
No setup dribble
45
Drive
65
Spot up drive
50
Off screen drive
50
Drive right
40
Driving crossover
45
Driving spin
99
Driving step back
25
Driving half spin
35
Driving double crossover
25
Driving behind the back
35
Driving dribble hesitation
25
Driving in and out
80
No driving dribble move
90
Attack strong on drive
99
Shoot
99
Touches
0
Roll vs. pop
55
Transition spot up
95
Iso vs. elite defender
95
Iso vs. good defender
99
Iso vs. average defender
99
Iso vs. poor defender
10
Play discipline
5
Post up
0
Post shimmy shot
35
Post face up
15
Post back down
10
Post aggressive backdown
55
Shoot from post
11
Post hook left
3
Post hook right
18
Post fade left
11
Post fade right
5
Post up and under
15
Post hop shot
65
Post step back shot
25
Post drive
0
Post spin
0
Post drop step
0
Post hop step
70
Dish to open man
25
Flashy pass
75
Alley oop pass
70
Pass interception
10
Take charge
60
On-ball steal
70
Contest shot
25
Block shot
66
Foul
30
Hard foul
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Still completely useless. Series 3 cards are good for nothing.
they are good for limited
That's true, for this WE. I have also bought a couple of them in the AH to have a competitive team but sold them afterwards. Imo 2k only put this limited motto to animate guys buying those packs. When you compare the PD series 3, a lot of Amy cards from premium packs are way better.
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