'12 Brandon Roy pinkdiamond card
99 97

'12 Brandon Roy

Premium / Flash


General information

Theme
Flash
Position
SG / SF
Height
6'6" (198cm)
Weight
215lbs (97kg)
Age
28
From
Washington
Dynamic Duo
93 Greg Oden
Plays
P&R Ball Handler Isolation Mid Range

Hot Zones

Badges

4
13
16
5
'12 Brandon Roy pinkdiamond card

95 Overall

3350 Total attr. +8

89 Outside scoring +2

  • 94 Shot close
  • 93 Shot mid
  • 82 Shot 3pt +5
  • 98 Shot IQ
  • 85 Free throw
  • 95 Offensive consistency

90 Inside scoring

  • 94 Driving layup
  • 75 Standing dunk
  • 95 Driving dunk +3
  • 80 Draw foul
  • 68 Post moves
  • 61 Post hook
  • 84 Post fade
  • 98 Hands

88 Athleticism

  • 88 Speed
  • 88 Acceleration
  • 95 Vertical
  • 68 Strength
  • 95 Stamina
  • 85 Hustle
  • 80 Overall durability

81 Playmaking

  • 84 Speed with ball
  • 86 Ball handle
  • 80 Passing accuracy
  • 78 Passing vision
  • 80 Passing IQ

80 Defending

  • 66 Interior defense
  • 81 Perimeter defense
  • 83 Help defense IQ
  • 80 Pick & roll defense IQ
  • 83 Lateral quickness
  • 84 Pass perception
  • 80 Reaction time
  • 75 Steal
  • 60 Block
  • 81 Shot contest
  • 80 Defensive consistency

53 Rebounding

  • 35 Offensive rebound
  • 60 Defensive rebound
Updates OVR POS INS OUT PLY ATH DEF REB
10/16/20 (Viewing) 95 SG SF 90 89 81 88 80 53
09/25/20 95 SG SF 90 89 81 88 80 53

Finishing

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pro Touch

Gives an additional boost for having good layup timing

Showtime

Boosts team's Takeover meters after completing a highlight play

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Tear Dropper

Increases the chance of hitting floaters and runners

Shooting

Clutch Shooter

Increases the ability to knock down shots in clutch moments

Ice In Veins

Improves a player's free throw percentage during the critical moments

Deadeye

Reduces the impact of a defender who is closing out

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Steady Shooter

Reduces the penalties for contested shots and bonuses for open shots

Tireless Shooter

Improves a player's ability to make shots when fatigued

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Flexible Release

Reduces the penalty suffered from mis-timed jump shot releases

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Playmaking

Space Creator

Improves a player's ability to create space from defender

Stop & Go

Improves a player's ability to start and stop with the ball

Bail Out

Increases the chances of successfully completing a pass from mid-air

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Pass Fake Maestro

Increases the effectiveness of pass fakes

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Tight Handles

Improves a player's ability to break down their defender

Needle Threader

Increases the likelihood that tough passes can get by the defense

Defense/Rebounding

Chase Down Artist

Raises the chances of getting a chase-down block

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Personality

Alpha Dog

Enhances the ability to rally teammates

Dunks

  • 40 Standing dunk
  • 60 Driving dunk
  • 60 Flashy dunk
  • 62 Alley-oop
  • 14 Putback dunk
  • 30 Crash

Layups

  • 60 Driving layup
  • 74 Spin layup
  • 84 Hop step layup
  • 80 Euro step layup
  • 75 Floater

Jump shooting

  • 71 Step through shot
  • 46 Shot under basket
  • 5 Shot close
  • 20 Shot close left
  • 56 Shot close middle
  • 23 Shot close right
  • 40 Shot mid
  • 54 Spot up shot mid
  • 54 Off screen shot mid
  • 30 Shot 3pt
  • 30 Spot up shot 3pt
  • 27 Off screen shot 3pt
  • 40 Contested jumper mid
  • 35 Contested jumper 3pt
  • 85 Stepback jumper mid
  • 4 Stepback jumper 3pt
  • 35 Spin jumper
  • 5 Transition pull up 3pt
  • 5 Drive pull up 3pt
  • 11 Drive pull up mid
  • 30 Use glass

Drive setup

  • 10 Triple threat pump fake
  • 35 Triple threat jab step
  • 75 Triple threat idle
  • 25 Triple threat shoot
  • 45 Setup with sizeup
  • 25 Setup with hesitation
  • 35 No setup dribble

Driving

  • 55 Drive
  • 55 Spot up drive
  • 55 Off screen drive
  • 55 Drive right
  • 45 Driving crossover
  • 25 Driving spin
  • 65 Driving step back
  • 30 Driving half spin
  • 5 Driving double crossover
  • 15 Driving behind the back
  • 25 Driving dribble hesitation
  • 25 Driving in and out
  • 70 No driving dribble move
  • 60 Attack strong on drive

Freelance

  • 50 Shoot
  • 50 Touches
  • 72 Roll vs. pop
  • 0 Transition spot up
  • 0 Iso vs. elite defender
  • 3 Iso vs. good defender
  • 5 Iso vs. average defender
  • 10 Iso vs. poor defender
  • 3 Play discipline

Post game

  • 0 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 0 Post back down
  • 0 Post aggressive backdown
  • 0 Shoot from post
  • 0 Post hook left
  • 0 Post hook right
  • 35 Post fade left
  • 0 Post fade right
  • 0 Post up and under
  • 0 Post hop shot
  • 0 Post step back shot
  • 0 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 67 Dish to open man
  • 88 Flashy pass
  • 62 Alley oop pass

Defense

  • 55 Pass interception
  • 5 Take charge
  • 54 On-ball steal
  • 54 Contest shot
  • 54 Block shot
  • 27 Foul
  • 35 Hard foul
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