'01 Steve Francis
Premium / IDOLS: Series I V.I.P.
General information
Theme
IDOLS: Series I V.I.P.Added
Nov 6th, 2020Height
6'3" (190cm)Weight
195lbs (88kg)Age
23Team
Orlando MagicFrom
MarylandDynamic Duo
91 Cuttino MobleyPlays
P&R Ball Handler Mid Range 3 PT Isolation

90 Overall
3217 Total attributesattr. +55
82 Outside scoring +4
- 84 Shot close +4
- 82 Shot mid +4
- 80 Shot 3pt +4
- 95 Shot IQ +3
- 82 Free throw
- 90 Offensive consistency
81 Inside scoring +3
- 92 Driving layup +6
- 30 Standing dunk
- 95 Driving dunk
- 80 Draw foul +5
- 45 Post moves
- 50 Post hook
- 54 Post fade
- 94 Hands
90 Athleticism
- 91 Speed
- 91 Acceleration
- 96 Vertical
- 54 Strength
- 94 Stamina
- 85 Hustle
- 88 Overall durability
82 Playmaking +4
- 91 Speed with ball
- 89 Ball handle +4
- 80 Passing accuracy +4
- 74 Passing vision +6
- 82 Passing IQ
79 Defending +2
- 48 Interior defense
- 78 Perimeter defense +5
- 80 Help defense IQ
- 79 Pick & roll defense IQ
- 85 Lateral quickness
- 90 Pass perception +5
- 92 Reaction time
- 85 Steal
- 57 Block
- 74 Shot contest
- 80 Defensive consistency
58 Rebounding +4
- 54 Offensive rebound
- 59 Defensive rebound +5
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
90 | PG SG | 81 | 82 | 82 | 90 | 79 | 58 |
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|
90 | PG SG | 81 | 82 | 82 | 90 | 79 | 58 |
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Acrobat
Boosts the ability to hit high degree of difficulty layups
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Showtime
Boosts team's Takeover meters after completing a highlight playShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Steady Shooter
Reduces the penalties for contested shots and bonuses for open shots
Tireless Shooter
Improves a player's ability to make shots when fatigued
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ballPlaymaking

Bail Out
Increases the chances of successfully completing a pass from mid-air
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Lob City Passer
Improves the chances of completing a successful alley-oop passDefense/Rebounding

Pogo Stick
Improves the ability to attempt multiple blocks in succession
Clamps
Boosts the ability to stay in front of the ball handler on the perimeterPersonality
Dunks
- 20 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 80 Alley-oop
- 30 Putback dunk
- 25 Crash
Layups
- 30 Driving layup
- 25 Spin layup
- 40 Hop step layup
- 45 Euro step layup
- 30 Floater
Jump shooting
- 63 Step through shot
- 57 Shot under basket
- 10 Shot close
- 40 Shot close left
- 24 Shot close middle
- 36 Shot close right
- 20 Shot mid
- 68 Spot up shot mid
- 61 Off screen shot mid
- 60 Shot 3pt
- 40 Spot up shot 3pt
- 10 Off screen shot 3pt
- 30 Contested jumper mid
- 35 Contested jumper 3pt
- 35 Stepback jumper mid
- 30 Stepback jumper 3pt
- 25 Spin jumper
- 10 Transition pull up 3pt
- 10 Drive pull up 3pt
- 10 Drive pull up mid
- 30 Use glass
Drive setup
- 5 Triple threat pump fake
- 15 Triple threat jab step
- 45 Triple threat idle
- 35 Triple threat shoot
- 10 Setup with sizeup
- 20 Setup with hesitation
- 70 No setup dribble
Driving
- 45 Drive
- 45 Spot up drive
- 45 Off screen drive
- 52 Drive right
- 25 Driving crossover
- 25 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 35 Driving dribble hesitation
- 5 Driving in and out
- 99 No driving dribble move
- 50 Attack strong on drive
Freelance
- 85 Shoot
- 85 Touches
- 0 Roll vs. pop
- 15 Transition spot up
- 1 Iso vs. elite defender
- 15 Iso vs. good defender
- 23 Iso vs. average defender
- 45 Iso vs. poor defender
- 2 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 8 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 71 Dish to open man
- 30 Flashy pass
- 25 Alley oop pass
Defense
- 66 Pass interception
- 72 Take charge
- 68 On-ball steal
- 72 Contest shot
- 61 Block shot
- 40 Foul
- 40 Hard foul
Best Value PG In 2K21.........
15, written by Nba2kGod11
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DAMN... this card is literally a budget god. clamps, qfs, range, and 95 driving dunk on a PG is insane. get this card right here lads.
i saw him pop up for 7k and i didnt buy -_-
whyyy bruh who's your PG right now?? that's a big snipe you just missed.
Show 6 replies...he is <10k anyway
really?? wow that's crazy might have to do a review soon
i can check again later for u but i saw one over an hour in for around that price
maybe it was just one snipe though. but yeh market crash???
hell no the market is up. im selling my nique rn. yesterday i picked up dominique badged out for 170k and now he's selling for over 290k badged out
over mitchell?
hmm... it's pretty close tbh but mitchell's HOF QFS is just too cheesy so mitchell might be ever so slightly better.
GOAT
FAX BUDGET GOD
and my fav player
Show 3 replies...nice idk much about him but I heard he was kinda a ball-hog like westbrook(who also happens to be in this set :O)
What the fuck did this ballhog do to deserve this card? We asked for players who actually pass the ball like Cody Zeller, not this bum!
DON'T GET HIM HE'LL RUN OUT OF BOUNDS AND GET HIGH AND COME BACK AND FUCK ONE OF THE REFS!!
hes as good as mitchell
honestly isn't. my mitchell with range vs francis, it isn't even close for me at least.
i prefer francis
mitchell is wayyyyyyyyyyyy better tell me how francis is better. once you apply range like mine has it there's literally no category, except maybe dunking by a little bit?? idk.
i prefer francis cause i will be mainly running through alston so i need someone who can shoot WITH RANGE and defence which francis is better at
MY MITCHELL GOT RANGE you're not supposed to run these kind of PGs at the 2 anyway and if you compare them francis defense is in no way better than spida's
oh yeh forgot that, francis has a better release
HELL NO I used Francis release and it was the reason I sold him. looks decently smooth but has a weird loadup animation and is slow, doesn't hit whites enough for me with that 6 lower 3pt too
i prefer it idk it might be cause i ran through francis more
no mitchell's is quicker for sure! francis release way too slow for a PG..
anyway francis is cheaper
I know but for me Mitchell was worth the extra 11k
yeh especially with range
definitely bronze range itself is more than 21k on xbox LOL
actually lol so bronze range is worth more than mitchell him self
YE lmao badges on xbox are insanely overpriced. idk what that dude was doing putting a range mitchell up for 21k when the lowest mitchell was 26k
yeh neither like wtf i missed a snipe for okongwu for 25k at fully evo cause i had no mt, first decent snipe i have seen and i had no mt -_-
oh oof kinda like the klay I saw yesterday lol but even more frustrating
I sniped Ibaka for 16k he was 25k
NICE sell him tomorrow
hopefully he didn't go down in price I kinda should've sold him immediately overpriced
yes u should have
this is all @Anonymouses fault he said the release was butter
lol
HE'S STILL 26K PHEW I PUT HIM UP FOR AROUND THAT
I swear I tried him for a ton of tto games today and he just doesn't hit whites and it's so frustrating. I greened like 1 of 25 shots from deep with him not even kidding. I don't like that release. selling with no hesitation
i dont mind him i havent shot with him yet tho, on ps hes 20k
oh yeah everyone says his release is butter but for me it's just not good enough...
yeh i will try it, if its good i will keep him
yeah same release for him is huge I think it's probably better on next gen. mobley base but feels like a tiny green window but so does every other card in 21 lol
yeh everything is better on next gen apart from zeon
yea everybody feels faster on next gen lol zeon's release nerfed there though. honestly that might make it so that he's good value for us...
yes even bronzes are usable
slow players in general feel faster in 2k21 than 2k20, in 20 they literally felt like slugs
yeh its wierd
Don’t you dare say he is near wall. You never used wall. Contacts 4 days.
mitchell? he is close to wall XD better shooting and idc if I never used wall he's not worth anywhere near 230k -_-
150k*
oh did he crash he was over 200k for sure yesterday.
He's got contact finisher too, I know he will be a literal god.