General information
Theme
Draft PackAdded
Nov 19th, 2020Height
6'10" (208cm)Weight
230lbs (104kg)Age
26Team
Philadelphia 76ersFrom
LSUDynamic Duo
89 Matisse ThybullePlays
P&R Ball Handler Cutter Guard Post Up Isolation

93 Overall
3445 Total attributesattr. +65
53 Outside scoring +6
- 92 Shot close
- 46 Shot mid
- 55 Shot 3pt +15
- 98 Shot IQ
- 63 Free throw +22
- 98 Offensive consistency
83 Inside scoring
- 93 Driving layup +3
- 83 Standing dunk
- 86 Driving dunk +6
- 94 Draw foul
- 78 Post moves
- 78 Post hook
- 73 Post fade
- 98 Hands
89 Athleticism
- 93 Speed
- 89 Acceleration
- 90 Vertical
- 85 Strength
- 95 Stamina
- 97 Hustle
- 86 Overall durability
81 Playmaking +4
- 86 Speed with ball
- 86 Ball handle +3
- 75 Passing accuracy +7
- 79 Passing vision +5
- 89 Passing IQ
83 Defending
- 84 Interior defense
- 90 Perimeter defense +4
- 87 Help defense IQ
- 85 Pick & roll defense IQ
- 89 Lateral quickness
- 92 Pass perception
- 85 Reaction time
- 90 Steal
- 53 Block
- 86 Shot contest
- 90 Defensive consistency
80 Rebounding
- 74 Offensive rebound
- 82 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
93 | PF SF | 83 | 53 | 81 | 89 | 83 | 80 |
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|
93 | PF SF | 83 | 53 | 81 | 89 | 83 | 80 |
Finishing


Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pro Touch
Gives an additional boost for having good layup timing
Showtime
Boosts team's Takeover meters after completing a highlight play
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Tear Dropper
Increases the chance of hitting floaters and runnersShooting
Playmaking

Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ballDefense/Rebounding

Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Rebound Chaser
Improves a player's ability to chase down rebounds
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Intimidator
Intimidates offensive players causing them to miss shots more often
Box
Improves a player's ability to box out opponents
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality
Dunks
- 60 Standing dunk
- 90 Driving dunk
- 85 Flashy dunk
- 75 Alley-oop
- 15 Putback dunk
- 20 Crash
Layups
- 90 Driving layup
- 45 Spin layup
- 10 Hop step layup
- 55 Euro step layup
- 55 Floater
Jump shooting
- 35 Step through shot
- 82 Shot under basket
- 29 Shot close
- 19 Shot close left
- 46 Shot close middle
- 35 Shot close right
- 3 Shot mid
- 0 Spot up shot mid
- 0 Off screen shot mid
- 0 Shot 3pt
- 0 Spot up shot 3pt
- 0 Off screen shot 3pt
- 20 Contested jumper mid
- 0 Contested jumper 3pt
- 5 Stepback jumper mid
- 0 Stepback jumper 3pt
- 10 Spin jumper
- 0 Transition pull up 3pt
- 0 Drive pull up 3pt
- 5 Drive pull up mid
- 20 Use glass
Drive setup
- 55 Triple threat pump fake
- 55 Triple threat jab step
- 15 Triple threat idle
- 0 Triple threat shoot
- 5 Setup with sizeup
- 15 Setup with hesitation
- 40 No setup dribble
Driving
- 80 Drive
- 65 Spot up drive
- 75 Off screen drive
- 25 Drive right
- 55 Driving crossover
- 15 Driving spin
- 25 Driving step back
- 5 Driving half spin
- 10 Driving double crossover
- 0 Driving behind the back
- 55 Driving dribble hesitation
- 15 Driving in and out
- 60 No driving dribble move
- 50 Attack strong on drive
Freelance
- 60 Shoot
- 70 Touches
- 85 Roll vs. pop
- 0 Transition spot up
- 5 Iso vs. elite defender
- 5 Iso vs. good defender
- 15 Iso vs. average defender
- 25 Iso vs. poor defender
- 60 Play discipline
Post game
- 30 Post up
- 0 Post shimmy shot
- 25 Post face up
- 20 Post back down
- 5 Post aggressive backdown
- 65 Shoot from post
- 55 Post hook left
- 30 Post hook right
- 30 Post fade left
- 0 Post fade right
- 0 Post up and under
- 25 Post hop shot
- 0 Post step back shot
- 30 Post drive
- 30 Post spin
- 20 Post drop step
- 0 Post hop step
Passing
- 65 Dish to open man
- 52 Flashy pass
- 65 Alley oop pass
Defense
- 60 Pass interception
- 10 Take charge
- 55 On-ball steal
- 70 Contest shot
- 30 Block shot
- 64 Foul
- 50 Hard foul
Why not pg...
3, written by anon_
BENsimmionsTHEGOAT
1, written by DameDaGoat
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the only thing I can think of is PHEW SIMMONS CAN'T PLAY PG! no shooting as a forward kinda hurts but gold clamps and QFS is NICE.
nigga gonna brick everywhere, useless card, give us players tht can hit from curry range like lonzo
This card is prolly the worst diamond. Cant play PG, and I feel like anyone on this site would have better shooting attributes. Its literally useless unless u want someone to be unaffective on offense.
wtf are you talking about. He's better than Giannis. The only thing he can't do is shoot. He's a better slasher than Wilkins, Giannis, and Blake.
Um, he's just giannis that can't shoot. At least giannis can hit the mid range. All u gotta do with this card is stand in the paint.
he dunks on paint sitters a lot. That's where I find success in this card. HOF fancy footwork is insane and makes him better than Giannis when it comes to slashing.
Finally we got his main position correct, he is a 4, but his back up isn't right, his backup position is point guard.
Nobody asked for this bust. We want players who can actually shoot the ball past 20 feet like Cody Zeller.
Yeah Ben Simmons is always overpowered in 2k when he's a PG friend
They really should make one with him as PG