
'93 Laphonso Ellis
Premium / Season 3 Players
General information
Theme
Season of GivingAdded
Dec 10th, 2020Height
6'8" (203cm)Weight
240lbs (108kg)Age
23Team
Denver NuggetsFrom
Notre DamePlays
Post Up Low Post Up High
89 Overall
3261 Total attributesattr.
84 Outside scoring
- 89 Shot close
- 84 Shot mid
- 85 Shot 3pt
- 96 Shot IQ
- 75 Free throw
- 95 Offensive consistency
84 Inside scoring
- 90 Driving layup
- 95 Standing dunk
- 95 Driving dunk
- 71 Draw foul
- 82 Post moves
- 78 Post hook
- 74 Post fade
- 88 Hands
80 Athleticism
- 74 Speed
- 74 Acceleration
- 95 Vertical
- 75 Strength
- 87 Stamina
- 96 Hustle
- 82 Overall durability
65 Playmaking
- 70 Speed with ball
- 65 Ball handle
- 69 Passing accuracy
- 60 Passing vision
- 69 Passing IQ
79 Defending
- 84 Interior defense
- 77 Perimeter defense
- 89 Help defense IQ
- 72 Pick & roll defense IQ
- 77 Lateral quickness
- 79 Pass perception
- 70 Reaction time
- 59 Steal
- 85 Block
- 70 Shot contest
- 85 Defensive consistency
87 Rebounding
- 84 Offensive rebound
- 88 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runnersShooting
Playmaking
Defense/Rebounding

Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Moving Truck
Strengthens a defender's ability to move people around in the post
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Worm
Allows rebounders to swim or spin around box outs more easily
Clamps
Boosts the ability to stay in front of the ball handler on the perimeterPersonality

Enforcer
Adds more grit and toughness to a player
Expressive
Not one to hide emotion during big momentsDunks
- 85 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 85 Alley-oop
- 75 Putback dunk
- 24 Crash
Layups
- 75 Driving layup
- 77 Spin layup
- 69 Hop step layup
- 75 Euro step layup
- 76 Floater
Jump shooting
- 78 Step through shot
- 57 Shot under basket
- 48 Shot close
- 40 Shot close left
- 24 Shot close middle
- 36 Shot close right
- 45 Shot mid
- 26 Spot up shot mid
- 18 Off screen shot mid
- 20 Shot 3pt
- 20 Spot up shot 3pt
- 0 Off screen shot 3pt
- 45 Contested jumper mid
- 0 Contested jumper 3pt
- 1 Stepback jumper mid
- 0 Stepback jumper 3pt
- 1 Spin jumper
- 0 Transition pull up 3pt
- 0 Drive pull up 3pt
- 4 Drive pull up mid
- 0 Use glass
Drive setup
- 55 Triple threat pump fake
- 0 Triple threat jab step
- 75 Triple threat idle
- 0 Triple threat shoot
- 68 Setup with sizeup
- 75 Setup with hesitation
- 58 No setup dribble
Driving
- 35 Drive
- 35 Spot up drive
- 35 Off screen drive
- 61 Drive right
- 0 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 75 No driving dribble move
- 77 Attack strong on drive
Freelance
- 70 Shoot
- 44 Touches
- 1 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 5 Iso vs. good defender
- 8 Iso vs. average defender
- 15 Iso vs. poor defender
- 3 Play discipline
Post game
- 50 Post up
- 30 Post shimmy shot
- 79 Post face up
- 43 Post back down
- 70 Post aggressive backdown
- 65 Shoot from post
- 50 Post hook left
- 25 Post hook right
- 65 Post fade left
- 50 Post fade right
- 39 Post up and under
- 35 Post hop shot
- 35 Post step back shot
- 35 Post drive
- 63 Post spin
- 57 Post drop step
- 46 Post hop step
Passing
- 40 Dish to open man
- 0 Flashy pass
- 0 Alley oop pass
Defense
- 47 Pass interception
- 66 Take charge
- 26 On-ball steal
- 18 Contest shot
- 18 Block shot
- 41 Foul
- 17 Hard foul
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5
5
His diamond token market card was so underrated last year. Hoping he has the same sigs as last year.
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i used it in July
really? I mean if you were good he could still compete, y'all probably still regret going through the token boards I knew they had something in store in the packs :)
yes if only he was released a week or 2 earlier
ikr the thing was by that time everyone had op PDs and Opals and no one was really doing diamond token market
yes he was nice tho
yea I mean I never climbed the token boards and it worked out well ;)
yes ik -_-
do I need to remind you of the rashards I got from the 1000-token pack ;)
no lol i got 2
what you got 2 of those packs I got 3 I was lucky to get two rashards(the one wiseman was tuff but who cares)
yes i think there was a 500k diffrence in wiseman and rashard
my first rashard sold for 750k; wiseman was like 250k at the time so yeh, second rashard I used to lock in for KAREEM
cool i almost locked in for kareem at the end but the pd's and other opals were too much
yes at the end those showtime cards were too rare, carlos managed to get them all in the last NMS episode though he had to "snipe" a muggsy for 50k lol I mean you had Yao so it was fine who was your final PF though
eddy then dino and wiseman off the bench
oh I put Wiseman over Eddy Dino and AD in my final godsquad because I liked his release lol
eddy and yao are amazing together
eddy is on-and-off for me. sometimes his release is money, sometimes misses
yes sometimes im auto sometimes i cant green
yes base 38 in general is inconsistent, even worse on lamelo
inconsistent bruh its knockdown especially on lamelo
lamelo's upper is so hard to time eddy's is smoother for sure. INCONSISTENT! ray allen base is a lot better
ur kidding right lamelo upper is amazing
no I'm not it actually sucks like his jumper irl
Its ugly af with no meter
its ez to time tho
yes lol