Plays
P&R Ball Handler
Guard Post Up
Isolation
90
Shot close
84
Shot mid
82
Shot 3pt
98
Shot IQ
80
Free throw
95
Offensive consistency
92
Driving layup
70
Standing dunk
80
Driving dunk
92
Draw foul
82
Post moves
82
Post hook
82
Post fade
95
Hands
89
Speed
89
Acceleration
85
Vertical
74
Strength
95
Stamina
95
Hustle
85
Overall durability
89
Speed with ball
88
Ball handle
92
Passing accuracy
95
Passing vision
94
Passing IQ
70
Interior defense
85
Perimeter defense
78
Help defense IQ
80
Pick & roll defense IQ
85
Lateral quickness
85
Pass perception
88
Reaction time
80
Steal
70
Block
84
Shot contest
75
Defensive consistency
70
Offensive rebound
79
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Boosts player's Takeover meter when completing a dunk on a fastbreak
Improves the chances of completing a successfull alley-oop dunk/layup
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Reduces the impact of a defender who is closing out
Improves the ability to shoot difficult shots off the dribble
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Boosts shot percentages as shot attempts accrue throughout the game
Playmaking
Boosts the shot percentage for open teammates on jump shots after catching a pass
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to break down their defender
Improves the ability of a post spin or drive to work effectively
Defense/Rebounding
Raises the chances of getting a chase-down block
Increases chances at getting steals in passing lanes
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Makes life difficult for the offensive players when trapped
Reduces energy lost when exerting efforts on defense
Personality
70
Standing dunk
90
Driving dunk
86
Flashy dunk
89
Alley-oop
49
Putback dunk
30
Crash
86
Driving layup
92
Spin layup
91
Hop step layup
93
Euro step layup
98
Floater
96
Step through shot
36
Shot under basket
59
Shot close
4
Shot close left
2
Shot close middle
3
Shot close right
59
Shot mid
75
Spot up shot mid
20
Off screen shot mid
42
Shot 3pt
20
Spot up shot 3pt
24
Off screen shot 3pt
36
Contested jumper mid
20
Contested jumper 3pt
2
Stepback jumper mid
4
Stepback jumper 3pt
3
Spin jumper
3
Transition pull up 3pt
5
Drive pull up 3pt
10
Drive pull up mid
65
Use glass
57
Triple threat pump fake
89
Triple threat jab step
17
Triple threat idle
63
Triple threat shoot
75
Setup with sizeup
67
Setup with hesitation
0
No setup dribble
86
Drive
5
Spot up drive
4
Off screen drive
62
Drive right
77
Driving crossover
65
Driving spin
60
Driving step back
50
Driving half spin
35
Driving double crossover
50
Driving behind the back
10
Driving dribble hesitation
77
Driving in and out
34
No driving dribble move
77
Attack strong on drive
74
Shoot
56
Touches
66
Roll vs. pop
3
Transition spot up
7
Iso vs. elite defender
5
Iso vs. good defender
9
Iso vs. average defender
5
Iso vs. poor defender
2
Play discipline
60
Post up
35
Post shimmy shot
25
Post face up
40
Post back down
30
Post aggressive backdown
40
Shoot from post
50
Post hook left
50
Post hook right
50
Post fade left
50
Post fade right
30
Post up and under
20
Post hop shot
20
Post step back shot
50
Post drive
40
Post spin
15
Post drop step
18
Post hop step
74
Dish to open man
75
Flashy pass
85
Alley oop pass
78
Pass interception
53
Take charge
75
On-ball steal
20
Contest shot
20
Block shot
24
Foul
20
Hard foul
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That release last year literally made any Penny Hardaway card useless. My guy also has 85 perimeter so he should have clamps, 2k weird as hell
agreed. PD Penny would've been an incredible budget card but his release off the dribble was too slow for a guard. to be fair his opal last year didn't have clamps, 2k must think he wasn't a great defender.