'88 Thurl Bailey diamond card
88

'88 Thurl Bailey

Premium / Flash


General information

Theme
Flash 5
Position
PF / SF
Height
6'11" (210cm)
Weight
215lbs (97kg)
Age
27
Team
Utah Jazz
Dynamic Duo
96 Mark Eaton
Plays
Isolation Post Up Low Post Up High Mid Range

Hot Zones

Badges

0
1
34
9
'88 Thurl Bailey diamond card

94 Overall

3381 Total attr. +33

86 Outside scoring +4

  • 94 Shot close +3
  • 88 Shot mid +3
  • 81 Shot 3pt +7
  • 95 Shot IQ
  • 84 Free throw
  • 90 Offensive consistency +7

86 Inside scoring +1

  • 92 Driving layup +4
  • 80 Standing dunk
  • 95 Driving dunk +4
  • 88 Draw foul
  • 82 Post moves
  • 81 Post hook
  • 82 Post fade
  • 92 Hands

89 Athleticism

  • 90 Speed
  • 90 Acceleration
  • 85 Vertical
  • 88 Strength
  • 98 Stamina
  • 90 Hustle
  • 85 Overall durability

79 Playmaking

  • 87 Speed with ball
  • 86 Ball handle
  • 82 Passing accuracy
  • 67 Passing vision
  • 84 Passing IQ

78 Defending

  • 84 Interior defense
  • 84 Perimeter defense
  • 80 Help defense IQ
  • 79 Pick & roll defense IQ
  • 84 Lateral quickness
  • 78 Pass perception +5
  • 83 Reaction time
  • 80 Steal
  • 42 Block
  • 83 Shot contest
  • 80 Defensive consistency

68 Rebounding

  • 64 Offensive rebound
  • 70 Defensive rebound
Updates OVR POS INS OUT PLY ATH DEF REB
03/27/21 (Viewing) 94 PF SF 86 86 79 89 78 68
01/14/21 94 PF SF 86 86 79 89 78 68

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Showtime

Boosts team's Takeover meters after completing a highlight play

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Dropstepper

Improves a player's ability to effectively use dropsteps in the post

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pro Touch

Gives an additional boost for having good layup timing

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Corner Specialist

Gives a boost to shots taken near the corner

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Playmaking

Downhill

Increases overall speed with the ball in transition

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Unpluckable

Reduces the chances of getting stripped by the defender

Post Spin Technician

Improves the ability of a post spin or drive to work effectively

Defense/Rebounding

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Brick Wall

Increases effectiveness of screens and drains energy from opponents on physical contact

Chase Down Artist

Raises the chances of getting a chase-down block

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense

Interceptor

Increases chances at getting steals in passing lanes

Intimidator

Intimidates offensive players causing them to miss shots more often

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Moving Truck

Strengthens a defender's ability to move people around in the post

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Post Move Lockdown

Improves the defender's ability to defend post moves

Rebound Chaser

Improves a player's ability to chase down rebounds

Rim Protector

Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates

Tireless Defender

Reduces energy lost when exerting efforts on defense

Trapper

Makes life difficult for the offensive players when trapped

Personality

Laid Back

Chill player who is not easily riled

Dunks

  • 85 Standing dunk
  • 100 Driving dunk
  • 100 Flashy dunk
  • 87 Alley-oop
  • 43 Putback dunk
  • 5 Crash

Layups

  • 84 Driving layup
  • 75 Spin layup
  • 71 Hop step layup
  • 84 Euro step layup
  • 75 Floater

Jump shooting

  • 85 Step through shot
  • 57 Shot under basket
  • 73 Shot close
  • 40 Shot close left
  • 24 Shot close middle
  • 36 Shot close right
  • 63 Shot mid
  • 51 Spot up shot mid
  • 20 Off screen shot mid
  • 2 Shot 3pt
  • 0 Spot up shot 3pt
  • 0 Off screen shot 3pt
  • 63 Contested jumper mid
  • 0 Contested jumper 3pt
  • 59 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 59 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 9 Drive pull up mid
  • 48 Use glass

Drive setup

  • 57 Triple threat pump fake
  • 56 Triple threat jab step
  • 40 Triple threat idle
  • 50 Triple threat shoot
  • 22 Setup with sizeup
  • 41 Setup with hesitation
  • 52 No setup dribble

Driving

  • 47 Drive
  • 47 Spot up drive
  • 47 Off screen drive
  • 58 Drive right
  • 41 Driving crossover
  • 41 Driving spin
  • 21 Driving step back
  • 0 Driving half spin
  • 4 Driving double crossover
  • 16 Driving behind the back
  • 15 Driving dribble hesitation
  • 38 Driving in and out
  • 63 No driving dribble move
  • 46 Attack strong on drive

Freelance

  • 58 Shoot
  • 57 Touches
  • 10 Roll vs. pop
  • 0 Transition spot up
  • 1 Iso vs. elite defender
  • 12 Iso vs. good defender
  • 18 Iso vs. average defender
  • 35 Iso vs. poor defender
  • 3 Play discipline

Post game

  • 90 Post up
  • 75 Post shimmy shot
  • 55 Post face up
  • 65 Post back down
  • 45 Post aggressive backdown
  • 75 Shoot from post
  • 50 Post hook left
  • 75 Post hook right
  • 75 Post fade left
  • 50 Post fade right
  • 53 Post up and under
  • 40 Post hop shot
  • 40 Post step back shot
  • 75 Post drive
  • 75 Post spin
  • 50 Post drop step
  • 45 Post hop step

Passing

  • 60 Dish to open man
  • 33 Flashy pass
  • 20 Alley oop pass

Defense

  • 75 Pass interception
  • 11 Take charge
  • 75 On-ball steal
  • 20 Contest shot
  • 75 Block shot
  • 17 Foul
  • 22 Hard foul

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10, written by void1505
5

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