'01 Steve Francis
Premium / Throwback Moments: Southwest
General information
Theme
Throwback MomentsAdded
4 weeks agoHeight
6'3" (190cm)Weight
195lbs (88kg)Age
23Team
Houston RocketsFrom
MarylandPlays
P&R Ball Handler Mid Range 3 PT Isolation
96 Overall
3371 Total attributesattr.
92 Outside scoring
- 94 Shot close
- 94 Shot mid
- 90 Shot 3pt
- 95 Shot IQ
- 87 Free throw
- 95 Offensive consistency
85 Inside scoring
- 92 Driving layup
- 30 Standing dunk
- 97 Driving dunk
- 92 Draw foul
- 45 Post moves
- 50 Post hook
- 54 Post fade
- 94 Hands
93 Athleticism
- 93 Speed
- 93 Acceleration
- 96 Vertical
- 79 Strength
- 94 Stamina
- 85 Hustle
- 88 Overall durability
86 Playmaking
- 93 Speed with ball
- 93 Ball handle
- 88 Passing accuracy
- 74 Passing vision
- 92 Passing IQ
87 Defending
- 78 Interior defense
- 90 Perimeter defense
- 90 Help defense IQ
- 79 Pick & roll defense IQ
- 91 Lateral quickness
- 90 Pass perception
- 92 Reaction time
- 89 Steal
- 77 Block
- 74 Shot contest
- 85 Defensive consistency
58 Rebounding
- 54 Offensive rebound
- 59 Defensive rebound
Finishing


Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Pro Touch
Gives an additional boost for having good layup timingShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ballPlaymaking

Downhill
Increases overall speed with the ball in transition
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ballDefense/Rebounding

Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Trapper
Makes life difficult for the offensive players when trappedPersonality
Dunks
- 20 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 80 Alley-oop
- 30 Putback dunk
- 25 Crash
Layups
- 30 Driving layup
- 25 Spin layup
- 40 Hop step layup
- 45 Euro step layup
- 30 Floater
Jump shooting
- 63 Step through shot
- 57 Shot under basket
- 10 Shot close
- 40 Shot close left
- 24 Shot close middle
- 36 Shot close right
- 20 Shot mid
- 68 Spot up shot mid
- 61 Off screen shot mid
- 60 Shot 3pt
- 40 Spot up shot 3pt
- 10 Off screen shot 3pt
- 30 Contested jumper mid
- 35 Contested jumper 3pt
- 35 Stepback jumper mid
- 30 Stepback jumper 3pt
- 25 Spin jumper
- 10 Transition pull up 3pt
- 10 Drive pull up 3pt
- 10 Drive pull up mid
- 30 Use glass
Drive setup
- 5 Triple threat pump fake
- 15 Triple threat jab step
- 45 Triple threat idle
- 35 Triple threat shoot
- 10 Setup with sizeup
- 20 Setup with hesitation
- 70 No setup dribble
Driving
- 45 Drive
- 45 Spot up drive
- 45 Off screen drive
- 52 Drive right
- 25 Driving crossover
- 25 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 35 Driving dribble hesitation
- 5 Driving in and out
- 99 No driving dribble move
- 50 Attack strong on drive
Freelance
- 85 Shoot
- 85 Touches
- 0 Roll vs. pop
- 15 Transition spot up
- 1 Iso vs. elite defender
- 15 Iso vs. good defender
- 23 Iso vs. average defender
- 45 Iso vs. poor defender
- 2 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 8 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 71 Dish to open man
- 30 Flashy pass
- 25 Alley oop pass
Defense
- 86 Pass interception
- 72 Take charge
- 88 On-ball steal
- 82 Contest shot
- 81 Block shot
- 5 Foul
- 5 Hard foul
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everyone said his amy was a budget beast, which was partially true but I hated the card release had a hitch.
wow we have so many good PGs has all the important badges and crazy dunking main weakness is the fullcourt dribble sigs imo
facts i really wanna get him but no point
yeh unless you like the release, tuesday cards are usually not good value
yes randle would be good if he dropped in price
yes but sadly he won't we better get some fire content tmrw
yes im hoping a good budget center
im just hoping on a market crash and hakeem actually going up a little because if he stays under 200k I'll just keep he's worth it
wtf is he 200k i might cope
he is somehow, at least on xbox.
i might buy him then
according to dazz still around that today, I'd say he's worth it.
yeh or i might get lonzo
if lonzo drops to like 200k I'd say he's worth it I might too since I kinda need a PG but melo my main target for today
that only matter on next gen cuz the speed glitch is a thing on current gen
yeh speedboosting is so op that the fullcourt dribbling isn't as important anymore
How tf this ballhog get a PD before Cody Zeller? Niggas only relevant because of Yao Ming.
i love his release
yeh waiters base looks smooth until u use it at least for me. now on quick though.