Julius Randle
Premium / Throwback Moments: Southwest
General information
Theme
Throwback MomentsAdded
4 weeks agoHeight
6'8" (203cm)Weight
250lbs (113kg)Age
26Team
New Orleans PelicansFrom
KentuckyPlays
Post Up High Post Up Low Cutter
94 Overall
3401 Total attributesattr.
84 Outside scoring
- 95 Shot close
- 84 Shot mid
- 84 Shot 3pt
- 85 Shot IQ
- 85 Free throw
- 95 Offensive consistency
87 Inside scoring
- 94 Driving layup
- 95 Standing dunk
- 90 Driving dunk
- 90 Draw foul
- 85 Post moves
- 79 Post hook
- 79 Post fade
- 95 Hands
88 Athleticism
- 84 Speed
- 84 Acceleration
- 85 Vertical
- 89 Strength
- 95 Stamina
- 95 Hustle
- 85 Overall durability
77 Playmaking
- 83 Speed with ball
- 86 Ball handle
- 79 Passing accuracy
- 64 Passing vision
- 84 Passing IQ
78 Defending
- 84 Interior defense
- 80 Perimeter defense
- 78 Help defense IQ
- 69 Pick & roll defense IQ
- 80 Lateral quickness
- 70 Pass perception
- 71 Reaction time
- 75 Steal
- 77 Block
- 71 Shot contest
- 85 Defensive consistency
89 Rebounding
- 90 Offensive rebound
- 89 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rimShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Deep Fades
Improves the chance of making a post fadeaway from deep range
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakesPlaymaking

Downhill
Increases overall speed with the ball in transition
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Stop & Go
Improves a player's ability to start and stop with the ball
Unpluckable
Reduces the chances of getting stripped by the defenderDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Moving Truck
Strengthens a defender's ability to move people around in the post
Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Tireless Defender
Reduces energy lost when exerting efforts on defense
Worm
Allows rebounders to swim or spin around box outs more easilyPersonality

Legendary Work Ethic
A gym rat who is the hardest worker at all times
Expressive
Not one to hide emotion during big momentsDunks
- 60 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 95 Alley-oop
- 30 Putback dunk
- 15 Crash
Layups
- 20 Driving layup
- 0 Spin layup
- 0 Hop step layup
- 0 Euro step layup
- 10 Floater
Jump shooting
- 38 Step through shot
- 59 Shot under basket
- 55 Shot close
- 17 Shot close left
- 14 Shot close middle
- 69 Shot close right
- 5 Shot mid
- 55 Spot up shot mid
- 35 Off screen shot mid
- 5 Shot 3pt
- 60 Spot up shot 3pt
- 15 Off screen shot 3pt
- 40 Contested jumper mid
- 10 Contested jumper 3pt
- 0 Stepback jumper mid
- 0 Stepback jumper 3pt
- 0 Spin jumper
- 0 Transition pull up 3pt
- 0 Drive pull up 3pt
- 0 Drive pull up mid
- 10 Use glass
Drive setup
- 5 Triple threat pump fake
- 0 Triple threat jab step
- 55 Triple threat idle
- 30 Triple threat shoot
- 0 Setup with sizeup
- 15 Setup with hesitation
- 0 No setup dribble
Driving
- 50 Drive
- 35 Spot up drive
- 55 Off screen drive
- 25 Drive right
- 15 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 99 No driving dribble move
- 55 Attack strong on drive
Freelance
- 75 Shoot
- 85 Touches
- 25 Roll vs. pop
- 0 Transition spot up
- 15 Iso vs. elite defender
- 15 Iso vs. good defender
- 25 Iso vs. average defender
- 35 Iso vs. poor defender
- 99 Play discipline
Post game
- 60 Post up
- 5 Post shimmy shot
- 55 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 80 Shoot from post
- 47 Post hook left
- 29 Post hook right
- 55 Post fade left
- 66 Post fade right
- 40 Post up and under
- 25 Post hop shot
- 0 Post step back shot
- 40 Post drive
- 35 Post spin
- 50 Post drop step
- 35 Post hop step
Passing
- 40 Dish to open man
- 25 Flashy pass
- 15 Alley oop pass
Defense
- 92 Pass interception
- 10 Take charge
- 45 On-ball steal
- 85 Contest shot
- 30 Block shot
- 15 Foul
- 15 Hard foul
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Comments Sort by
3
Better Wayne Embry for sure. HOF QFS Gold Clamps Intimidator with fantastic dunking and a money release, very good with range.
0
I have this card and he's really good, his release is cash and he is an exceptional dunker his height doesnt really matter at center cuz of his wingspan
-1
Bust
-1
ikr, Cody Zeller isn't one but this bum is
-1
how
-1
do i really need to tell you? @LBJ_23_CAVS
-1
-6
Trash card
2
0
I think hes better than thurl as well.
nah thurl is thurl akumpo his height at SF is different
Still for my playstyle randle with that hof qfs at center is insane. Im looking to ick him up to be my backup pf over thurl. Hish shooting better too. defensivley he great as well.
true he's a good amount more expensive though
im hoping he drops to 30k he would be a good backup center
he probably won't and better at PF cuz undersized
yeh ik but i need a backup center
oh you should get boogie he's good for his price
dont wanna spend that much mt on a backup
true I mean if you don't really play with your whole team you can just leave the spot blank you know I do that all time
yeh im busy grinding terry and marin now
yeh you can literally grind for terry without a team
yeh ik i havent been playing much
I haven't been playing *at all the past few days ofc lmao
yeh rip
I have embry and im just gonna keep him cause i green consistently with him and embry has hof showtime which is big for my play style
yeh embry's definitely still decent and if he can make 3s for u he's good.
randle or thurl akumpo?
very close. both at base? I mean I gotta take Thurl but w/ range randle is definitely better.
yea i agree tbh. thurls cheaper atm so ill keep him. plus his finishing tendencies are insane. he misses open 3s for me tho
yeh his shooting is eh great slasher though with crazy height randle and the cards in this set are expensive for some reason
maybe its cuz people arent buying packs? theyre all overpriced af
yeh and cuz they're for a lock-in and people still want opal klay. tuesday cards always just overpriced