'14 Ray Allen
Premium / Golden Age
General information
Theme
Hero Ray AllenAdded
5 weeks agoHeight
6'5" (195cm)Weight
205lbs (92kg)Age
39Team
Boston CelticsFrom
ConnecticutNickname
Sugar RayPlays
Mid Range 3 PT
96 Overall
3239 Total attributesattr.
93 Outside scoring
- 91 Shot close
- 96 Shot mid
- 97 Shot 3pt
- 35 Shot IQ
- 96 Free throw
- 95 Offensive consistency
84 Inside scoring
- 91 Driving layup
- 25 Standing dunk
- 90 Driving dunk
- 84 Draw foul
- 60 Post moves
- 44 Post hook
- 60 Post fade
- 94 Hands
90 Athleticism
- 90 Speed
- 90 Acceleration
- 89 Vertical
- 80 Strength
- 95 Stamina
- 95 Hustle
- 85 Overall durability
84 Playmaking
- 88 Speed with ball
- 88 Ball handle
- 84 Passing accuracy
- 80 Passing vision
- 88 Passing IQ
86 Defending
- 75 Interior defense
- 89 Perimeter defense
- 89 Help defense IQ
- 80 Pick & roll defense IQ
- 90 Lateral quickness
- 88 Pass perception
- 80 Reaction time
- 88 Steal
- 37 Block
- 80 Shot contest
- 85 Defensive consistency
64 Rebounding
- 62 Offensive rebound
- 65 Defensive rebound
Finishing


Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Pro Touch
Gives an additional boost for having good layup timing
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Steady Shooter
Reduces the penalties for contested shots and bonuses for open shots
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Ice In Veins
Improves a player's free throw percentage during the critical moments
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakesPlaymaking

Downhill
Increases overall speed with the ball in transition
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defenderDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trappedPersonality

Laid Back
Chill player who is not easily riledDunks
- 40 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 0 Alley-oop
- 15 Putback dunk
- 20 Crash
Layups
- 40 Driving layup
- 79 Spin layup
- 78 Hop step layup
- 78 Euro step layup
- 77 Floater
Jump shooting
- 87 Step through shot
- 30 Shot under basket
- 5 Shot close
- 4 Shot close left
- 4 Shot close middle
- 5 Shot close right
- 15 Shot mid
- 68 Spot up shot mid
- 60 Off screen shot mid
- 55 Shot 3pt
- 65 Spot up shot 3pt
- 46 Off screen shot 3pt
- 25 Contested jumper mid
- 20 Contested jumper 3pt
- 30 Stepback jumper mid
- 4 Stepback jumper 3pt
- 10 Spin jumper
- 5 Transition pull up 3pt
- 5 Drive pull up 3pt
- 11 Drive pull up mid
- 35 Use glass
Drive setup
- 20 Triple threat pump fake
- 10 Triple threat jab step
- 60 Triple threat idle
- 10 Triple threat shoot
- 10 Setup with sizeup
- 10 Setup with hesitation
- 80 No setup dribble
Driving
- 50 Drive
- 50 Spot up drive
- 50 Off screen drive
- 52 Drive right
- 15 Driving crossover
- 0 Driving spin
- 45 Driving step back
- 15 Driving half spin
- 0 Driving double crossover
- 10 Driving behind the back
- 0 Driving dribble hesitation
- 20 Driving in and out
- 90 No driving dribble move
- 20 Attack strong on drive
Freelance
- 72 Shoot
- 46 Touches
- 0 Roll vs. pop
- 15 Transition spot up
- 0 Iso vs. elite defender
- 5 Iso vs. good defender
- 8 Iso vs. average defender
- 15 Iso vs. poor defender
- 3 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 15 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 58 Dish to open man
- 15 Flashy pass
- 5 Alley oop pass
Defense
- 85 Pass interception
- 55 Take charge
- 85 On-ball steal
- 85 Contest shot
- 60 Block shot
- 15 Foul
- 10 Hard foul
Why is this card free
4, written by void1505
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1
literally worse dale ellis tbh, cool that you can get him for free from agendas though
1
Any suggestions for my lineup I really want the best team possible. Thanks! https://2kmtcentral.com/21/lineups/111509/my-nms-team
0
Suggestions? https://2kmtcentral.com/21/lineups/148917/my-lineup
0
I would move Jason Kidd to the SG on your bench and move Desmond Mason to SF maybe move Scottie to 11th Idk do what you want
0
guys i really need help with what players to get. anything is appreciated https://2kmtcentral.com/21/lineups/147461/nms-suggestions#comment-2719221
0
-1
I got Ray and he’s really good. He has curry slide
yeh a beast on next gen too
Nice
He is probably better. Dale has an advantage with the badges but stats wise (and that he is free), Ray is better
but the xp challenges still take a while and dale is literally only 20k for some reason, dale has HOF QFS. but just realized ray has curry slide which dale doesn't so nvm ray is just a tiny bit better
the xp challenges take like an hour it isn't that bad
probably more, and you can make like 12k mt in that time which u can get dale ellis from
i did the challenges while grinding for opal clyde so it didn't really feel like it took long. i prefer ray over ellis personally
yeh ray's a little better because of curry slide, u get XP for drob too so ig
U forgot height so no.
bruh the curry slide more than makes up for that
6’5 gettin small for a sg
I mean it's not a huge deal for me
No.
this card is nice
for sure!
better dale
well, idk why I said worse they're basically the same
Nah, he’s worse.
nah he has the curry slide lol they are essentially the exact same
And defense
you won't notice a difference.
You will
how badges and stats are similar you already mentioned height and length
The extra hof important badges and height
neither of them have HOF defensive badges... and they both have the most important gold ones: Clamps, Interceptor, Intimidator
Hof qfs is HUGE
Curry slide is HUGE
Not that huge. Overrated
probably cuz u can't use it well
Nah, I sometimes spam it on the default pro stick function, It’s good, yes. But the move is overrated.
spamming it doesn't really work u just get tired lmao
No I don’t spam it, I didn’t mean that, I mean twice in a row, then run or shoot it if crabbed.
lol I don't crab people i usually just curry slide when i'm boxed
Then I get the bump.
more like u just press me every time
I don’t even press the right way, I can if I want to, But you’re a bot, so.
lol that's cuz I literally never play 5v5
really a huge dfiference over gold??
Yes
Heart crusher dale has
idrc about heart crusher ray has rebound chaser
Rebound irrelevant. Heart crusher makes the other player cold off a highlight defense play, or block, or just a steal. (Can be regular too not highlight). Cold in 1 or 2 possesions.
meh I don't think it's that important at least in tto, rebound chaser more relevant in tto
Speed glitch.
has nothing to do with heart crusher, and both can speed glitch easily
Soon gold qfs boutta be outdated, but hof on a 6’7 player with a 6’10 wingspan, with a better upper.
not really upper is definitely debatable lol true but i think ray's dribble sigs are a little better too
Upper is way better.
have you even used both cards???
No, they’re not. Pro 1 next gen, hof qfs on dale, better height, length.
wait doesn't dale have pro 3 escape lol yeah ik the height
Lol
im 2 challenges away from getting him lol
bruh unless you grinding XP for drob just get dale ellis -_-
no its easy and hes better
hardly better, but u curry slide too much so ig for u yeah.
he does everything better and his card art fire lol but he doesn't have unpluckable
no handles 4 days either so you can't really cook with him
yea i will prob give it to him if he gets bumped a lot
I mean if you don't run him at point in tto it should be fine. handles 4 days is really important though
dude i run him with mason and lamar.. i gave ray gold h4d for like 7k and once he gets takeover he legit greens everything
anon and dazz said odom couldn't hit a shot lol does your des mason have range, bronze+silver+gold handles 4 days only costs 7k in total now?
yes yes and yes
lmao
Read messages already
Shut up