'14 Rashard Lewis
Rewards / Limited Rewards
General information
Theme
Limited RewardsAdded
Mar 27th, 2021Height
6'10" (208cm)Weight
215lbs (97kg)Age
27From
Alief-Elsik (HS)Plays
P&R Roll Man Post Up Low 3 PT
98 Overall
3465 Total attributesattr.
91 Outside scoring
- 94 Shot close
- 94 Shot mid
- 97 Shot 3pt
- 25 Shot IQ
- 94 Free throw
- 95 Offensive consistency
90 Inside scoring
- 90 Driving layup
- 90 Standing dunk
- 95 Driving dunk
- 94 Draw foul
- 85 Post moves
- 85 Post hook
- 90 Post fade
- 98 Hands
91 Athleticism
- 93 Speed
- 93 Acceleration
- 93 Vertical
- 89 Strength
- 95 Stamina
- 90 Hustle
- 85 Overall durability
76 Playmaking
- 92 Speed with ball
- 86 Ball handle
- 77 Passing accuracy
- 60 Passing vision
- 82 Passing IQ
83 Defending
- 89 Interior defense
- 92 Perimeter defense
- 87 Help defense IQ
- 75 Pick & roll defense IQ
- 92 Lateral quickness
- 85 Pass perception
- 85 Reaction time
- 80 Steal
- 80 Block
- 67 Shot contest
- 85 Defensive consistency
83 Rebounding
- 80 Offensive rebound
- 84 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
98 | PF SF | 90 | 91 | 76 | 91 | 83 | 83 |
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|
98 | PF SF | 90 | 90 | 90 | 90 | 86 | 90 |
Finishing


Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Deep Fades
Improves the chance of making a post fadeaway from deep range
Slippery Off-Ball
Strengthens the player's ability to get the open off the ballPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Downhill
Increases overall speed with the ball in transition
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ballDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Post Move Lockdown
Improves the defender's ability to defend post moves
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Moving Truck
Strengthens a defender's ability to move people around in the post
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Rebound Chaser
Improves a player's ability to chase down rebounds
Rim Protector
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Worm
Allows rebounders to swim or spin around box outs more easily
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality

Team Player
Values team success more than anything
Laid Back
Chill player who is not easily riledDunks
- 85 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 15 Alley-oop
- 5 Putback dunk
- 15 Crash
Layups
- 35 Driving layup
- 68 Spin layup
- 67 Hop step layup
- 60 Euro step layup
- 69 Floater
Jump shooting
- 68 Step through shot
- 31 Shot under basket
- 25 Shot close
- 22 Shot close left
- 72 Shot close middle
- 6 Shot close right
- 25 Shot mid
- 55 Spot up shot mid
- 50 Off screen shot mid
- 45 Shot 3pt
- 50 Spot up shot 3pt
- 60 Off screen shot 3pt
- 49 Contested jumper mid
- 15 Contested jumper 3pt
- 3 Stepback jumper mid
- 6 Stepback jumper 3pt
- 15 Spin jumper
- 2 Transition pull up 3pt
- 4 Drive pull up 3pt
- 4 Drive pull up mid
- 5 Use glass
Drive setup
- 30 Triple threat pump fake
- 25 Triple threat jab step
- 15 Triple threat idle
- 30 Triple threat shoot
- 0 Setup with sizeup
- 0 Setup with hesitation
- 100 No setup dribble
Driving
- 35 Drive
- 4 Spot up drive
- 6 Off screen drive
- 51 Drive right
- 25 Driving crossover
- 10 Driving spin
- 50 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 40 Driving dribble hesitation
- 0 Driving in and out
- 80 No driving dribble move
- 35 Attack strong on drive
Freelance
- 58 Shoot
- 37 Touches
- 0 Roll vs. pop
- 2 Transition spot up
- 4 Iso vs. elite defender
- 4 Iso vs. good defender
- 4 Iso vs. average defender
- 5 Iso vs. poor defender
- 3 Play discipline
Post game
- 9 Post up
- 10 Post shimmy shot
- 20 Post face up
- 20 Post back down
- 0 Post aggressive backdown
- 7 Shoot from post
- 50 Post hook left
- 50 Post hook right
- 50 Post fade left
- 50 Post fade right
- 10 Post up and under
- 10 Post hop shot
- 10 Post step back shot
- 0 Post drive
- 15 Post spin
- 5 Post drop step
- 8 Post hop step
Passing
- 31 Dish to open man
- 25 Flashy pass
- 0 Alley oop pass
Defense
- 97 Pass interception
- 0 Take charge
- 94 On-ball steal
- 95 Contest shot
- 95 Block shot
- 5 Foul
- 5 Hard foul
Godly Cone
0, written by vStrapaholic
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Here's hoping for Exum Base
I have 5/6 rings so far so I'm on track.
Predictions:
-Exum, Wade, or 98 Base
-96+ 3 Ball
-Curry Slide
-85 Block
-97 Lateral
-Pro 3 moving
-65+ total badges
I am quite disappointed. The grind for this card was a hell. In 3 out if six weekends, it took me more than 10 wins. It was way harder than grinding for JR. They should provide better rewards for limited. Basically, Toni Kukoc is better in everything. Ferry is better. I guess also Bol Bol is also much better. OK, Rashard can shoot and defend but not dribble well.
Rashard “Placeholder” Lewis is a very balanced player/card as you can tell by almost every offensive attribute being exactly 90
90 Outside scoring
90 Shot close
90 Shot mid
90 Shot 3pt
90 Shot IQ
90 Free throw
90 Offensive consistency
how many 90s???
yay now the REAL Splash bros can be in game together! hopefully this card is good
Maybe Exum Base??? *Fingers Crossed
lmao fingers crossed for people that are grinding limited which is not me
I will, because it is such an easy grind. I have never had to win more than 5 games to get my ring in the last 3 seasons.
everyone says that but it's really all luck, if 2k screws you one week you're dead
i played my 2nd limited game ever a few days ago and got middle ring cheese. 2k blessed me. if u can win against opal guards and dm sgs youll be ight
lol that's a blessing, this week it's only one op player i think
Why its such an easy grind
because I only have 3 hours every week :(
thats tough
yea and only on weekends
Easy? 3 out of 6 weekends, I needed more than 10 wins. Usually, games were quite close. But even if they were far behind, most players played the whole game. Except the last weekend, I didn't get many quits
I only have to win like 5 games
Then you are lucky. The last weekend, the first ring appeared after win 9 and I missed it. After win 11, it was luckily in the middle