Plays
Post Up High
Post Up Low
Cutter
96
Shot close
91
Shot mid
89
Shot 3pt
95
Shot IQ
85
Free throw
98
Offensive consistency
96
Driving layup
95
Standing dunk
95
Driving dunk
95
Draw foul
95
Post moves
96
Post hook
95
Post fade
98
Hands
92
Speed
92
Acceleration
92
Vertical
95
Strength
95
Stamina
98
Hustle
85
Overall durability
90
Speed with ball
86
Ball handle
84
Passing accuracy
80
Passing vision
84
Passing IQ
92
Interior defense
85
Perimeter defense
90
Help defense IQ
69
Pick & roll defense IQ
88
Lateral quickness
80
Pass perception
71
Reaction time
80
Steal
86
Block
71
Shot contest
85
Defensive consistency
96
Offensive rebound
96
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Boosts the shot percentage when shooting hooks from a deep distance
Improves a player's ability to effectively use dropsteps in the post
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage when attempting a putback after an offensive rebound
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Gives a boost to shots taken near the corner
Improves the ability to shoot difficult shots off the dribble
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves the chance of making a post fadeaway from deep range
Increases the bonus given for consecutive excellent releases
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Playmaking
Increases overall speed with the ball in transition
Increases the effectiveness of pass fakes
Improves the ability of a post spin or drive to work effectively
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Reduces the chances of getting stripped by the defender
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Boosts the shot percentage for open teammates on jump shots after catching a pass
Raises the chances that a defender bites when doing fakes in the posts
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Improves a player's ability to start and stop with the ball
Improves a player's ability to break down their defender
Defense/Rebounding
Improves a player's ability to box out opponents
Increases effectiveness of screens and drains energy from opponents on physical contact
Raises the chances of getting a chase-down block
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Strengthens a defender's ability to move people around in the post
Improves the ability to attempt multiple blocks in succession
Improves a player's ability to chase down rebounds
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Boosts the ability to stay in front of the ball handler on the perimeter
Receives an earlier cue on the Read and React system while playing defense
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves the defender's ability to defend post moves
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Allows rebounders to swim or spin around box outs more easily
Personality
A gym rat who is the hardest worker at all times
Not one to hide emotion during big moments
95
Standing dunk
95
Driving dunk
95
Flashy dunk
95
Alley-oop
30
Putback dunk
15
Crash
20
Driving layup
0
Spin layup
0
Hop step layup
0
Euro step layup
10
Floater
38
Step through shot
59
Shot under basket
55
Shot close
17
Shot close left
14
Shot close middle
69
Shot close right
5
Shot mid
55
Spot up shot mid
35
Off screen shot mid
5
Shot 3pt
60
Spot up shot 3pt
15
Off screen shot 3pt
40
Contested jumper mid
10
Contested jumper 3pt
0
Stepback jumper mid
0
Stepback jumper 3pt
0
Spin jumper
0
Transition pull up 3pt
0
Drive pull up 3pt
0
Drive pull up mid
10
Use glass
5
Triple threat pump fake
0
Triple threat jab step
55
Triple threat idle
30
Triple threat shoot
0
Setup with sizeup
15
Setup with hesitation
0
No setup dribble
50
Drive
35
Spot up drive
55
Off screen drive
25
Drive right
15
Driving crossover
0
Driving spin
0
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
0
Driving dribble hesitation
0
Driving in and out
99
No driving dribble move
55
Attack strong on drive
75
Shoot
85
Touches
25
Roll vs. pop
0
Transition spot up
15
Iso vs. elite defender
15
Iso vs. good defender
25
Iso vs. average defender
35
Iso vs. poor defender
99
Play discipline
60
Post up
5
Post shimmy shot
55
Post face up
0
Post back down
0
Post aggressive backdown
80
Shoot from post
47
Post hook left
29
Post hook right
55
Post fade left
66
Post fade right
40
Post up and under
25
Post hop shot
0
Post step back shot
40
Post drive
35
Post spin
50
Post drop step
35
Post hop step
40
Dish to open man
25
Flashy pass
15
Alley oop pass
92
Pass interception
10
Take charge
85
On-ball steal
95
Contest shot
75
Block shot
15
Foul
15
Hard foul
Share your opinion of Julius Randle
All
Mentions
Comments
Forums
Following
Other
You have no notifications
You have no messages.
Nobody to talk to? Feel free to message @tupac.
Reconnecting...
Send message to:
how difficult is he to get? especially on current gen, i dont want to be playing TT online for like 5 hours
he's pretty rare tbh. I've been all the way to the top like 3-5 times and he hasn't showed up heard other people play the same and not get him either. would suggest doing tt offline for danny ferry instead.
good idea. i only want him bc i’m a knicks fan lmao. hopefully we get like a diamond or PD rj card that isn’t an online game mode exclusive.
yea hopefully we get RJ soon. only grind this mode if you win 80%+ of your games, I went 9-1 lately and still got nothing
i’d say i i’m above average but i also don’t like the mode. there’s too much rng that goes into jt
yea, no one can win every game the way it is lol
No i think Marin was better for the time but this card is 100 percent better than marin
true, marin was a beast. this randle gets some crazy contacts though
same with marin
marin had no showtime.
everyone put it on him tho plus showtime doesnt make you dunk on people thats contact finisher which marin has on hof
I know contact finisher is really important too, I would never put showtime(it was expensive) on a reward card
I did but i also had 600k mt at the time
lol badges were super expensive at one point range was like 30k