Julius Randle
Rewards / Triple Threat Rewards
General information
Theme
TT Online RewardsAdded
Mar 27th, 2021Height
6'8" (203cm)Weight
250lbs (113kg)Age
28Team
New York KnicksFrom
KentuckyPlays
Post Up High Post Up Low Cutter
99 Overall
3679 Total attributesattr.
94 Outside scoring
- 98 Shot close
- 96 Shot mid
- 93 Shot 3pt
- 95 Shot IQ
- 85 Free throw
- 98 Offensive consistency
96 Inside scoring
- 96 Driving layup
- 95 Standing dunk
- 95 Driving dunk
- 95 Draw foul
- 95 Post moves
- 96 Post hook
- 95 Post fade
- 98 Hands
94 Athleticism
- 94 Speed
- 94 Acceleration
- 92 Vertical
- 95 Strength
- 95 Stamina
- 98 Hustle
- 85 Overall durability
89 Playmaking
- 92 Speed with ball
- 86 Ball handle
- 90 Passing accuracy
- 90 Passing vision
- 92 Passing IQ
86 Defending
- 94 Interior defense
- 90 Perimeter defense
- 90 Help defense IQ
- 69 Pick & roll defense IQ
- 94 Lateral quickness
- 80 Pass perception
- 71 Reaction time
- 94 Steal
- 92 Block
- 71 Shot contest
- 85 Defensive consistency
96 Rebounding
- 96 Offensive rebound
- 96 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
99 | C PF | 96 | 94 | 89 | 94 | 86 | 96 |
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|
98 | C PF | 96 | 90 | 84 | 94 | 84 | 96 |
Finishing


Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Deep Hooks
Boosts the shot percentage when shooting hooks from a deep distance
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Deep Fades
Improves the chance of making a post fadeaway from deep range
Green Machine
Increases the bonus given for consecutive excellent releases
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the gamePlaymaking

Downhill
Increases overall speed with the ball in transition
Pass Fake Maestro
Increases the effectiveness of pass fakes
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Unpluckable
Reduces the chances of getting stripped by the defender
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defenderDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Moving Truck
Strengthens a defender's ability to move people around in the post
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Rim Protector
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Post Move Lockdown
Improves the defender's ability to defend post moves
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Worm
Allows rebounders to swim or spin around box outs more easilyPersonality

Legendary Work Ethic
A gym rat who is the hardest worker at all times
Expressive
Not one to hide emotion during big momentsDunks
- 95 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 95 Alley-oop
- 30 Putback dunk
- 15 Crash
Layups
- 20 Driving layup
- 0 Spin layup
- 0 Hop step layup
- 0 Euro step layup
- 10 Floater
Jump shooting
- 38 Step through shot
- 59 Shot under basket
- 55 Shot close
- 17 Shot close left
- 14 Shot close middle
- 69 Shot close right
- 5 Shot mid
- 55 Spot up shot mid
- 35 Off screen shot mid
- 5 Shot 3pt
- 60 Spot up shot 3pt
- 15 Off screen shot 3pt
- 40 Contested jumper mid
- 10 Contested jumper 3pt
- 0 Stepback jumper mid
- 0 Stepback jumper 3pt
- 0 Spin jumper
- 0 Transition pull up 3pt
- 0 Drive pull up 3pt
- 0 Drive pull up mid
- 10 Use glass
Drive setup
- 5 Triple threat pump fake
- 0 Triple threat jab step
- 55 Triple threat idle
- 30 Triple threat shoot
- 0 Setup with sizeup
- 15 Setup with hesitation
- 0 No setup dribble
Driving
- 50 Drive
- 35 Spot up drive
- 55 Off screen drive
- 25 Drive right
- 15 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 99 No driving dribble move
- 55 Attack strong on drive
Freelance
- 75 Shoot
- 85 Touches
- 25 Roll vs. pop
- 0 Transition spot up
- 15 Iso vs. elite defender
- 15 Iso vs. good defender
- 25 Iso vs. average defender
- 35 Iso vs. poor defender
- 99 Play discipline
Post game
- 60 Post up
- 5 Post shimmy shot
- 55 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 80 Shoot from post
- 47 Post hook left
- 29 Post hook right
- 55 Post fade left
- 66 Post fade right
- 40 Post up and under
- 25 Post hop shot
- 0 Post step back shot
- 40 Post drive
- 35 Post spin
- 50 Post drop step
- 35 Post hop step
Passing
- 40 Dish to open man
- 25 Flashy pass
- 15 Alley oop pass
Defense
- 92 Pass interception
- 10 Take charge
- 85 On-ball steal
- 95 Contest shot
- 75 Block shot
- 15 Foul
- 15 Hard foul
IRL Player Reviews 5
4, written by Jamal_TheBest476
Julius Randle Is Other Wordy
2, written by vStrapaholic
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6
all-around BEAST of a card, best TT online one even for the time. diamond had such a money release too
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Day 1 asking for a Dark Matter Julius Randle
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Day 2 asking for a Dark Matter Julius Randle
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-1
The best PF in the league doesn't have HOF clamps...
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-4
One season wonder. I guarantee you that he's gonna go back to playing like his shitty self again next season.
how difficult is he to get? especially on current gen, i dont want to be playing TT online for like 5 hours
he's pretty rare tbh. I've been all the way to the top like 3-5 times and he hasn't showed up heard other people play the same and not get him either. would suggest doing tt offline for danny ferry instead.
good idea. i only want him bc i’m a knicks fan lmao. hopefully we get like a diamond or PD rj card that isn’t an online game mode exclusive.
yea hopefully we get RJ soon. only grind this mode if you win 80%+ of your games, I went 9-1 lately and still got nothing
i’d say i i’m above average but i also don’t like the mode. there’s too much rng that goes into jt
yea, no one can win every game the way it is lol
No i think Marin was better for the time but this card is 100 percent better than marin
true, marin was a beast. this randle gets some crazy contacts though
same with marin
marin had no showtime.
everyone put it on him tho plus showtime doesnt make you dunk on people thats contact finisher which marin has on hof
I know contact finisher is really important too, I would never put showtime(it was expensive) on a reward card
I did but i also had 600k mt at the time
lol badges were super expensive at one point range was like 30k