'76 Pete Maravich
Rewards / Dark Matter Rewards
General information
Theme
Token RewardsAdded
Mar 27th, 2021Height
6'5" (195cm)Weight
197lbs (89kg)Age
29Team
Utah JazzFrom
LSUNickname
PistolPlays
P&R Ball Handler Mid Range 3 PT Isolation
99 Overall
3510 Total attributesattr.
92 Outside scoring
- 94 Shot close
- 96 Shot mid
- 97 Shot 3pt
- 25 Shot IQ
- 91 Free throw
- 98 Offensive consistency
92 Inside scoring
- 98 Driving layup
- 25 Standing dunk
- 85 Driving dunk
- 90 Draw foul
- 84 Post moves
- 77 Post hook
- 84 Post fade
- 91 Hands
96 Athleticism
- 96 Speed
- 96 Acceleration
- 94 Vertical
- 84 Strength
- 98 Stamina
- 91 Hustle
- 96 Overall durability
96 Playmaking
- 96 Speed with ball
- 98 Ball handle
- 97 Passing accuracy
- 95 Passing vision
- 95 Passing IQ
89 Defending
- 80 Interior defense
- 95 Perimeter defense
- 96 Help defense IQ
- 88 Pick & roll defense IQ
- 96 Lateral quickness
- 97 Pass perception
- 72 Reaction time
- 92 Steal
- 75 Block
- 72 Shot contest
- 98 Defensive consistency
78 Rebounding
- 74 Offensive rebound
- 80 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runners
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Deep Hooks
Boosts the shot percentage when shooting hooks from a deep distance
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Showtime
Boosts team's Takeover meters after completing a highlight playShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Steady Shooter
Reduces the penalties for contested shots and bonuses for open shots
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Deep Fades
Improves the chance of making a post fadeaway from deep range
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Ice In Veins
Improves a player's free throw percentage during the critical moments
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakesPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defenseDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Tireless Defender
Reduces energy lost when exerting efforts on defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Trapper
Makes life difficult for the offensive players when trappedPersonality

Alpha Dog
Enhances the ability to rally teammates
Expressive
Not one to hide emotion during big momentsDunks
- 0 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 10 Alley-oop
- 21 Putback dunk
- 61 Crash
Layups
- 48 Driving layup
- 92 Spin layup
- 94 Hop step layup
- 94 Euro step layup
- 93 Floater
Jump shooting
- 98 Step through shot
- 46 Shot under basket
- 76 Shot close
- 20 Shot close left
- 56 Shot close middle
- 23 Shot close right
- 89 Shot mid
- 50 Spot up shot mid
- 4 Off screen shot mid
- 80 Shot 3pt
- 55 Spot up shot 3pt
- 65 Off screen shot 3pt
- 89 Contested jumper mid
- 60 Contested jumper 3pt
- 79 Stepback jumper mid
- 65 Stepback jumper 3pt
- 3 Spin jumper
- 35 Transition pull up 3pt
- 35 Drive pull up 3pt
- 11 Drive pull up mid
- 49 Use glass
Drive setup
- 77 Triple threat pump fake
- 85 Triple threat jab step
- 10 Triple threat idle
- 38 Triple threat shoot
- 73 Setup with sizeup
- 73 Setup with hesitation
- 2 No setup dribble
Driving
- 81 Drive
- 81 Spot up drive
- 81 Off screen drive
- 50 Drive right
- 73 Driving crossover
- 75 Driving spin
- 43 Driving step back
- 0 Driving half spin
- 20 Driving double crossover
- 70 Driving behind the back
- 0 Driving dribble hesitation
- 50 Driving in and out
- 65 No driving dribble move
- 73 Attack strong on drive
Freelance
- 89 Shoot
- 85 Touches
- 76 Roll vs. pop
- 0 Transition spot up
- 3 Iso vs. elite defender
- 33 Iso vs. good defender
- 50 Iso vs. average defender
- 99 Iso vs. poor defender
- 3 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 5 Post hook right
- 65 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 94 Dish to open man
- 90 Flashy pass
- 90 Alley oop pass
Defense
- 99 Pass interception
- 20 Take charge
- 99 On-ball steal
- 85 Contest shot
- 85 Block shot
- 5 Foul
- 5 Hard foul
bad
-4, written by Imakesickcards
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3
about <1% of the community has redeemed all the present opals in the token market, so hardly anyone can get this card. he's incredible with that ray allen base, and can even get showtime dunks!
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Hi guys!
I made some changes. What do you think?
Thanks for any advice :)
https://2kmtcentral.com/21/lineups/148189/actual-lineup
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LETS GOOOO IM SO CLOSE TO GETTING HIM
-1
how do u get the card?
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you have to redeem a certain amount of cards for each tier.
-1
do u know how much u need for each tier
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yes. So it should say how much you have to redeem to move on to the next tier
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Already the PD version is a glitchy player, who can score from everywhere. The DM will be insane. He might also be good on PG with decent interior defense.
the PD when he came out was really good offensively but lacked clamps. this DM is definitely one of the top 5 PGs, he's 6'5 which is really nice
SGs* and he is not a point guard neither is top 5.
everyone plays him at point tbh
Still, the point is that he is a SG.
don't care about primary position, SG is pretty damn strong though
<.0001
probably lmao I'm just saving my tokens for a token market update confirmed in season 7 by ronnie
Good choice. I have spent too many tokens and have 1900 so far. I most likely pull 1 additional PD to get the 50k MT reward. The GOs in the Token market aren't worth to get 8 PD that no one needs.
yeh I've been saving since I got 2k21 I've always thought the boards aren't worth it. I have like 1100. and yeah most of those cards don't make my team
exactly what im doing i have 1,800 tokens saved up
lol i have 1100 I don't think I've ever spent a single one
i spent up to pink diamond tier have not got any pd reward tho even tho i have 1800 tokens
if you're already that far in u could keep going but yea the cards aren't really worth it rn
ill get more from the token market mt wise
yea cards on the auction house always gonna be better, I'd exchange 1 token for 250 mt
Opal bol bol last year... derozan.... drob for his time.... tony parker for his 1 day time... opal lavine for his time.... opal josh smith for his time...
Bol Bol wasn't even top 10. no one could get DRob that early. "for their time" exactly you grind fuckin 750 tokens + 2000 to even get to the board only for them to release a better card in a few weeks for 100k mt
Bol bol is top ten card.
nope. let me name 10 better
GOAT PG Bron, GOAT SF Bron, GOAT PG GIannis, GOAT SF Giannis, NIB Kawhi, NIB Simmons, GOAT KD, GOAT Tmac, GOAT Kareem, GOAT Yao, arguably GOAT Shaq and Wiseman. Glitched KP is almost as good too.
I disagree with shaq and yao (if you don’t know how to use him). I disagree with simmons, and bron at sf.
yao the best card in the game wtf. simmons is a pro 8 god. bron at SF maybe but idk pro 8 was so op
I said if don’t know how to use. Read. Pro 8 wasn’t too op. I now know how to stop that shit.
ik but it's easy to use Yao post hooks were broken for everyone and he could dribble glitch pretty easy. and no you don't you got fried
No I didn’t. I said at the end of my games. (The last 8)
facts