'10 Andre Miller
Rewards / Glitched Reality: Season Rewards
General information
Theme
Season 6 RewardsAdded
May 3rd, 2021Height
6'4" (193cm)Weight
200lbs (90kg)Age
34Team
Cleveland CavaliersFrom
SpainPlays
P&R Ball Handler
96 Overall
3277 Total attributesattr.
88 Outside scoring
- 94 Shot close
- 94 Shot mid
- 88 Shot 3pt
- 25 Shot IQ
- 92 Free throw
- 90 Offensive consistency
81 Inside scoring
- 97 Driving layup
- 25 Standing dunk
- 90 Driving dunk
- 80 Draw foul
- 26 Post moves
- 25 Post hook
- 40 Post fade
- 80 Hands
95 Athleticism
- 96 Speed
- 96 Acceleration
- 88 Vertical
- 89 Strength
- 95 Stamina
- 85 Hustle
- 76 Overall durability
93 Playmaking
- 96 Speed with ball
- 90 Ball handle
- 98 Passing accuracy
- 90 Passing vision
- 85 Passing IQ
90 Defending
- 82 Interior defense
- 94 Perimeter defense
- 93 Help defense IQ
- 84 Pick & roll defense IQ
- 96 Lateral quickness
- 94 Pass perception
- 82 Reaction time
- 96 Steal
- 75 Block
- 76 Shot contest
- 90 Defensive consistency
83 Rebounding
- 80 Offensive rebound
- 84 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Corner Specialist
Gives a boost to shots taken near the corner
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Ice In Veins
Improves a player's free throw percentage during the critical moments
Range Extender
Extends the range from which a player can effectively shootPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Lob City Passer
Improves the chances of completing a successful alley-oop passDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Tireless Defender
Reduces energy lost when exerting efforts on defense
Chase Down Artist
Raises the chances of getting a chase-down block
Interceptor
Increases chances at getting steals in passing lanes
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Trapper
Makes life difficult for the offensive players when trappedPersonality

Extremely Confident
Believes in own abilities and values personal success
Laid Back
Chill player who is not easily riledDunks
- 40 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 25 Alley-oop
- 0 Putback dunk
- 35 Crash
Layups
- 80 Driving layup
- 75 Spin layup
- 70 Hop step layup
- 95 Euro step layup
- 80 Floater
Jump shooting
- 78 Step through shot
- 60 Shot under basket
- 5 Shot close
- 43 Shot close left
- 18 Shot close middle
- 39 Shot close right
- 85 Shot mid
- 74 Spot up shot mid
- 28 Off screen shot mid
- 40 Shot 3pt
- 20 Spot up shot 3pt
- 60 Off screen shot 3pt
- 50 Contested jumper mid
- 20 Contested jumper 3pt
- 15 Stepback jumper mid
- 6 Stepback jumper 3pt
- 25 Spin jumper
- 3 Transition pull up 3pt
- 14 Drive pull up 3pt
- 9 Drive pull up mid
- 25 Use glass
Drive setup
- 10 Triple threat pump fake
- 10 Triple threat jab step
- 70 Triple threat idle
- 10 Triple threat shoot
- 40 Setup with sizeup
- 0 Setup with hesitation
- 60 No setup dribble
Driving
- 89 Drive
- 89 Spot up drive
- 89 Off screen drive
- 50 Drive right
- 25 Driving crossover
- 25 Driving spin
- 35 Driving step back
- 15 Driving half spin
- 25 Driving double crossover
- 15 Driving behind the back
- 35 Driving dribble hesitation
- 15 Driving in and out
- 70 No driving dribble move
- 30 Attack strong on drive
Freelance
- 51 Shoot
- 70 Touches
- 0 Roll vs. pop
- 0 Transition spot up
- 1 Iso vs. elite defender
- 15 Iso vs. good defender
- 23 Iso vs. average defender
- 45 Iso vs. poor defender
- 6 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 15 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 90 Dish to open man
- 70 Flashy pass
- 50 Alley oop pass
Defense
- 98 Pass interception
- 10 Take charge
- 98 On-ball steal
- 95 Contest shot
- 80 Block shot
- 10 Foul
- 10 Hard foul
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1
very disappointing card we were all expecting a JJJ-level free PD but 2k said No, he's not even worth the short grind. Tyrese, Caruso, Winslow are all better
-1
-1
hes actually fantastic on next gen
no there's so many better options
there are but he is damn good still
how he ain't better than any of the guys I named
Its just in my opinion but compared to the general public he isnt that good
yeh only gold range on next gen too
yeah that kinda hurts
He’s not disappointing. he’s good.
he's not good. what does he do better than those budget guys I mentioned
He’s good. John wall level.
nah only gold range and john wall isn't that good anyway
He is good.
no he isn't, he's not better than winslow
Debateable, but he imo is better than Juan.
hell no he's not better than Juan. Juan is one of the best 3-hunters in the game
And John Wall is one of the best dunkers in the game. More contacts, 1” taller, better defense I believe too!
juan's dunking animations are underrated. he gets really good ones that go through defenders without getting blocked. 1 inch won't make a difference. defense is similar. contacts not really. Juan's release is miles better
Not miles I’d say, i’d say 20% better.
ok he's still better overall, plus I was talking about Miller not wall. miller only has gold range with a bad release for a PG
Oh, 37 is alright, not great, so he’s alright. Thought he had some other release.
base 37 is the ben wallace base it's not good on a PG
Taking you 30 minutes when it took me 11.
no one asked like actually
i asked actually
oh, he should've told you then
And you said only too lmao
oh you mean to raps, so what if I say only does that make you laugh your ass off? if so you're weird