'06 Vince Carter
Rewards / Full Throttle: Season Rewards
General information
Added
May 10th, 2021Height
6'6" (198cm)Weight
220lbs (99kg)Age
29Team
Toronto RaptorsFrom
North CarolinaNickname
VinsanityDynamic Duo
99 Tracy McGradyPlays
P&R Ball Handler Mid Range 3 PT Guard Post Up

99 Overall
3650 Total attributesattr. +14
93 Outside scoring +2
- 97 Shot close +2
- 97 Shot mid +2
- 97 Shot 3pt +2
- 25 Shot IQ
- 95 Free throw
- 98 Offensive consistency
96 Inside scoring +1
- 96 Driving layup
- 99 Standing dunk
- 99 Driving dunk
- 95 Draw foul +3
- 94 Post moves
- 86 Post hook
- 94 Post fade
- 98 Hands
97 Athleticism
- 97 Speed
- 97 Acceleration
- 99 Vertical
- 92 Strength
- 98 Stamina
- 97 Hustle
- 78 Overall durability
88 Playmaking +1
- 95 Speed with ball
- 97 Ball handle
- 96 Passing accuracy +3
- 70 Passing vision
- 96 Passing IQ
89 Defending
- 88 Interior defense
- 97 Perimeter defense
- 97 Help defense IQ
- 79 Pick & roll defense IQ
- 97 Lateral quickness
- 97 Pass perception
- 64 Reaction time
- 94 Steal
- 92 Block
- 64 Shot contest
- 97 Defensive consistency +2
89 Rebounding
- 88 Offensive rebound
- 90 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
99 | SG SF | 96 | 93 | 88 | 97 | 89 | 89 |
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|
99 | SG SF | 96 | 93 | 88 | 97 | 89 | 89 |
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Ice In Veins
Improves a player's free throw percentage during the critical momentsPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Lob City Passer
Improves the chances of completing a successful alley-oop passDefense/Rebounding

Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Tireless Defender
Reduces energy lost when exerting efforts on defense
Post Move Lockdown
Improves the defender's ability to defend post moves
Rebound Chaser
Improves a player's ability to chase down rebounds
Trapper
Makes life difficult for the offensive players when trapped
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality

Alpha Dog
Enhances the ability to rally teammates
High Work Ethic
Goes beyond the typical work ethic of an NBA athlete
Expressive
Not one to hide emotion during big momentsDunks
- 100 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 75 Alley-oop
- 35 Putback dunk
- 40 Crash
Layups
- 45 Driving layup
- 55 Spin layup
- 70 Hop step layup
- 70 Euro step layup
- 35 Floater
Jump shooting
- 85 Step through shot
- 28 Shot under basket
- 20 Shot close
- 10 Shot close left
- 65 Shot close middle
- 25 Shot close right
- 60 Shot mid
- 64 Spot up shot mid
- 59 Off screen shot mid
- 85 Shot 3pt
- 75 Spot up shot 3pt
- 75 Off screen shot 3pt
- 25 Contested jumper mid
- 50 Contested jumper 3pt
- 60 Stepback jumper mid
- 30 Stepback jumper 3pt
- 30 Spin jumper
- 5 Transition pull up 3pt
- 4 Drive pull up 3pt
- 14 Drive pull up mid
- 5 Use glass
Drive setup
- 5 Triple threat pump fake
- 10 Triple threat jab step
- 55 Triple threat idle
- 30 Triple threat shoot
- 30 Setup with sizeup
- 30 Setup with hesitation
- 40 No setup dribble
Driving
- 55 Drive
- 55 Spot up drive
- 55 Off screen drive
- 54 Drive right
- 25 Driving crossover
- 5 Driving spin
- 50 Driving step back
- 15 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 30 Driving dribble hesitation
- 15 Driving in and out
- 80 No driving dribble move
- 60 Attack strong on drive
Freelance
- 80 Shoot
- 85 Touches
- 0 Roll vs. pop
- 15 Transition spot up
- 2 Iso vs. elite defender
- 23 Iso vs. good defender
- 34 Iso vs. average defender
- 68 Iso vs. poor defender
- 4 Play discipline
Post game
- 14 Post up
- 0 Post shimmy shot
- 0 Post face up
- 25 Post back down
- 25 Post aggressive backdown
- 12 Shoot from post
- 0 Post hook left
- 30 Post hook right
- 5 Post fade left
- 5 Post fade right
- 8 Post up and under
- 0 Post hop shot
- 10 Post step back shot
- 35 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 42 Dish to open man
- 25 Flashy pass
- 60 Alley oop pass
Defense
- 99 Pass interception
- 5 Take charge
- 99 On-ball steal
- 99 Contest shot
- 99 Block shot
- 1 Foul
- 1 Hard foul
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Comments Sort by
2
pretty easy to get for a level 40 reward, inconsistent release and can't play PG though so idk if he'll be worth grinding for
1
lineup suggestions pls: https://2kmtcentral.com/21/lineups/209093/current-lineup
1
1
0
He Looks underwhelming but hes incredible in game. Im half way to getting him
0
0
https://2kmtcentral.com/21/lineups/246937/please-give-me-your-opinion Please give me some options
-3
-4
-4
Literally the most overrated dunker ever! Anyone can hang their arm in the basket! Good thing he's retired now, couldn't stand watching him play
-4
simmons better
how is he easy to get
easy to get for a level 40 reward, there was enough XP literally on day 1 of the season
Still a grind. The last 2 level 40 rewards were also easier to get compared to season 1 until 3. I think 2k realized it was too hard. Anyway, now the season rewards are nit the best card in the game anymore. There are better or at least comparable cards around.
yea curry was elite for many months these cards get outdated fast so they have to make them easier
True. And I would say, Curry was really hard to get. I just have the rewards season 3 to 6. DWade was also quite tough to get. I am happy that everyone has a good chance to get Carter. I like this guy.
I don't go for the season rewards because I just don't have enough time, Kawhi has pretty good longevity though
idek dis card ain even all da its good on myteam but like
Cap on Inconsistent.
his release on the opal... idk it was sometimes chicken sometimes brick
It was the opal. This is dark matter.
they have the same release just put on very quick instead of quick
White windows
wdym
More whites go in .
no, nothing changed from then to now
just watch debo's gameplay and tell me he aint chicken
I actually watched his gameplay already but that's Ty, and as I said inconsistent sometimes you're really green sometimes ur not. like in unlimited he greened everything and in tto he didn't
Ty is no greener lmao
greens more than you so shut up, and no one is that locked in while recording a video -_-
Not in tto -_-
bruh you've only went 10-0 once ever in tto just stop lmao
I can green more than Him is what I’m saying in tto.
how would we know lol i did green like 2 3s in each game in tto against boof
It does.
how? no updates that changed whites, release on very quick doesn't change anything either
The green window increased by shooting badges, the window for whites increased to.
I mean barely, are the shooting badges really a big upgrade from the opal idk
They are
bruh compare on 2kdb all DM Vince has over him in shooting badges is HOF Corner specialist, HZH, green machine over gold.
Dm vince is more green. Hzh is actually big.
should I get it from token market for bol bol then? it is big but not that much more green
I mean no, cuz 50 tokens a ton for a green machine.
HZH is 100 tokens lol
L
Add me to the group chat.
okay I won't buy it then I think I overspent tokens already I'll save for packs
K