'04 Allen Iverson
Premium / Invincible
General information
Theme
Invincible Allen IversonAdded
May 20th, 2021Height
6'0" (182cm)Weight
165lbs (74kg)Age
29Team
Philadelphia 76ersFrom
GeorgetownNickname
A.I.Plays
Isolation P&R Ball Handler
99 Overall
3984 Total attributesattr.
99 Outside scoring
- 99 Shot close
- 99 Shot mid
- 99 Shot 3pt
- 99 Shot IQ
- 99 Free throw
- 99 Offensive consistency
98 Inside scoring
- 99 Driving layup
- 95 Standing dunk
- 99 Driving dunk
- 99 Draw foul
- 96 Post moves
- 95 Post hook
- 96 Post fade
- 99 Hands
99 Athleticism
- 99 Speed
- 99 Acceleration
- 99 Vertical
- 99 Strength
- 99 Stamina
- 99 Hustle
- 85 Overall durability
99 Playmaking
- 99 Speed with ball
- 99 Ball handle
- 99 Passing accuracy
- 99 Passing vision
- 99 Passing IQ
96 Defending
- 97 Interior defense
- 99 Perimeter defense
- 99 Help defense IQ
- 74 Pick & roll defense IQ
- 99 Lateral quickness
- 99 Pass perception
- 90 Reaction time
- 99 Steal
- 97 Block
- 92 Shot contest
- 99 Defensive consistency
98 Rebounding
- 98 Offensive rebound
- 98 Defensive rebound
Finishing


Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runners
Putback Boss
Increases shot percentage when attempting a putback after an offensive reboundShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Ice In Veins
Improves a player's free throw percentage during the critical moments
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Steady Shooter
Reduces the penalties for contested shots and bonuses for open shots
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Deep Fades
Improves the chance of making a post fadeaway from deep rangePlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defenderDefense/Rebounding

Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Moving Truck
Strengthens a defender's ability to move people around in the post
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Rebound Chaser
Improves a player's ability to chase down rebounds
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality

Alpha Dog
Enhances the ability to rally teammates
Expressive
Not one to hide emotion during big momentsDunks
- 85 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 45 Alley-oop
- 20 Putback dunk
- 99 Crash
Layups
- 65 Driving layup
- 99 Spin layup
- 94 Hop step layup
- 99 Euro step layup
- 96 Floater
Jump shooting
- 94 Step through shot
- 46 Shot under basket
- 56 Shot close
- 20 Shot close left
- 56 Shot close middle
- 23 Shot close right
- 93 Shot mid
- 95 Spot up shot mid
- 33 Off screen shot mid
- 42 Shot 3pt
- 42 Spot up shot 3pt
- 31 Off screen shot 3pt
- 93 Contested jumper mid
- 30 Contested jumper 3pt
- 75 Stepback jumper mid
- 4 Stepback jumper 3pt
- 5 Spin jumper
- 5 Transition pull up 3pt
- 5 Drive pull up 3pt
- 11 Drive pull up mid
- 30 Use glass
Drive setup
- 5 Triple threat pump fake
- 25 Triple threat jab step
- 95 Triple threat idle
- 45 Triple threat shoot
- 85 Setup with sizeup
- 80 Setup with hesitation
- 65 No setup dribble
Driving
- 99 Drive
- 99 Spot up drive
- 99 Off screen drive
- 55 Drive right
- 90 Driving crossover
- 40 Driving spin
- 85 Driving step back
- 25 Driving half spin
- 70 Driving double crossover
- 35 Driving behind the back
- 95 Driving dribble hesitation
- 45 Driving in and out
- 30 No driving dribble move
- 91 Attack strong on drive
Freelance
- 99 Shoot
- 99 Touches
- 60 Roll vs. pop
- 0 Transition spot up
- 2 Iso vs. elite defender
- 21 Iso vs. good defender
- 31 Iso vs. average defender
- 62 Iso vs. poor defender
- 3 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 25 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 71 Dish to open man
- 73 Flashy pass
- 65 Alley oop pass
Defense
- 100 Pass interception
- 0 Take charge
- 100 On-ball steal
- 95 Contest shot
- 90 Block shot
- 5 Foul
- 5 Hard foul
???? I have the answer
0, written by ronnyham94
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the invincible card art is a lot better than the GOAT one from 2k20
If I can't practice, I can't practice. If I'm hurt, I'm hurt. Simple as that. It's not about that at all. But it's easy to talk about and sum it up when you just talk about practice; we're sitting here, and I'm supposed to be the franchise player, and we're in here talking about practice. I mean, listen, we're talking about practice. Not a game! Not a game! Not a game! We're talking about practice. Not a game; not the game that I go out there and die for and play every game like it's my last, not the game, we're talking about practice, man. I mean, how silly is that? We're talking about practice. I know I'm supposed to be there, I know I'm supposed to lead by example, I know that. And I'm not shoving it aside like it don't mean anything. I know it's important. I do. I honestly do. But we're talking about practice, man. What are we talking about? Practice? We're talking about practice, man!
We're talking about practice! We're talking about practice... We ain't talking about the game! We're talking about practice, man! When you come to the arena, and you see me play... You see me play, don't you?
Nms squad please give suggestions
https://2kmtcentral.com/21/lineups/232740/nms-squad-open-for-suggestions
would've thought he would be cheaper because he's 6'0..AI is always a fun card to use with a silky smooth trey burke release and the best sigs in the game. incredible on offense and 97 interior and block might help if you switch matchups on defense
In the weekly challenge AI blocked my JR 3 times. LMAO
lol I don't even do weekly challenges
Show 2 replies...It is a free pack and just a TT for 50 points. You needed a certain number of layups and I was surprised that he could block me. Once even from behind
oh that's not bad, he has a good block rating after all lol. layups are so dumb they should just make it dunks
This card is so weird. First, there’s no philly logo in the left above player name. Second, his “Defending” attributes is 96 where KG is 95 WTF. Third, Why is the bar on top gold, shouldn’t it be either blue, black, white or red, considering those are colours of 76ers. Gold is just included in the old logo for the text smh. Fourth, why not use a better pic, the face of AI here is ehhhh and AI on the blue jersey looks bad. If they used the white or the black jersey it will look much better.
https://2kmtcentral.com/21/lineups/233027/current#comment-2845991 help would be nice :)
any suggestions?
https://2kmtcentral.com/21/lineups/243078/olajuwon-fan
(I started playing yesterday :D )
6'0 so he might be a buyout
I can't even explain how wrong you are with that statement, he's over a mil and the first few went for 3mil I think
He's 1 million...
wow imagine paying 1 mil for a 6'0 card smh
Show 7 replies...Height don’t matter. Isaiah Thomas is/was good so clearly his height didn’t matter
your fucking retarded
Ok and?
Ur mad
Ur mad that it’s true facts
... hes gonna get shit on by Chris Webber dumbass
If you're gonna give us midgets give us REAL dunkers, like Muggsy and Boykins
You're retarded af
Lmao
LMAOOO true tho
honestly