Plays
P&R Wing
Mid Range
Guard Post Up
3 PT
97
Shot close
97
Shot mid
94
Shot 3pt
25
Shot IQ
94
Free throw
98
Offensive consistency
95
Driving layup
90
Standing dunk
90
Driving dunk
92
Draw foul
96
Post moves
96
Post hook
96
Post fade
98
Hands
95
Speed
95
Acceleration
95
Vertical
94
Strength
98
Stamina
95
Hustle
85
Overall durability
94
Speed with ball
90
Ball handle
88
Passing accuracy
84
Passing vision
85
Passing IQ
94
Interior defense
95
Perimeter defense
95
Help defense IQ
86
Pick & roll defense IQ
95
Lateral quickness
95
Pass perception
90
Reaction time
89
Steal
95
Block
92
Shot contest
95
Defensive consistency
97
Offensive rebound
97
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Boosts the shot percentage when shooting hooks from a deep distance
Improves a player's ability to effectively use dropsteps in the post
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Improves the chances of completing a successfull alley-oop dunk/layup
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Gives a boost to shots taken near the corner
Improves the ability to shoot difficult shots off the dribble
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Reduces the impact of a defender who is closing out
Improves the chance of making a post fadeaway from deep range
Reduces the penalty suffered from mis-timed jump shot releases
Improves a player's free throw percentage during the critical moments
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Increases overall speed with the ball in transition
Raises the chances that a defender bites when doing fakes in the posts
Increases the effectiveness of pass fakes
Improves the ability of a post spin or drive to work effectively
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to break down their defender
Reduces the chances of getting stripped by the defender
Boosts the shot percentage for open teammates on jump shots after catching a pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Defense/Rebounding
Improves a player's ability to box out opponents
Increases effectiveness of screens and drains energy from opponents on physical contact
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Receives an earlier cue on the Read and React system while playing defense
Strengthens a defender's ability to move people around in the post
Improves a player's ability to navigate through screens effectively on defense
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Reduces energy lost when exerting efforts on defense
Allows rebounders to swim or spin around box outs more easily
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to steal the ball from a ball handler
Makes life difficult for the offensive players when trapped
Boosts the defensive abilities of teammates when in the game
Personality
Enhances the ability to rally teammates
Chill player who is not easily riled
95
Standing dunk
95
Driving dunk
95
Flashy dunk
15
Alley-oop
20
Putback dunk
5
Crash
10
Driving layup
33
Spin layup
45
Hop step layup
34
Euro step layup
31
Floater
38
Step through shot
68
Shot under basket
30
Shot close
6
Shot close left
2
Shot close middle
0
Shot close right
40
Shot mid
0
Spot up shot mid
65
Off screen shot mid
0
Shot 3pt
65
Spot up shot 3pt
50
Off screen shot 3pt
68
Contested jumper mid
86
Contested jumper 3pt
0
Stepback jumper mid
0
Stepback jumper 3pt
0
Spin jumper
0
Transition pull up 3pt
3
Drive pull up 3pt
1
Drive pull up mid
35
Use glass
0
Triple threat pump fake
15
Triple threat jab step
35
Triple threat idle
30
Triple threat shoot
0
Setup with sizeup
0
Setup with hesitation
99
No setup dribble
0
Drive
4
Spot up drive
0
Off screen drive
54
Drive right
0
Driving crossover
0
Driving spin
0
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
0
Driving dribble hesitation
0
Driving in and out
99
No driving dribble move
70
Attack strong on drive
43
Shoot
47
Touches
99
Roll vs. pop
99
Transition spot up
0
Iso vs. elite defender
0
Iso vs. good defender
0
Iso vs. average defender
0
Iso vs. poor defender
99
Play discipline
16
Post up
0
Post shimmy shot
0
Post face up
0
Post back down
0
Post aggressive backdown
14
Shoot from post
45
Post hook left
55
Post hook right
0
Post fade left
0
Post fade right
0
Post up and under
0
Post hop shot
0
Post step back shot
0
Post drive
0
Post spin
0
Post drop step
0
Post hop step
28
Dish to open man
20
Flashy pass
0
Alley oop pass
99
Pass interception
0
Take charge
94
On-ball steal
97
Contest shot
97
Block shot
0
Foul
0
Hard foul
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the real chicken man...best release in the game(Exum base) and literally missing 2 badges. absolutely incredible, might be the best SF in the game counting guys like kawhi, tmac, and KD as SGs
chicken
C H I C K E N
M A N
If he had blinders he is the best card in the game on next gen
LMAO WHO NAMES THEIR KID ANTAWN
https://2kmtcentral.com/21/lineups/user/1915640
The og
OMG I just packed this card. 1st 99 OVR this 2k. The Height Supremacists are set now
Chicken beh, I pulled him from a regular pack cuz I had vc for one more pack. Absolute beast
This guy is not a CONE