Obi Toppin pinkdiamond card
97 82 76 76 75

General information

6'9" (205cm)
220lbs (99kg)
P&R Wing Post Up High Isolation P&R Roll Man

Hot Zones


Obi Toppin pinkdiamond card

96 Overall

3420 Total attr.

85 Outside scoring

  • 92 Shot close
  • 88 Shot mid
  • 90 Shot 3pt
  • 25 Shot IQ
  • 84 Free throw
  • 95 Offensive consistency

89 Inside scoring

  • 85 Driving layup
  • 95 Standing dunk
  • 98 Driving dunk
  • 80 Draw foul
  • 80 Post moves
  • 80 Post hook
  • 80 Post fade
  • 98 Hands

92 Athleticism

  • 91 Speed
  • 91 Acceleration
  • 98 Vertical
  • 90 Strength
  • 94 Stamina
  • 95 Hustle
  • 90 Overall durability

75 Playmaking

  • 90 Speed with ball
  • 86 Ball handle
  • 80 Passing accuracy
  • 56 Passing vision
  • 69 Passing IQ

84 Defending

  • 89 Interior defense
  • 87 Perimeter defense
  • 92 Help defense IQ
  • 71 Pick & roll defense IQ
  • 88 Lateral quickness
  • 85 Pass perception
  • 86 Reaction time
  • 80 Steal
  • 90 Block
  • 72 Shot contest
  • 85 Defensive consistency

87 Rebounding

  • 86 Offensive rebound
  • 88 Defensive rebound



Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pick & Roller

Increases shot percentage as the roller in a pick & roll

Pro Touch

Gives an additional boost for having good layup timing

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact


Boosts team's Takeover meters after completing a highlight play

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Tear Dropper

Increases the chance of hitting floaters and runners

Deep Hooks

Boosts the shot percentage when shooting hooks from a deep distance

Giant Slayer

Heightens the effectiveness of layups over taller defenders


Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Corner Specialist

Gives a boost to shots taken near the corner

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Range Extender

Extends the range from which a player can effectively shoot

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots


Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Bail Out

Increases the chances of successfully completing a pass from mid-air

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound


Boosts the shot percentage for open teammates on jump shots after catching a pass


Increases overall speed with the ball in transition

Flashy Passer

Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass

Floor General

Teammates receive an offensive attribute bonus when player is in the game

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Pass Fake Maestro

Increases the effectiveness of pass fakes

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Space Creator

Improves a player's ability to create space from defender

Stop & Go

Improves a player's ability to start and stop with the ball


Reduces the chances of getting stripped by the defender

Post Spin Technician

Improves the ability of a post spin or drive to work effectively

Tight Handles

Improves a player's ability to break down their defender



Improves a player's ability to box out opponents

Brick Wall

Increases effectiveness of screens and drains energy from opponents on physical contact

Chase Down Artist

Raises the chances of getting a chase-down block


Intimidates offensive players causing them to miss shots more often

Moving Truck

Strengthens a defender's ability to move people around in the post

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Post Move Lockdown

Improves the defender's ability to defend post moves

Rebound Chaser

Improves a player's ability to chase down rebounds


Allows rebounders to swim or spin around box outs more easily


Boosts the ability to stay in front of the ball handler on the perimeter

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense


Increases chances at getting steals in passing lanes

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Rim Protector

Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates

Tireless Defender

Reduces energy lost when exerting efforts on defense


Makes life difficult for the offensive players when trapped


Alpha Dog

Enhances the ability to rally teammates


An outgoing and typically well-liked player

High Work Ethic

Goes beyond the typical work ethic of an NBA athlete

Media Ringmaster

A player who prefers living in large metropolitan centers


  • 95 Standing dunk
  • 100 Driving dunk
  • 100 Flashy dunk
  • 50 Alley-oop
  • 15 Putback dunk
  • 50 Crash


  • 40 Driving layup
  • 55 Spin layup
  • 35 Hop step layup
  • 25 Euro step layup
  • 5 Floater

Jump shooting

  • 71 Step through shot
  • 64 Shot under basket
  • 22 Shot close
  • 31 Shot close left
  • 28 Shot close middle
  • 41 Shot close right
  • 10 Shot mid
  • 55 Spot up shot mid
  • 25 Off screen shot mid
  • 78 Shot 3pt
  • 75 Spot up shot 3pt
  • 5 Off screen shot 3pt
  • 20 Contested jumper mid
  • 5 Contested jumper 3pt
  • 5 Stepback jumper mid
  • 10 Stepback jumper 3pt
  • 0 Spin jumper
  • 0 Transition pull up 3pt
  • 15 Drive pull up 3pt
  • 10 Drive pull up mid
  • 75 Use glass

Drive setup

  • 85 Triple threat pump fake
  • 90 Triple threat jab step
  • 5 Triple threat idle
  • 75 Triple threat shoot
  • 10 Setup with sizeup
  • 15 Setup with hesitation
  • 0 No setup dribble


  • 65 Drive
  • 25 Spot up drive
  • 55 Off screen drive
  • 75 Drive right
  • 10 Driving crossover
  • 0 Driving spin
  • 0 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 0 Driving behind the back
  • 15 Driving dribble hesitation
  • 0 Driving in and out
  • 95 No driving dribble move
  • 90 Attack strong on drive


  • 85 Shoot
  • 85 Touches
  • 10 Roll vs. pop
  • 0 Transition spot up
  • 30 Iso vs. elite defender
  • 30 Iso vs. good defender
  • 40 Iso vs. average defender
  • 50 Iso vs. poor defender
  • 15 Play discipline

Post game

  • 70 Post up
  • 10 Post shimmy shot
  • 65 Post face up
  • 20 Post back down
  • 20 Post aggressive backdown
  • 90 Shoot from post
  • 55 Post hook left
  • 55 Post hook right
  • 43 Post fade left
  • 9 Post fade right
  • 50 Post up and under
  • 25 Post hop shot
  • 45 Post step back shot
  • 45 Post drive
  • 35 Post spin
  • 30 Post drop step
  • 30 Post hop step


  • 45 Dish to open man
  • 20 Flashy pass
  • 80 Alley oop pass


  • 95 Pass interception
  • 40 Take charge
  • 95 On-ball steal
  • 95 Contest shot
  • 95 Block shot
  • 5 Foul
  • 5 Hard foul

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    a decent amount better than his locker code opal, release now on VQ and better sigs with the curry slide. still only gold clamps holds him back from being a budget beast though


    A good budget point guard that is 6’9 and can play PG/SG, stats are basically flawless, but the only problem is that he only has clamps on gold. Wouldn’t really suggest applying HOF clamps to him either bcuz u should do that for Manute Bol.


    Hes a curry sliding webber now!. but why is his PD better than his opal...


    Nigga who tf asked for a point guard Obi Toppin??? He's a fucking bust! He doesn't get playing time for a reason.


    Overrated bum! He's only known for winning that skill contest thing.


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