Plays
P&R Wing
Post Up High
Isolation
P&R Roll Man
92
Shot close
88
Shot mid
90
Shot 3pt
25
Shot IQ
84
Free throw
95
Offensive consistency
85
Driving layup
95
Standing dunk
98
Driving dunk
80
Draw foul
80
Post moves
80
Post hook
80
Post fade
98
Hands
91
Speed
91
Acceleration
98
Vertical
90
Strength
94
Stamina
95
Hustle
90
Overall durability
90
Speed with ball
86
Ball handle
80
Passing accuracy
56
Passing vision
69
Passing IQ
89
Interior defense
87
Perimeter defense
92
Help defense IQ
71
Pick & roll defense IQ
88
Lateral quickness
85
Pass perception
86
Reaction time
80
Steal
90
Block
72
Shot contest
85
Defensive consistency
86
Offensive rebound
88
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Boosts the shot percentage when shooting hooks from a deep distance
Heightens the effectiveness of layups over taller defenders
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Gives a boost to shots taken near the corner
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Improves the ability to shoot difficult shots off the dribble
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Boosts the shot percentage for open teammates on jump shots after catching a pass
Increases overall speed with the ball in transition
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Improves the ability of a post spin or drive to work effectively
Improves a player's ability to break down their defender
Defense/Rebounding
Improves a player's ability to box out opponents
Increases effectiveness of screens and drains energy from opponents on physical contact
Raises the chances of getting a chase-down block
Intimidates offensive players causing them to miss shots more often
Strengthens a defender's ability to move people around in the post
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Allows rebounders to swim or spin around box outs more easily
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Improves a player's ability to navigate through screens effectively on defense
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Personality
Enhances the ability to rally teammates
An outgoing and typically well-liked player
Goes beyond the typical work ethic of an NBA athlete
A player who prefers living in large metropolitan centers
95
Standing dunk
100
Driving dunk
100
Flashy dunk
50
Alley-oop
15
Putback dunk
50
Crash
40
Driving layup
55
Spin layup
35
Hop step layup
25
Euro step layup
5
Floater
71
Step through shot
64
Shot under basket
22
Shot close
31
Shot close left
28
Shot close middle
41
Shot close right
10
Shot mid
55
Spot up shot mid
25
Off screen shot mid
78
Shot 3pt
75
Spot up shot 3pt
5
Off screen shot 3pt
20
Contested jumper mid
5
Contested jumper 3pt
5
Stepback jumper mid
10
Stepback jumper 3pt
0
Spin jumper
0
Transition pull up 3pt
15
Drive pull up 3pt
10
Drive pull up mid
75
Use glass
85
Triple threat pump fake
90
Triple threat jab step
5
Triple threat idle
75
Triple threat shoot
10
Setup with sizeup
15
Setup with hesitation
0
No setup dribble
65
Drive
25
Spot up drive
55
Off screen drive
75
Drive right
10
Driving crossover
0
Driving spin
0
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
15
Driving dribble hesitation
0
Driving in and out
95
No driving dribble move
90
Attack strong on drive
85
Shoot
85
Touches
10
Roll vs. pop
0
Transition spot up
30
Iso vs. elite defender
30
Iso vs. good defender
40
Iso vs. average defender
50
Iso vs. poor defender
15
Play discipline
70
Post up
10
Post shimmy shot
65
Post face up
20
Post back down
20
Post aggressive backdown
90
Shoot from post
55
Post hook left
55
Post hook right
43
Post fade left
9
Post fade right
50
Post up and under
25
Post hop shot
45
Post step back shot
45
Post drive
35
Post spin
30
Post drop step
30
Post hop step
45
Dish to open man
20
Flashy pass
80
Alley oop pass
95
Pass interception
40
Take charge
95
On-ball steal
95
Contest shot
95
Block shot
5
Foul
5
Hard foul
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a decent amount better than his locker code opal, release now on VQ and better sigs with the curry slide. still only gold clamps holds him back from being a budget beast though
A good budget point guard that is 6’9 and can play PG/SG, stats are basically flawless, but the only problem is that he only has clamps on gold. Wouldn’t really suggest applying HOF clamps to him either bcuz u should do that for Manute Bol.
https://2kmtcentral.com/21/lineups/user/1915640
Hes a curry sliding webber now!. but why is his PD better than his opal...
Nigga who tf asked for a point guard Obi Toppin??? He's a fucking bust! He doesn't get playing time for a reason.
Overrated bum! He's only known for winning that skill contest thing.
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