Plays
P&R Ball Handler
Isolation
Mid Range
98
Shot close
99
Shot mid
99
Shot 3pt
25
Shot IQ
97
Free throw
99
Offensive consistency
99
Driving layup
90
Standing dunk
99
Driving dunk
97
Draw foul
90
Post moves
88
Post hook
94
Post fade
95
Hands
98
Speed
98
Acceleration
99
Vertical
90
Strength
99
Stamina
96
Hustle
80
Overall durability
98
Speed with ball
98
Ball handle
95
Passing accuracy
89
Passing vision
94
Passing IQ
89
Interior defense
98
Perimeter defense
98
Help defense IQ
81
Pick & roll defense IQ
98
Lateral quickness
97
Pass perception
80
Reaction time
98
Steal
92
Block
80
Shot contest
98
Defensive consistency
86
Offensive rebound
90
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Gives an additional boost for having good layup timing
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chances of a player successfully backing down their opponent
Boosts the shot percentage for layups when moving across the paint
Increases shot percentage as the roller in a pick & roll
Increases shot percentage when attempting a putback after an offensive rebound
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Gives a boost to shots taken near the corner
Reduces the impact of a defender who is closing out
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Improves the chance of making a post fadeaway from deep range
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Boosts the shot percentage for open teammates on jump shots after catching a pass
Increases overall speed with the ball in transition
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Raises the chances that a defender bites when doing fakes in the posts
Improves the chances of completing a successful alley-oop pass
Improves the ability of a post spin or drive to work effectively
Improves a player's ability to break down their defender
Defense/Rebounding
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Receives an earlier cue on the Read and React system while playing defense
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Improves a player's ability to chase down rebounds
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Boosts the defensive abilities of teammates when in the game
Improves a player's ability to bump and harass the offense off the ball
Improves the defender's ability to defend post moves
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Allows rebounders to swim or spin around box outs more easily
Personality
Enhances the ability to rally teammates
80
Standing dunk
100
Driving dunk
100
Flashy dunk
62
Alley-oop
14
Putback dunk
30
Crash
60
Driving layup
74
Spin layup
84
Hop step layup
80
Euro step layup
75
Floater
71
Step through shot
38
Shot under basket
5
Shot close
22
Shot close left
53
Shot close middle
25
Shot close right
40
Shot mid
54
Spot up shot mid
54
Off screen shot mid
90
Shot 3pt
70
Spot up shot 3pt
75
Off screen shot 3pt
40
Contested jumper mid
80
Contested jumper 3pt
85
Stepback jumper mid
75
Stepback jumper 3pt
35
Spin jumper
15
Transition pull up 3pt
15
Drive pull up 3pt
11
Drive pull up mid
30
Use glass
10
Triple threat pump fake
35
Triple threat jab step
75
Triple threat idle
25
Triple threat shoot
45
Setup with sizeup
25
Setup with hesitation
35
No setup dribble
55
Drive
55
Spot up drive
55
Off screen drive
55
Drive right
45
Driving crossover
25
Driving spin
65
Driving step back
30
Driving half spin
5
Driving double crossover
15
Driving behind the back
25
Driving dribble hesitation
25
Driving in and out
70
No driving dribble move
60
Attack strong on drive
95
Shoot
95
Touches
72
Roll vs. pop
0
Transition spot up
0
Iso vs. elite defender
3
Iso vs. good defender
5
Iso vs. average defender
10
Iso vs. poor defender
3
Play discipline
0
Post up
0
Post shimmy shot
0
Post face up
20
Post back down
20
Post aggressive backdown
0
Shoot from post
0
Post hook left
0
Post hook right
35
Post fade left
0
Post fade right
15
Post up and under
0
Post hop shot
25
Post step back shot
20
Post drive
0
Post spin
0
Post drop step
0
Post hop step
82
Dish to open man
50
Flashy pass
62
Alley oop pass
95
Pass interception
5
Take charge
95
On-ball steal
85
Contest shot
85
Block shot
5
Foul
5
Hard foul
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Not as good as Poku or Hedo but is still a fantastic card with basically perfect stats and has Trey Burke base. Also has nice height for the PG position. Overall he is a top tier PG.
3rd DM Tmac of the year? wow tbh he's basically the invincible but can play PG which is huge, wouldn't be surprised if he's even more expensive at least today. cash release with amazing dunk animations and a 7'2 wingspan
I might get the Tmac Upgrade to run him as SG. His dribbling skills and shooting are great and his badges have been upgraded
Damn Tmac got all these damn cards
https://2kmtcentral.com/21/lineups/user/1915640
injury-prone bust should of stayed in Toronto