Plays
Post Up Low
Post Up High
P&R Roll Man
Cutter
98
Shot close
94
Shot mid
93
Shot 3pt
25
Shot IQ
84
Free throw
98
Offensive consistency
95
Driving layup
98
Standing dunk
96
Driving dunk
88
Draw foul
97
Post moves
96
Post hook
96
Post fade
97
Hands
94
Speed
94
Acceleration
98
Vertical
99
Strength
98
Stamina
97
Hustle
95
Overall durability
90
Speed with ball
87
Ball handle
84
Passing accuracy
68
Passing vision
91
Passing IQ
97
Interior defense
90
Perimeter defense
95
Help defense IQ
75
Pick & roll defense IQ
90
Lateral quickness
84
Pass perception
83
Reaction time
84
Steal
96
Block
84
Shot contest
98
Defensive consistency
97
Offensive rebound
97
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to effectively use dropsteps in the post
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Boosts the shot percentage when shooting hooks from a deep distance
Improves a player's ability to avoid contact when attacking the rim
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Gives a boost to shots taken near the corner
Improves the chance of making a post fadeaway from deep range
Reduces the penalty suffered from mis-timed jump shot releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Increases the ability to knock down shots in clutch moments
Reduces the impact of a defender who is closing out
Improves the ability to shoot difficult shots off the dribble
Increases the bonus given for consecutive excellent releases
Improves a player's free throw percentage during the critical moments
Strengthens the player's ability to get the open off the ball
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Improves a player's ability to make effective outlet passes after grabbing a rebound
Increases overall speed with the ball in transition
Raises the chances that a defender bites when doing fakes in the posts
Reduces the amount of energy lost when performing dribble moves
Improves the ability of a post spin or drive to work effectively
Provides more explosive first steps out of tripple threat and size-ups
Reduces the chances of getting stripped by the defender
Increases the chances of successfully completing a pass from mid-air
Boosts the shot percentage for open teammates on jump shots after catching a pass
Teammates receive an offensive attribute bonus when player is in the game
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Improves a player's ability to create space from defender
Improves a player's ability to break down their defender
Defense/Rebounding
Improves a player's ability to box out opponents
Increases effectiveness of screens and drains energy from opponents on physical contact
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Strengthens a defender's ability to move people around in the post
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Allows rebounders to swim or spin around box outs more easily
Boosts the defensive abilities of teammates when in the game
Raises the chances of getting a chase-down block
Receives an earlier cue on the Read and React system while playing defense
Personality
Enhances the ability to rally teammates
Adds more grit and toughness to a player
100
Standing dunk
100
Driving dunk
100
Flashy dunk
100
Alley-oop
80
Putback dunk
0
Crash
35
Driving layup
10
Spin layup
20
Hop step layup
20
Euro step layup
5
Floater
47
Step through shot
54
Shot under basket
90
Shot close
11
Shot close left
38
Shot close middle
51
Shot close right
90
Shot mid
55
Spot up shot mid
64
Off screen shot mid
30
Shot 3pt
5
Spot up shot 3pt
0
Off screen shot 3pt
60
Contested jumper mid
65
Contested jumper 3pt
35
Stepback jumper mid
0
Stepback jumper 3pt
10
Spin jumper
0
Transition pull up 3pt
0
Drive pull up 3pt
0
Drive pull up mid
15
Use glass
55
Triple threat pump fake
0
Triple threat jab step
75
Triple threat idle
0
Triple threat shoot
0
Setup with sizeup
20
Setup with hesitation
80
No setup dribble
30
Drive
30
Spot up drive
30
Off screen drive
53
Drive right
0
Driving crossover
0
Driving spin
0
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
0
Driving dribble hesitation
0
Driving in and out
75
No driving dribble move
80
Attack strong on drive
98
Shoot
99
Touches
99
Roll vs. pop
0
Transition spot up
2
Iso vs. elite defender
23
Iso vs. good defender
35
Iso vs. average defender
70
Iso vs. poor defender
99
Play discipline
76
Post up
20
Post shimmy shot
35
Post face up
50
Post back down
40
Post aggressive backdown
57
Shoot from post
40
Post hook left
30
Post hook right
40
Post fade left
0
Post fade right
25
Post up and under
10
Post hop shot
10
Post step back shot
20
Post drive
25
Post spin
40
Post drop step
25
Post hop step
20
Dish to open man
30
Flashy pass
10
Alley oop pass
92
Pass interception
0
Take charge
92
On-ball steal
96
Contest shot
96
Block shot
5
Foul
5
Hard foul
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PHAT EDDY IS BACK, his release is so green off the catch for me
An absolute beast of a card that is one of the best SS players with a cash release and basically perfect. Definitely worth playing the game for him bcuz he is honestly the easiest of them to get.
https://2kmtcentral.com/21/lineups/user/1915640
second best curry behind JamesOn
Get CP3 dark matter he's dirt cheap. Running snatch back at the 3pt line and shoot. You'll hit it every time. Run your PF away and let their 4 cut to the rim if you can't steal at half court when they have the ball. Easy challenge for a dope card.
The challenge for him is pretty easy tbh