James Wiseman
Rewards / Gauntlet Spotlight Sim
General information
Added
Jul 5th, 2021Height
7'1" (215cm)Weight
235lbs (106kg)Age
21From
MemphisPlays
Post Up Low P&R Roll Man Post Up High 3 PT
99 Overall
3617 Total attributesattr.
91 Outside scoring
- 98 Shot close
- 96 Shot mid
- 90 Shot 3pt
- 25 Shot IQ
- 94 Free throw
- 95 Offensive consistency
96 Inside scoring
- 94 Driving layup
- 98 Standing dunk
- 98 Driving dunk
- 93 Draw foul
- 94 Post moves
- 94 Post hook
- 94 Post fade
- 98 Hands
96 Athleticism
- 93 Speed
- 93 Acceleration
- 98 Vertical
- 97 Strength
- 98 Stamina
- 98 Hustle
- 97 Overall durability
81 Playmaking
- 90 Speed with ball
- 86 Ball handle
- 80 Passing accuracy
- 73 Passing vision
- 86 Passing IQ
88 Defending
- 95 Interior defense
- 88 Perimeter defense
- 90 Help defense IQ
- 75 Pick & roll defense IQ
- 95 Lateral quickness
- 90 Pass perception
- 73 Reaction time
- 85 Steal
- 95 Block
- 77 Shot contest
- 90 Defensive consistency
95 Rebounding
- 95 Offensive rebound
- 95 Defensive rebound
Finishing


Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Deep Hooks
Boosts the shot percentage when shooting hooks from a deep distance
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rimShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Corner Specialist
Gives a boost to shots taken near the corner
Deep Fades
Improves the chance of making a post fadeaway from deep range
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Deadeye
Reduces the impact of a defender who is closing out
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Ice In Veins
Improves a player's free throw percentage during the critical momentsPlaymaking

Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Unpluckable
Reduces the chances of getting stripped by the defender
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defenderDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Moving Truck
Strengthens a defender's ability to move people around in the post
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Post Move Lockdown
Improves the defender's ability to defend post moves
Rebound Chaser
Improves a player's ability to chase down rebounds
Rim Protector
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Worm
Allows rebounders to swim or spin around box outs more easily
Defensive Leader
Boosts the defensive abilities of teammates when in the game
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ballPersonality

Alpha Dog
Enhances the ability to rally teammates
Friendly
An outgoing and typically well-liked player
Team Player
Values team success more than anything
Pat My Back
Responds best when patted on the back
Laid Back
Chill player who is not easily riledDunks
- 90 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 85 Alley-oop
- 60 Putback dunk
- 25 Crash
Layups
- 30 Driving layup
- 0 Spin layup
- 0 Hop step layup
- 0 Euro step layup
- 10 Floater
Jump shooting
- 46 Step through shot
- 50 Shot under basket
- 35 Shot close
- 45 Shot close left
- 19 Shot close middle
- 36 Shot close right
- 25 Shot mid
- 65 Spot up shot mid
- 35 Off screen shot mid
- 40 Shot 3pt
- 75 Spot up shot 3pt
- 40 Off screen shot 3pt
- 35 Contested jumper mid
- 20 Contested jumper 3pt
- 0 Stepback jumper mid
- 0 Stepback jumper 3pt
- 0 Spin jumper
- 0 Transition pull up 3pt
- 10 Drive pull up 3pt
- 0 Drive pull up mid
- 35 Use glass
Drive setup
- 55 Triple threat pump fake
- 0 Triple threat jab step
- 50 Triple threat idle
- 55 Triple threat shoot
- 0 Setup with sizeup
- 5 Setup with hesitation
- 0 No setup dribble
Driving
- 50 Drive
- 30 Spot up drive
- 30 Off screen drive
- 25 Drive right
- 0 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 99 No driving dribble move
- 65 Attack strong on drive
Freelance
- 81 Shoot
- 81 Touches
- 20 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 5 Iso vs. good defender
- 35 Iso vs. average defender
- 55 Iso vs. poor defender
- 99 Play discipline
Post game
- 20 Post up
- 10 Post shimmy shot
- 55 Post face up
- 5 Post back down
- 0 Post aggressive backdown
- 80 Shoot from post
- 35 Post hook left
- 40 Post hook right
- 10 Post fade left
- 5 Post fade right
- 20 Post up and under
- 0 Post hop shot
- 35 Post step back shot
- 45 Post drive
- 35 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 25 Dish to open man
- 15 Flashy pass
- 0 Alley oop pass
Defense
- 94 Pass interception
- 0 Take charge
- 88 On-ball steal
- 97 Contest shot
- 97 Block shot
- 5 Foul
- 5 Hard foul
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you basically get this card by getting 7-9 stops in a row on the CPU. that sounds easy but even on pro they make every shot, you can't paint sit on anyone, and they have insane backdoor cuts. pretty stressful I would just say go for Eddy Curry instead. also only has gold flexible for some reason even though the opal has HOF
An incredible card, but the only problem is u can only let ur opponent score once (technically there are ways to get 22 or 23 points so u still can win if they hit a shot). It’s especially hard for the fact that u can’t paint sit any of the players since they all can shoot threes. Overall this, an absolute insane card.
You can get him just defense settings no help on drive and full court on ball with a tall PG or use C’s I used lamelo and 2 C’s and just on balled curry and raped steal, sometimes fouled and sometimes ripped but stayed in front of him then just hope your computers don’t fuck up
In the end it's just pure luck. If you are good in stealing the ball, it definetly helps. I don't know how many attempts I needed bc I quit the game when the CPU scores more than 3. In the successful game, I won 23 to 3. Kareem basically saved me 3 times when Curry was already through.
As you said, the CPU scores all open shots but also often contested ones. Curry often cuts and passes to outside or does a bail out. This is quite hard to defend.
yea the CPU really abuses the backdoor cuts which I hate defending. the good thing is you know when to quit in this challenge so it might not take as long as some 5v5 ones like hakeem's.
It took me around 40 tries on current but I got him. It is hard
I did like 7 tries and gave up cuz Eddy is similar level and takes significantly less stress
Yeah eddy is pretty good and very easy to get. I like wiseman more but it might just be preference. I’m just glad I was able to get it done lol
yea it's mostly preference lol personally I don't think wiseman's upper is that good with curry base on the opal
ok