James Wiseman dark_matter card
98 82 77 77 77

General information

C / PF
7'1" (215cm)
235lbs (106kg)
Post Up Low P&R Roll Man Post Up High 3 PT

Hot Zones


James Wiseman dark_matter card

99 Overall

3617 Total attr.

91 Outside scoring

  • 98 Shot close
  • 96 Shot mid
  • 90 Shot 3pt
  • 25 Shot IQ
  • 94 Free throw
  • 95 Offensive consistency

96 Inside scoring

  • 94 Driving layup
  • 98 Standing dunk
  • 98 Driving dunk
  • 93 Draw foul
  • 94 Post moves
  • 94 Post hook
  • 94 Post fade
  • 98 Hands

96 Athleticism

  • 93 Speed
  • 93 Acceleration
  • 98 Vertical
  • 97 Strength
  • 98 Stamina
  • 98 Hustle
  • 97 Overall durability

81 Playmaking

  • 90 Speed with ball
  • 86 Ball handle
  • 80 Passing accuracy
  • 73 Passing vision
  • 86 Passing IQ

88 Defending

  • 95 Interior defense
  • 88 Perimeter defense
  • 90 Help defense IQ
  • 75 Pick & roll defense IQ
  • 95 Lateral quickness
  • 90 Pass perception
  • 73 Reaction time
  • 85 Steal
  • 95 Block
  • 77 Shot contest
  • 90 Defensive consistency

95 Rebounding

  • 95 Offensive rebound
  • 95 Defensive rebound



Boosts the ability to hit high degree of difficulty layups

Backdown Punisher

Increases the chances of a player successfully backing down their opponent

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Deep Hooks

Boosts the shot percentage when shooting hooks from a deep distance


Improves a player's ability to effectively use dropsteps in the post

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pick & Roller

Increases shot percentage as the roller in a pick & roll

Pro Touch

Gives an additional boost for having good layup timing

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact


Boosts team's Takeover meters after completing a highlight play

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim


Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Corner Specialist

Gives a boost to shots taken near the corner

Deep Fades

Improves the chance of making a post fadeaway from deep range

Difficult Shots

Improves the ability to shoot difficult shots off the dribble

Green Machine

Increases the bonus given for consecutive excellent releases

Hot Start

Improves player's shooting ability after making first shot until a miss occurs

Hot Zone Hunter

Boosts the shot percentage for attempts taken in a player's favorite spots

Pick & Popper

Elevates the shot percentage for an attempt taken off a pick and fade situation

Pump Fake Maestro

Decreases the penalty that comes from shooting after pump fakes

Range Extender

Extends the range from which a player can effectively shoot

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Clutch Shooter

Increases the ability to knock down shots in clutch moments


Reduces the impact of a defender who is closing out

Flexible Release

Reduces the penalty suffered from mis-timed jump shot releases

Ice In Veins

Improves a player's free throw percentage during the critical moments



Boosts the shot percentage for open teammates on jump shots after catching a pass


Increases overall speed with the ball in transition

Dream Shake

Raises the chances that a defender bites when doing fakes in the posts

Post Spin Technician

Improves the ability of a post spin or drive to work effectively

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups


Reduces the chances of getting stripped by the defender

Ankle Breaker

Improves the likelihood of freezing or dropping a defender during dribble moves

Bail Out

Increases the chances of successfully completing a pass from mid-air

Break Starter

Improves a player's ability to make effective outlet passes after grabbing a rebound

Handles For Days

Reduces the amount of energy lost when performing dribble moves

Lob City Passer

Improves the chances of completing a successful alley-oop pass

Needle Threader

Increases the likelihood that tough passes can get by the defense

Stop & Go

Improves a player's ability to start and stop with the ball

Tight Handles

Improves a player's ability to break down their defender



Improves a player's ability to box out opponents

Brick Wall

Increases effectiveness of screens and drains energy from opponents on physical contact

Chase Down Artist

Raises the chances of getting a chase-down block


Boosts the ability to stay in front of the ball handler on the perimeter

Heart Crusher

Decreases opponents' Takeover meters when achieving a highlight play on defense


Increases chances at getting steals in passing lanes


Intimidates offensive players causing them to miss shots more often

Moving Truck

Strengthens a defender's ability to move people around in the post

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Pick Pocket

Improves a player's ability to steal the ball from a ball handler

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Post Move Lockdown

Improves the defender's ability to defend post moves

Rebound Chaser

Improves a player's ability to chase down rebounds

Rim Protector

Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates

Tireless Defender

Reduces energy lost when exerting efforts on defense


Makes life difficult for the offensive players when trapped


Allows rebounders to swim or spin around box outs more easily

Defensive Leader

Boosts the defensive abilities of teammates when in the game

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball


Alpha Dog

Enhances the ability to rally teammates


An outgoing and typically well-liked player

Team Player

Values team success more than anything

Pat My Back

Responds best when patted on the back

Laid Back

Chill player who is not easily riled


  • 90 Standing dunk
  • 95 Driving dunk
  • 95 Flashy dunk
  • 85 Alley-oop
  • 60 Putback dunk
  • 25 Crash


  • 30 Driving layup
  • 0 Spin layup
  • 0 Hop step layup
  • 0 Euro step layup
  • 10 Floater

Jump shooting

  • 46 Step through shot
  • 50 Shot under basket
  • 35 Shot close
  • 45 Shot close left
  • 19 Shot close middle
  • 36 Shot close right
  • 25 Shot mid
  • 65 Spot up shot mid
  • 35 Off screen shot mid
  • 40 Shot 3pt
  • 75 Spot up shot 3pt
  • 40 Off screen shot 3pt
  • 35 Contested jumper mid
  • 20 Contested jumper 3pt
  • 0 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 0 Spin jumper
  • 0 Transition pull up 3pt
  • 10 Drive pull up 3pt
  • 0 Drive pull up mid
  • 35 Use glass

Drive setup

  • 55 Triple threat pump fake
  • 0 Triple threat jab step
  • 50 Triple threat idle
  • 55 Triple threat shoot
  • 0 Setup with sizeup
  • 5 Setup with hesitation
  • 0 No setup dribble


  • 50 Drive
  • 30 Spot up drive
  • 30 Off screen drive
  • 25 Drive right
  • 0 Driving crossover
  • 0 Driving spin
  • 0 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 0 Driving behind the back
  • 0 Driving dribble hesitation
  • 0 Driving in and out
  • 99 No driving dribble move
  • 65 Attack strong on drive


  • 81 Shoot
  • 81 Touches
  • 20 Roll vs. pop
  • 0 Transition spot up
  • 0 Iso vs. elite defender
  • 5 Iso vs. good defender
  • 35 Iso vs. average defender
  • 55 Iso vs. poor defender
  • 99 Play discipline

Post game

  • 20 Post up
  • 10 Post shimmy shot
  • 55 Post face up
  • 5 Post back down
  • 0 Post aggressive backdown
  • 80 Shoot from post
  • 35 Post hook left
  • 40 Post hook right
  • 10 Post fade left
  • 5 Post fade right
  • 20 Post up and under
  • 0 Post hop shot
  • 35 Post step back shot
  • 45 Post drive
  • 35 Post spin
  • 0 Post drop step
  • 0 Post hop step


  • 25 Dish to open man
  • 15 Flashy pass
  • 0 Alley oop pass


  • 94 Pass interception
  • 0 Take charge
  • 88 On-ball steal
  • 97 Contest shot
  • 97 Block shot
  • 5 Foul
  • 5 Hard foul

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    you basically get this card by getting 7-9 stops in a row on the CPU. that sounds easy but even on pro they make every shot, you can't paint sit on anyone, and they have insane backdoor cuts. pretty stressful I would just say go for Eddy Curry instead. also only has gold flexible for some reason even though the opal has HOF


    In the end it's just pure luck. If you are good in stealing the ball, it definetly helps. I don't know how many attempts I needed bc I quit the game when the CPU scores more than 3. In the successful game, I won 23 to 3. Kareem basically saved me 3 times when Curry was already through.
    As you said, the CPU scores all open shots but also often contested ones. Curry often cuts and passes to outside or does a bail out. This is quite hard to defend.


    yea the CPU really abuses the backdoor cuts which I hate defending. the good thing is you know when to quit in this challenge so it might not take as long as some 5v5 ones like hakeem's.


    It took me around 40 tries on current but I got him. It is hard


    I did like 7 tries and gave up cuz Eddy is similar level and takes significantly less stress


    Yeah eddy is pretty good and very easy to get. I like wiseman more but it might just be preference. I’m just glad I was able to get it done lol


    yea it's mostly preference lol personally I don't think wiseman's upper is that good with curry base on the opal


    An incredible card, but the only problem is u can only let ur opponent score once (technically there are ways to get 22 or 23 points so u still can win if they hit a shot). It’s especially hard for the fact that u can’t paint sit any of the players since they all can shoot threes. Overall this, an absolute insane card.


    Amazing card


    You can get him just defense settings no help on drive and full court on ball with a tall PG or use C’s I used lamelo and 2 C’s and just on balled curry and raped steal, sometimes fouled and sometimes ripped but stayed in front of him then just hope your computers don’t fuck up


    bust gonna be injury prone for his career