Plays
P&R Ball Handler
Guard Post Up
Isolation
99
Shot close
99
Shot mid
99
Shot 3pt
99
Shot IQ
99
Free throw
99
Offensive consistency
99
Driving layup
97
Standing dunk
99
Driving dunk
99
Draw foul
99
Post moves
99
Post hook
99
Post fade
99
Hands
99
Speed
99
Acceleration
99
Vertical
99
Strength
99
Stamina
99
Hustle
85
Overall durability
99
Speed with ball
99
Ball handle
99
Passing accuracy
99
Passing vision
99
Passing IQ
99
Interior defense
99
Perimeter defense
99
Help defense IQ
80
Pick & roll defense IQ
99
Lateral quickness
99
Pass perception
88
Reaction time
99
Steal
99
Block
84
Shot contest
99
Defensive consistency
99
Offensive rebound
99
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Reduces the impact of a defender who is closing out
Improves the chance of making a post fadeaway from deep range
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Gives a boost to shots taken near the corner
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Boosts the shot percentage for open teammates on jump shots after catching a pass
Increases overall speed with the ball in transition
Raises the chances that a defender bites when doing fakes in the posts
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Improves the ability of a post spin or drive to work effectively
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Improves a player's ability to break down their defender
Defense/Rebounding
Improves a player's ability to box out opponents
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Receives an earlier cue on the Read and React system while playing defense
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Allows rebounders to swim or spin around box outs more easily
Boosts the defensive abilities of teammates when in the game
Personality
80
Standing dunk
100
Driving dunk
100
Flashy dunk
50
Alley-oop
5
Putback dunk
65
Crash
75
Driving layup
60
Spin layup
65
Hop step layup
45
Euro step layup
75
Floater
0
Step through shot
29
Shot under basket
10
Shot close
28
Shot close left
57
Shot close middle
15
Shot close right
14
Shot mid
45
Spot up shot mid
45
Off screen shot mid
72
Shot 3pt
60
Spot up shot 3pt
40
Off screen shot 3pt
20
Contested jumper mid
50
Contested jumper 3pt
5
Stepback jumper mid
10
Stepback jumper 3pt
15
Spin jumper
20
Transition pull up 3pt
30
Drive pull up 3pt
40
Drive pull up mid
15
Use glass
5
Triple threat pump fake
5
Triple threat jab step
50
Triple threat idle
5
Triple threat shoot
25
Setup with sizeup
25
Setup with hesitation
25
No setup dribble
45
Drive
25
Spot up drive
35
Off screen drive
75
Drive right
45
Driving crossover
30
Driving spin
45
Driving step back
15
Driving half spin
0
Driving double crossover
15
Driving behind the back
30
Driving dribble hesitation
15
Driving in and out
90
No driving dribble move
40
Attack strong on drive
74
Shoot
60
Touches
10
Roll vs. pop
50
Transition spot up
0
Iso vs. elite defender
0
Iso vs. good defender
10
Iso vs. average defender
20
Iso vs. poor defender
90
Play discipline
5
Post up
0
Post shimmy shot
0
Post face up
0
Post back down
0
Post aggressive backdown
10
Shoot from post
0
Post hook left
0
Post hook right
0
Post fade left
0
Post fade right
0
Post up and under
20
Post hop shot
0
Post step back shot
0
Post drive
0
Post spin
0
Post drop step
0
Post hop step
50
Dish to open man
70
Flashy pass
80
Alley oop pass
100
Pass interception
0
Take charge
100
On-ball steal
100
Contest shot
100
Block shot
5
Foul
5
Hard foul
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no thanks on that. sawwy wyan
Cade > Lamelo still, release is not even a debate.
for me and boof it is
Ferry is so cash and you hated on him...he doesn't brick too many whites either.
I have the dm ferry on me team
everyone should
I don't mind his dark matter, but I hate his opal.
oh ok idk what would be wrong with the opal
brick layer opal
aight then... they have the same 3pt and only extra shooting badge for DM is green machine and clutch shooter from HOF to gold(main upgrade is on defense)
ok idk buffed windows or sum
opal cade was amazing fuck is you on
I used both the cards.